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Posted (edited)
any stable version can be used? The one with DCS cannot load cockpit texture

 

Why not use the one built into DCS?

 

Just add the VFS_texture mount to the /Config/ModelViewer/autoexec.lua

 

ie:

mount_vfs_texture_path("Bazar/World/textures/CockpitsHDTextures")
mount_vfs_texture_path("CoreMods/aircraft/F-86/Textures/F-86F/")

mount_vfs_texture_path(FC_textures.."SU-27S-CPT-TEXTURES")
mount_vfs_texture_path(FC_textures.."A-10A-CPT-TEXTURES")
mount_vfs_texture_path(FC_textures.."SU-25-CPT-TEXTURES")
mount_vfs_texture_path(FC_textures.."F-15C-CPT-TEXTURES")
mount_vfs_texture_path(FC_textures.."SU-33-CPT-TEXTURES")

 

etc etc

 

Just put the path to the texture folder.

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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Posted (edited)
Why not use the one built into DCS?

 

I can load edm from a different location (not dcs install location), but loading texture from a zip file which is at a different location does not work. Missing-Texture-Labels is still there

 

Just saw your tutorial, will quickly try it.

 

 

updated:

 

doesn't work for Hawk, still cannot load texture

Edited by uboats

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Posted
I can load edm from a different location (not dcs install location), but loading texture from a zip file which is at a different location does not work. Missing-Texture-Labels is still there

 

Just saw your tutorial, will quickly try it.

 

if I'm testing models that arent part of DCS, and dont have a lot of liveries, I just drop the texture files into the Bazar/TempTextures/ Folder in DCS, and they load in the model viewer.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
Why not use the one built into DCS?

 

Just add the VFS_texture mount to the /Config/ModelViewer/autoexec.lua

 

ie:

mount_vfs_texture_path("Bazar/World/textures/CockpitsHDTextures")
mount_vfs_texture_path("CoreMods/aircraft/F-86/Textures/F-86F/")

mount_vfs_texture_path(FC_textures.."SU-27S-CPT-TEXTURES")
mount_vfs_texture_path(FC_textures.."A-10A-CPT-TEXTURES")
mount_vfs_texture_path(FC_textures.."SU-25-CPT-TEXTURES")
mount_vfs_texture_path(FC_textures.."F-15C-CPT-TEXTURES")
mount_vfs_texture_path(FC_textures.."SU-33-CPT-TEXTURES")

 

etc etc

 

Just put the path to the texture folder.

 

 

I ran modelviewer by creating a bat file under DCS World/xxx.bat

bin\ModelViewer.exe

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My DCS Mods, Skins, Utilities and Scripts

 

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Posted
if I'm testing models that arent part of DCS, and dont have a lot of liveries, I just drop the texture files into the Bazar/TempTextures/ Folder in DCS, and they load in the model viewer.

 

does it work for cockpit texture as well?

 

tried: copy Hawk/Textures/Avionics folder to TempTextures/, but does not work

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My DCS Mods, Skins, Utilities and Scripts

 

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Posted
does it work for cockpit texture as well?

 

tried: copy Hawk/Textures/Avionics folder to TempTextures/, but does not work

 

I use the BAT Launcher, that way it uses the Render that is part of that build.

 

 

Added this to autoexec

mount_vfs_texture_path("Mods/aircraft/Hawk/Textures/Avionics")

HawkCPT.thumb.jpg.f1ef24f34cc772ffbd0d4f522c853ffa.jpg

  • Like 1

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
I use the BAT Launcher, that way it uses the Render that is part of that build.

 

 

Added this to autoexec

mount_vfs_texture_path("Mods/aircraft/Hawk/Textures/Avionics")

 

Thanks, I put autoexec to wrong position (saved games/edmodelviewer/...). Will quickly try again.

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My DCS Mods, Skins, Utilities and Scripts

 

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Posted
I use the BAT Launcher, that way it uses the Render that is part of that build.

 

 

Added this to autoexec

mount_vfs_texture_path("Mods/aircraft/Hawk/Textures/Avionics")

 

tried:

 

it only works when I directly edit the autoexec.lua under DCSW/Config/Modelviewer/

 

If I tried to create the autoexec.lua under /saved games/dcs/config/modelviewer/, it does not work. Weird.

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Posted

I can´t run the edmodel viewer 95773 version....When I try to run it get error message DCS(beta) stop working..... May someone help me?.....I´m working at ww2 naval units

 

Is it normal a Modelviewer install in x86 folder? Is it a 32 bits program?

Posted

No, it's a 64 bit program only.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

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Posted (edited)
No, it's a 64 bit program only.

 

Why Model Viewer trying to install at program files x86? It is a 32bit folder

I have a Windows 7 ultimate 64bits ....What version of Model Viewer i can use without problem?

Thank´s for help me!

Edited by greco.bernardi
Posted

95771

 

It also crashes for me, but I don't install it in program files folders.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

Its sad....I can´t do any Modelviewer work...I tried 95770,95771,95773 and its get the same error message "Stop working" since its run.....

 

I will try a older versions.

Edited by greco.bernardi
Posted (edited)

version 94949

 

Don't install it in the program files...

 

The fun bit is arg based animations......

 

Oh and it's still in chines while exporting.

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
version 94949

 

Don't install it in the program files...

 

The fun bit is arg based animations......

 

Oh and it's still in chines while exporting.

Can we get the arg e.g. instrument needle from viewer? Which version has this feature?

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Posted
Can we get the arg e.g. instrument needle from viewer? Which version has this feature?

 

I don't know, sorry.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
I don't know, sorry.

 

Hi,

 

I installed edmodelviewer 94949, but it is completely black for the object (all the textures). And I find 94949 is beta. Do you know which version is latest stable release?

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Posted

You need to have the textures in the MV's temptextures folder..

 

I normally add a shpes folder [in the bazar folder] for ease of use.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
You need to have the textures in the MV's temptextures folder..

 

I normally add a shpes folder [in the bazar folder] for ease of use.

 

I modified the autoexec.lua under ModelViewer folder

mount_vfs_texture_path("Mods/aircraft/Hawk/Textures/Avionics/")
mount_vfs_texture_path("Mods/aircraft/MiG-21BIS/Textures/MiG-21_Cockpit.zip")

 

And this works fine for dcs/mv but not standalone version.

 

btw, should the mv version match the mv-plugin for 3dsmax? I tried to export a teapot, but nothing in mv.

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My DCS Mods, Skins, Utilities and Scripts

 

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Posted

Assigned a texture and made it cool???

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Assigned a texture and made it cool???

 

I just draw the teapot which is in color purple, and then click make cool, save project, then export. The statistic in MV shows 0

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My DCS Mods, Skins, Utilities and Scripts

 

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Posted (edited)

Converted it to poly?

 

EDIT: Also edit the size aswel. IF it's too big you wont be able to see it.

 

Happened to my Ark 09.. took me a good hour to figure it out.

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Converted it to poly?

 

EDIT: Also edit the size aswel. IF it's too big you wont be able to see it.

 

Happened to my Ark 09.. took me a good hour to figure it out.

 

does work here :cry:

teapot max attached, 3dsmax 2012

teapot max.zip

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My DCS Mods, Skins, Utilities and Scripts

 

| Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD |

| TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |

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