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Posted

1.11 is supposed to fix this specific problem (in terms of in-game settings...I don't know if it will fix it for your 'hack')

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

I'll do it! I'll do it!

 

Two weeks!

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

durrr ... uhhh ... no comment! no comment!

 

You're not getting ME to say anything with your linguistic trickery! ;)

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Guest ruggbutt
Posted
....any chance that we will see jet wash in FC 1.11 ?

 

I hope not. I already had a bad flameout and my RIO Goose was killed during the ejection. I almost didn't get back into the cockpit.

Posted

Bugfixes in 1.11?

 

My interest applies rather for the removal of old errors from 1.0, 1,02 and from FC1.1 in Multiplayer. The engines sound now will finally be silent and the heat blur effects are down, if all engines are turned off? :D

 

I hope so!

 

Regards

Best Regards

Viper

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Posted
I hope not. I already had a bad flameout and my RIO Goose was killed during the ejection. I almost didn't get back into the cockpit.

 

That sounds terrible....would be a good idea for a film though dontcha think?

fighterwingbear.jpg
Posted
Will this patch be compatible with Flaming Cliffs?

hehehe

yeah sure, it is patch for FC (1.1), mon.

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Posted
I hope not. I already had a bad flameout and my RIO Goose was killed during the ejection. I almost didn't get back into the cockpit.

 

I'm sorry to hear that RuGG, if you need someone to talk to I'm not here for ya :)

Posted
Is there any word that the new patch will fix the zoom view for the MiG-29? Because i love the Mig but due to this bug in FC i can't really fly it anymore. :(

 

See this thread for more details http://forum.lockon.ru/showthread.php?t=10151&highlight=zoom

 

Really good question. I'd love to know that too. Cant be much of a problem, as it worked flawlessly in 1.02. Still don't know what ED chancged from 1.02 to 1.1 conerning the zoom view. ...

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Posted

ED changed the entire network code from synchronous to asynchronous.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Basically, it means that people who lag will warp still, but it will not cause other people to warp or the server to go nuts (in most cases)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I think it would be very difficult to model the effects of jetwash though; theoretically you could just create a collidable, invisible 3D object in the game representing the jetwash, and it could shrink/grow in proportion to throttle setting for example, and then you check fo collisions with other aircraft - the problem is, where do you go from there? The effect won't be the same in all parts of the wash.

 

About the effect of an jet wash and how to link it to he simulation:

 

1. Effects: Could be generated using the same routine that povides aircraft shaking / turning like in CAT / gusts, which can be adjusted as "crosswinds" in the options menu.

2. Range of impact: Either the effects could be coupled with the "Heat Blur" to define a zone of impact on other aircraft, e.g. doubling the Heat Blur zone and use an invisible object with the double size of the Heat Blur zone or it could be linked with the new introduced smoke trail, using an invisible object of larger size than the smoke trail, but oriented to it and fading out in acertain distance behind the aircraft.

 

Increasing / decreasing the effect in relation to the throttle settings looks very good and would add authenticity to the effect. Maybe, if a certain treshold (high power setting or A/B of the leading aircraft) and a minimum distance is not maintained, a flame out / engine stall could be created as well.

 

I think, the Jet wash effects of shaking / turning the aircraft up to the point were you are loosing control are available already, it now has to be defined as a local effect linked with either the heat blur zone, for example.

 

So ED has some modules to start from.

kind regards,

Raven....

[sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]

Posted

Yeah, sounds workable. This won't be added to 1.11 though, but sounds like a good idea for a 1.2 wish, if they have time for it.

 

Lay it out like you just did in the wish list :)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Theres is another inherent difficulty to jet wash: It shouldnt be comming straight out of the rear of the engine cans in a perfect line. Jet wash is air pulled from the engine that collides with the atmosphere, the result is that it should be curve with turns but not quite curve as the planes trajectory simply put. You can see this on missile trail effects. Currently the missiles leave only smoke trail where they pass. In reality every time they turn the jetwash and smoke plunge through the air in a different direction other than the missiles axis or trajectory. So when a missile or plane turn in a direction jet wash bends but less that the trajectory curve, at least in the close vicinity of the plane.

 

Your current concepts on how jet wash would be implemented would result in a giant fly swatter at the back of the plane, you turn and your wingman gets it.

.

Posted

It isn't a bad implementation ... and making it do anything else would up the CPU requirements.

 

There's only so much stuff you can simulate.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Since my last post, most of the testing has focused on online (multi-day running missions at times) play and the results have shown that most of the bugs identified in Beta 01 have been resolved. Tomorrow or early next week we'll probably move along to Beta 03 which I hope may be a final candidate; we'll see... At this point I really can't estimate a release date as anything could still crop up and usually does when I make the mistake of citing a date.

 

Here are a dozen more items that have been addressed in the patch:

 

1- Force Feedback support to aircraft using the Standard Flight Model (SFM) has been improved.

 

2- AGM-154s will no longer collide if dropped in salvo mode.

 

3- AGM-154 will no longer perform unrealistic flight maneuvers.

 

4- Air Launched Cruise Missiles (ALCM), will no longer engage moving targets.

 

 

-Matt

 

AGM154?? which flyable plane uses this?

 

do you have an update on not seeing the flaps position on the su25T of other players in multiplayer?

Posted

Surely a jet wash could be implemeted like an invisible contrail of a length proportional to speed/size ... if you fly through it ... bounce/shudder proportional to distance from the a/c ... Smokey engines the same .. even on my old machine, contrails don't seem to have a FPSs impact. All more to add to the wish list ... Page 369, line 45 ...

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