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Posted
like this?-here wo dont really get the clump effect. with the stock grass setting the FOV does produce those strange sparse clumps, but its coded to work that way. 34036dcf.jpg

 

Well, not exactly. The thing is with that photo there is no blending between the grass and the terrain at the distance, it just ends...

 

What I meant is that grass in the distance is rendered at say only 25% alpha, grass midway at 50%, etc so you can't see where the grass ends and the terrain starts...

 

Of course, motion blur on the grass if the camera is moving would probably just solve the whole problem altogether...

Posted

IMHO is we paint the grass in some average color based on ground color - it become more natural in terms of "grass - no grass"areas.

Also we can add more transparency to grass.

Всех убью, один останусь!

  • 1 month later...
  • 8 months later...
Posted
Go to mission editor/modules/dialogs/ open me_options_system go to line 1515

 

Edit Your grass range ;)

 

I'm with 1.2.4.???? At line 1515, I've got " }, -- end of ["skin"]"

 

Have you any hint?

 

Is that near line 500: " }, -- end of ["clutterMaxDistanceLabel"]"?

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted

does anyone remembers where the grass texture is located?

 

thanks!

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Posted (edited)

I found the grass.

 

it's in:

 

DCS Folder\Bazar\Terrain\vfstextures\LandTexturesAutumnOther.zip

 

DCS Folder\Bazar\Terrain\vfstextures\LandTexturesSpringOther.zip

 

DCS Folder\Bazar\Terrain\vfstextures\LandTexturesSummerOther.zip

 

DCS Folder\Bazar\Terrain\vfstextures\LandTexturesWinterOther.zip

 

and it's called: SmallShit_Grass.dds

 

But I can't open it correctly in PSP. In viewer (IrfanView) appears squared but in PSP is doubled and strange and I can't edit it correctly.

 

But has no MIP Maps and that's why it looks so bad.... shimmering etc.

 

edit

 

I managed to edit the file and made MIPS but the shimmering didn't go away. Thing is transparency antialiasing at "per pixel" level on a small texture don't do much, especially when they are so many. And the terrain Anisotropic filtering fails at angles from low level (ground units) and things gets even worse... I'm afrais we will have to wait for EDGE in this aspect.

 

edit 2

 

Following Mustang advice I set up Multisampling off and use instead Supersampling 8X in nVidia drivers for DCS. Now there is no shimmering on grass and also on the walls around Batumi airbase there's little shimmering.

 

Cool! (there is a FPS Hit though but...)

Edited by zaelu

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  • 3 months later...
Posted

On 1.2.6 the grass is not dense as 1.2.5.

 

Anyone have a solution ?

 

Or is a bug of 1.2.6 ?

 

Any modification of terrain.cfg.lua have no good solution for me.

 

Thanks.

Posted
On 1.2.6 the grass is not dense as 1.2.5.

 

Anyone have a solution ?

 

Or is a bug of 1.2.6 ?

 

Any modification of terrain.cfg.lua have no good solution for me.

 

Thanks.

 

I think Nate reported an issue with the grass to ED, might be intentional (for FPS reasons) or a bug.

Posted
I think Nate reported an issue with the grass to ED, might be intentional (for FPS reasons) or a bug.

 

Thank you Mustang, I hope is a bug, but is strange.

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