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Useless DCS vs. A2A Thread


STP Dragon

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What do you think who will win?

Who will have the more detailed system depth?

 

 

 

Let the fight begin! :argue:

 

:prop:

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By all means compare the features of the 2 products in a Civil, objective and reasonable matter.

 

Do not however

 

turn the discussion into a 'This-one-is-better-than-that-one' debate.They are both Apples, with the apparent distinction that the Apple on one side of the fence is indeed sprouting teeth!

 

:)

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Basically I want to see some postings or videos from Wags about the defelopment of the P-51D and the love to the details which are constidered in the sim.

A2A did a very good job with this little tiny details of the hyd. systems.

And I think ED can do this even better!

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Euh A2A is this an addon for FSX and not a full product as DCS will be. Frankly I myself dont hold FSX with much value I rather went for X-plane then ... but that was before I meet DCS =)

 

And serioulsy just like Dragon said .. I want videos !!!!!!!!! and a beta / alpha .. love to fly it

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Yes, A2A makes brilliant airplane-addons for FSX. And FSX can be very beautifull with ORBX terrain addons.

So it will be hard for ED to beat A2A.

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I, for myself, recon that model wise A2A and DCS P-51D will be on par. One thing that we won't get in DCS though, is A2A's "own a plane" simulation, meaning that even if you fly your plane perfectly you will nevertheless start with a plane with a bit more wear next time. What you will not get in A2A on the other hand is the ability to shoot at stuff and a proper damage model.

 

so long

Mathias

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To be honest, I think the A2A addons are a bit overhyped. I have the B-17, the Cub and the Spitfire and while they are all nice planes they are far from the revolution a lot of people make them out to be. There's a lot of details, like the maintenance hangar for the Spit, and while I think its a fun little detail I wouldnt miss it if it wasnt there, and it doesnt really add anything to the experience of flying a Spit. I feel confident that the DCS Mustang is going to be a lot more realistic and entertaining than anything A2A can ever come up with.

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they both look great!But if there are no 50.cals (all 6 of them) or rockets and bombs then A2A could be a 757 as far as i go...the pt I'm trying to make is ones is Apples (a2a)and the other DCS is like a Banana Split...:megalol::thumbup::joystick:

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What i'd be interested in, how is the flight model of A2A products? Do they model all the prop effects like p-factor, precession, prop wash and also things like adverse yaw?

Good, fast, cheap. Choose any two.

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Realism: A2A wins; Fun: DCS wins. And DCS ain't going to be far behind in realism either... That's my guess.

 

The A2A P-51 is looking good, but I haven't seen anything in any of the A2A vids that you wouldn't expect from a DCS product*, and no mention of things that you would...

 

 

(*Except - or including - the hanger and the ability to change propellers mid flight)


Edited by Weta43

Cheers.

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I have all the A2A products, they are fantastic procedural sims but due to the limitations of FSX, DCS has them beat hands down when it comes to flight dynamics, and a few other things :) IMHO

Oh and I also have all DCS products, I love quality so when they build it I will buy it :D

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I have all the A2A products, they are fantastic procedural sims but due to the limitations of FSX, DCS has them beat hands down when it comes to flight dynamics, and a few other things

 

I see, thanks for the heads up.

 

Edit: On second thought, didn't they bolt on the whole engine simulation thingie? Is this not possible for the FM too? VRS did that for their Rhino, right?


Edited by sobek

Good, fast, cheap. Choose any two.

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Yes, the top addons (PMDG, A2A) use FSX mostly for rendering/UI interface. Some of them even use their own sound engine.

I haven't tried any of the A2A stuff yet, but I judge they will be close to PMDG in terms of quality... The biggest problem is, that even if they use their own FM, you can still feel its FSX on the fluidity...

The EDs FM is super-fluid and the transition are very, very smooth, you don't get that in FSX, even if the overal FM performance is excelent.

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Since when did MS ever had good FM? Answer is never. What about damage model? Same....never. Where is apples to apples?

Actually these two points are something that A2A coupled with The Accu-sim expansion pack Excel at.A2A have been able to basically remove aspects of FSX(ie FM DM) and plug in their own systems.

You can quickly overheat and burn out an engine in The Spitfire or P-40 if your not very careful with engine management.

 

A2A makes fantastic immersive Warbirds,I believe they're the best/realistic that can be obtained in FSX.

 

But for me,There Lies the problem.FSX.I believe FSX is just a bad buggy platform,and that's why I'm very much looking forward to The P-51 and any other Flying Legends Aircraft that ED/TFC make.

Patrick

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Here's why I think ED will come out with a better product... Their parent company TFC owns a fully restored and flying P-51D. With access to it - the best reason why ED will release a superior product.

 

With that said A2A may be really close, I don't know if we will see a "night & day" difference between the two.

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No guns less fun

 

After reading the FAQ, it sounds like ED wants third parties to make stuff that is compatible with DCS. So maybe an A2A 109 will be flying in the same skies as a TFC P51 in the future.


Edited by XarBat
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