docfu Posted August 14, 2012 Posted August 14, 2012 like this?-here wo dont really get the clump effect. with the stock grass setting the FOV does produce those strange sparse clumps, but its coded to work that way. Well, not exactly. The thing is with that photo there is no blending between the grass and the terrain at the distance, it just ends... What I meant is that grass in the distance is rendered at say only 25% alpha, grass midway at 50%, etc so you can't see where the grass ends and the terrain starts... Of course, motion blur on the grass if the camera is moving would probably just solve the whole problem altogether...
Necroscope Posted August 14, 2012 Posted August 14, 2012 IMHO is we paint the grass in some average color based on ground color - it become more natural in terms of "grass - no grass"areas. Also we can add more transparency to grass. Всех убью, один останусь!
Cedaway Posted May 31, 2013 Posted May 31, 2013 Go to mission editor/modules/dialogs/ open me_options_system go to line 1515 Edit Your grass range ;) I'm with 1.2.4.???? At line 1515, I've got " }, -- end of ["skin"]" Have you any hint? Is that near line 500: " }, -- end of ["clutterMaxDistanceLabel"]"? DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
zaelu Posted May 31, 2013 Posted May 31, 2013 does anyone remembers where the grass texture is located? thanks! [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
zaelu Posted June 2, 2013 Posted June 2, 2013 (edited) I found the grass. it's in: DCS Folder\Bazar\Terrain\vfstextures\LandTexturesAutumnOther.zip DCS Folder\Bazar\Terrain\vfstextures\LandTexturesSpringOther.zip DCS Folder\Bazar\Terrain\vfstextures\LandTexturesSummerOther.zip DCS Folder\Bazar\Terrain\vfstextures\LandTexturesWinterOther.zip and it's called: SmallShit_Grass.dds But I can't open it correctly in PSP. In viewer (IrfanView) appears squared but in PSP is doubled and strange and I can't edit it correctly. But has no MIP Maps and that's why it looks so bad.... shimmering etc. edit I managed to edit the file and made MIPS but the shimmering didn't go away. Thing is transparency antialiasing at "per pixel" level on a small texture don't do much, especially when they are so many. And the terrain Anisotropic filtering fails at angles from low level (ground units) and things gets even worse... I'm afrais we will have to wait for EDGE in this aspect. edit 2 Following Mustang advice I set up Multisampling off and use instead Supersampling 8X in nVidia drivers for DCS. Now there is no shimmering on grass and also on the walls around Batumi airbase there's little shimmering. Cool! (there is a FPS Hit though but...) Edited June 8, 2013 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
TkER Posted September 5, 2013 Posted September 5, 2013 On 1.2.6 the grass is not dense as 1.2.5. Anyone have a solution ? Or is a bug of 1.2.6 ? Any modification of terrain.cfg.lua have no good solution for me. Thanks.
Mustang Posted September 5, 2013 Posted September 5, 2013 On 1.2.6 the grass is not dense as 1.2.5. Anyone have a solution ? Or is a bug of 1.2.6 ? Any modification of terrain.cfg.lua have no good solution for me. Thanks. I think Nate reported an issue with the grass to ED, might be intentional (for FPS reasons) or a bug.
badger66 Posted September 5, 2013 Posted September 5, 2013 oh yea see it now, we need some weed killer there eh Oi , I'll volunteer for that job , should I bring skins ? :punk:
TkER Posted September 5, 2013 Posted September 5, 2013 I think Nate reported an issue with the grass to ED, might be intentional (for FPS reasons) or a bug. Thank you Mustang, I hope is a bug, but is strange.
Gryzor Posted September 7, 2013 Posted September 7, 2013 Is there any mod that could return previous grass density? it was very inmersive with high density grass
Nate--IRL-- Posted September 7, 2013 Posted September 7, 2013 I've tried tinkering with the settings but I couldn't get it back to the way it was. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
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