wess24m Posted November 15, 2011 Posted November 15, 2011 (edited) Spectacular news. I only hope they can finally improve the crappy explosion and damage effects from the first Lock On release. Please look at Battlefield 3 for inspiration. I know its wishful thinking...but imagine FC3 with Battlefield 3 engine.....OMG...that would be spectacular. Also..... for FM respects...can ED stop the wheels from sticking to the runway during landing in legacy (Flaming cliffs aircraft...i..e., Su 27, F 15 etc....) aircraft? It totally ruins the satisfaction of landing. I'll do you one better, merge bf3 with dcs...you can already designate ground targets for aircraft in bf3 and you can use man-pads (stingers). You'd have a amazing battle raging under you and the immertion factor would be great. wishful thinking wishful thinking. Moderator note: split this discussion from the Future Roadmap thread. /E Edited November 15, 2011 by EtherealN
GGTharos Posted November 15, 2011 Posted November 15, 2011 Ok, how about realistic wishes? BF3 graphics in DCS just isn't going to happen, at least not before processors have about 100x the current computing power. Or videocards, whichever. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
wess24m Posted November 15, 2011 Author Posted November 15, 2011 Ok, how about realistic wishes? BF3 graphics in DCS just isn't going to happen, at least not before processors have about 100x the current computing power. Or videocards, whichever. Isn't that what gfx slider are for :) some of us have the hardware to run with all the goodies on with room for more, I just posted something over in the BS forum about the framerate deal, I have a monster system and bs2 and a-10 brings me "down" to 30+ fps, when i can run bf3 fsx crysis 2 simultaneously (all in max) at 60+ need to create this in a tag someday cpu:i7 990 extreme gfx: gtx 580 (overclocked) ram: 16 gigs ddr3
EtherealN Posted November 15, 2011 Posted November 15, 2011 wess24m, you don't get the point. A Shooter is not a flight simulator. With respoect - comparing them like that only shows that you do not know how these things work under the hood. ;) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
wess24m Posted November 15, 2011 Author Posted November 15, 2011 wess24m, you don't get the point. A Shooter is not a flight simulator. With respoect - comparing them like that only shows that you do not know how these things work under the hood. ;) fsx isn't a shooter either is falcon BMS,I also run skyrim again with fully maxed out setting, I have zero issues with low frame rates with any other software besides DCS products. Your right I don't know how the under the hood stuff works but if it is having issues on my system which has almost the top of the line hardware (They make a gtx590) and it drops the frame rates that much, I'd assume it's something with the code. Unless your using a duel xeon processor machine running 3x sli gtx 590's then i'm not sure how'd you'd even judge how the game would perform with all settings on high. Xplane with all sliders maxed out also runs at between 40-60 FPS so i'm not sure how diffrent the software works
159th_Viper Posted November 15, 2011 Posted November 15, 2011 fsx isn't a shooter either is falcon BMS.... FSX - Zero Combat etc etc. BMS....... Well, that speaks for itself. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
EtherealN Posted November 15, 2011 Posted November 15, 2011 fsx isn't a shooter either FSX is also extremely simplistic, and doesn't have to deal with half the stuff a combat simulation has to. ;) is falcon BMS Which is based on 12 years old code, looks fairly awful, and has a very simplistic flight model and rudimentary (compared to DCS) modeling of what happens under the hood with avionics, hydraulics, engines etcetera. It does very well for what they have to work with, but it's not comparable. I also run skyrim again with fully maxed out setting Skyrim is extremely gentle, by comparison, on your CPU. Don't think FPS is only a question of graphics. Don't. ;) Unless your using a duel xeon processor machine running 3x sli gtx 590's then i'm not sure how'd you'd even judge how the game would perform with all settings on high. Actually, I run all settings on high with a modded high.lua for even more high-ness, and Mustang's extra-detail noise textures. Runs just fine. ;) (Oh, and my signature is currently lying - I run everything at stock right now.) Anyway, this is about the future plans road map. If you need assistance checking out what is holding your system back, there is an appropriate section where you can get assistance. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
shagrat Posted November 15, 2011 Posted November 15, 2011 (edited) ..., I have a monster system and bs2 and a-10 brings me "down" to 30+ fps, when i can run bf3 fsx crysis 2 simultaneously (all in max) at 60+ need to create this in a tag someday cpu:i7 990 extreme gfx: gtx 580 (overclocked) ram: 16 gigs ddr3 Of course you can run MULTIple programs in parallel on a MULTI-core cpu! It is designed for that :megalol: But for the "Monster" rig, just think about optimization! At work we fight hard with ooold software which is optimized for ooold hardware. The new "monster" systems are not what it's optimized for. It may be like comparing a normal car to a "monster" racing car. In theory it drives much faster, in reality you may end up at the next wall quickly :music_whistling: May "old" system for example runs A-10C quite well, without lowering settings... Edited November 15, 2011 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
wess24m Posted November 15, 2011 Author Posted November 15, 2011 FSX is also extremely simplistic, and doesn't have to deal with half the stuff a combat simulation has to. ;) Which is based on 12 years old code, looks fairly awful, and has a very simplistic flight model and rudimentary (compared to DCS) modeling of what happens under the hood with avionics, hydraulics, engines etcetera. It does very well for what they have to work with, but it's not comparable. Skyrim is extremely gentle, by comparison, on your CPU. Don't think FPS is only a question of graphics. Don't. ;) Actually, I run all settings on high with a modded high.lua for even more high-ness, and Mustang's extra-detail noise textures. Runs just fine. ;) (Oh, and my signature is currently lying - I run everything at stock right now.) Anyway, this is about the future plans road map. If you need assistance checking out what is holding your system back, there is an appropriate section where you can get assistance. I don't buy your aurgument about DCS being so intensive that it makes everything else seem simple to run, I'm thinking it's un-optimized code, If i can run 3 separate high gfx intensity programs at the same time and it's fine but somehow the DCS programs are more demanding then all 3 put together doesn't add up. As for falcon bms, I wouldn't throw rocks in glass houses, the gfx aren't that much better in dcs (not like night and day) and I can run bms without crashing every 5-10 minutes. You are correct I am being off topic though. 1
Eddie Posted November 15, 2011 Posted November 15, 2011 I don't buy your aurgument about DCS being so intensive that it makes everything else seem simple to run, I'm thinking it's un-optimized code, If i can run 3 separate high gfx intensity programs at the same time and it's fine but somehow the DCS programs are more demanding then all 3 put together doesn't add up. As for falcon bms, I wouldn't throw rocks in glass houses, the gfx aren't that much better in dcs (not like night and day) and I can run bms without crashing every 5-10 minutes. You are correct I am being off topic though. The point is the graphics are not the demanding part of DCS. The flight model is. Do a bit of research on what is actually modelled and what your CPU is having to do and you might understand. Graphics is a very small part of simulations, it's the stuff you don't see that needs the resources.
EtherealN Posted November 15, 2011 Posted November 15, 2011 If i can run 3 separate high gfx intensity programs at the same time Ahem: Don't think FPS is only a question of graphics. Don't. ;) ;) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Avilator Posted November 15, 2011 Posted November 15, 2011 ***snipped*** high gfx intensity programs at the same time and it's fine but somehow the DCS programs are more demanding then all 3 put together doesn't add up. This is actually the case. The DCS series is CPU heavy, not GFX heavy, so your CPU will naturally be the bottleneck, even if you have a kick-a$$ video card. Also, the code is not multi-threaded, thus your i7 is only using 1 core to run all of the calculations that go along with a very accurate flight model, and the gfx card has to wait for the data. EthrealN: sometimes I think you get paid for sniping.:D I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!" Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow. -Robert Goddard "A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson "I swear by my pretty floral bonet, I will end you." -Mal from Firefly
wess24m Posted November 15, 2011 Author Posted November 15, 2011 Of course you can run MULTIple programs in parallel on a MULTI-core cpu! It is designed for that :megalol: But for the "Monster" rig, just think about optimization! At work we fight hard with ooold software which is optimized for ooold hardware. The new "monster" systems are not what it's optimized for. It may be like comparing a normal car to a "monster" racing car. In theory it drives much faster, in reality you may end up at the next wall quickly :music_whistling: May "old" system for example runs A-10C quite well, without lowering settings... My point was all these other programs are gfx intensive and they run 4x better then DCS products, both when run alone and at the same time. You can't tell me x-plane doesn't do as many calculations as dcs does.
EtherealN Posted November 15, 2011 Posted November 15, 2011 Also, the code is not multi-threaded, thus your i7 is only using 1 core to run all of the calculations 2 threads, 2 cores, plus whatever Dx itself gets going. EDIT: You can't tell me x-plane doesn't do as many calculations as dcs does. X-plane is nice, but yes, it's a lightweight in comparison. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Avilator Posted November 15, 2011 Posted November 15, 2011 2 threads, 2 cores, plus whatever Dx itself gets going. Ah, OK. I was unaware of that. :book: I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!" Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow. -Robert Goddard "A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson "I swear by my pretty floral bonet, I will end you." -Mal from Firefly
ALDEGA Posted November 15, 2011 Posted November 15, 2011 You run all three of them simultaneously with 60FPS and graphics at high? Call me a sceptic ... DCS can definitely be optimized (e.g. full use of many-core CPU's would go a long way). The graphics are already quite intensive (I have a significant performance drop when I turn on flood lights, formation lights, position lights, landing&taxi lights ... I'm mostly flying in the dark :D) Anyway, we're digressing from the OP. This discussion belongs in the Game Performance forum.
Guest Fury_007 Posted November 15, 2011 Posted November 15, 2011 I have no clue what it takes to write code for single, dual, or quad cores. How much more difficult is it? Does anyone even still use a single core computer? Any programmers out there?
EtherealN Posted November 15, 2011 Posted November 15, 2011 (edited) Two pictures to indicate how terribly bad performance is in DCS. ;) Settings are all-high except MSAA 8x and Water Low, with Mustangs modified high.lua and terrain noise to make it even more high. At the same time, 720p video is playing on the second screen. System as signature except the overclock is not currently in use. Had to resize the images to fit inside attachment size limits. Edited November 15, 2011 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
metalnwood Posted November 15, 2011 Posted November 15, 2011 I don't buy your aurgument about DCS being so intensive that it makes everything else seem simple to run, I'm thinking it's un-optimized code, If i can run 3 separate high gfx intensity programs at the same time and it's fine but somehow the DCS programs are more demanding then all 3 put together doesn't add up. I have noticed the same thing in other simulation software, specifically with supercomputers modeling various cosmic events. I know personally, having played various space games from the early wing commanders to some of the later stuff that that these games look like they have galaxies the same as the ones in the supercomputers. the stunning thing is that they are real time in the game yet the supercomputer takes a long time to get the same thing. You would think that nasa could hire better people and optimise their code as well. At the least I should be able to show them starwars universe on my i5 and then see what they have to say.
shagrat Posted November 15, 2011 Posted November 15, 2011 My point was all these other programs are gfx intensive and they run 4x better then DCS products, both when run alone and at the same time. You can't tell me x-plane doesn't do as many calculations as dcs does. X-plane does "only" calculate foils, fuselage and windstreams IIRC. No Engines, no generators with electric circuits, no IFFCC, no DSMS, no CMS, no GCAS, no TGP, no MAV seekers, no TAD, no extensive avionics, no damage model, no ground fighting AI, no CBU spread no Blasts no... ok, ok, I give it a break, but it is sooo obvious where all the performance is needed :doh: I agree a utilization of more than two cores would be great I guess, but as already discussed in another thread, no SW apart from scientific research etc. will soon utilize 4 cores or more, esp. not games focused on 4 year old arcade consoles like PS3 and xbox 360... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
ALDEGA Posted November 15, 2011 Posted November 15, 2011 Note: Both PS3 and XBOX360 are multicore systems ;)
macedk Posted November 15, 2011 Posted November 15, 2011 I don't buy your aurgument about DCS being so intensive that it makes everything else seem simple to run, I'm thinking it's un-optimized code, If i can run 3 separate high gfx intensity programs at the same time and it's fine but somehow the DCS programs are more demanding then all 3 put together doesn't add up. As for falcon bms, I wouldn't throw rocks in glass houses, the gfx aren't that much better in dcs (not like night and day) and I can run bms without crashing every 5-10 minutes. You are correct I am being off topic though. Bold statement.....:cry: OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC]
EtherealN Posted November 15, 2011 Posted November 15, 2011 Aldega, Very weak though. ;) But consoles also have one very major advantage: a 100% known hardware and software environment where you can code your product directly to the hardware. This has major gains both in simplifying development and making it easier to harness the power in the processor. Also, you should be careful about comparing those computer architectures. People say the PS3 is an "eight-core", for example, which is technically sort of true but not in the same sense that holds for x86 processors. (It has one, two-thread, unit that sort of works like a traditional processor core, which then has 7 slaves that are sort of analogous to glorified FPU's.) The Xbox 360 has three of the PPE cores in the PS3's Cell processor but none of the slaves. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
ALDEGA Posted November 15, 2011 Posted November 15, 2011 no SW apart from scientific research etc. will soon utilize 4 cores or more, esp. not games focused on 4 year old arcade consoles like PS3 and xbox 360...This is not correct. Even Excel 2007 (which RTM'ed 5 years ago) uses multiple cores (as many as physically available) for certain calculations.
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