Jump to content

Recommended Posts

Posted

Just awesome... keep em coming!... truly loving where this is going..

 

Thanks ED

 

Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10

Posted
Congratulations on a great patch, ED!

 

Ground handling is much improved over the initial beta and I'd say that piece is actually ready for prime time. I had no issues in keeping runway centerline with the full rocket + heavy fuel load I had complaints about earlier on, save a little yawing because I need to practice. It's absolutely controllable, with just enough bite to give complete newcomers a little difficulty.

 

Free caster behavior seems to have improved quite a bit, and the doughnuts seem to have been thrown back in the deep fryer where they belong. I'm now able to engage and disengage the free caster quite easily, with only the first bit of wheel misalignment to overcome when returning to locked mode. You do have to apply opposite brake to stop the rotation, but that is expected.

 

Behavior in the air seems to have improved as well, with the little bit of instability that the aircraft should experience as per RL reports. We still can't get the trim quite where we want it though. It's either too little or too much, but I'm sure you'll iron that out as time goes on.

 

As per the patch info, the tire LOD problem is fixed. Lighting also seems to be fixed. Both position lights and signal lamps all work when zoomed in now.

 

I would ask that you inspect the rocket FMs. They seem to still have quite a bit of drop. I don't have any proof as to whether or not that's correct though. I guess it's time to break out some HVAR youtube videos.

 

Thanks!

 

 

Handling and flight dynamics feel the same, are you sure there were changes to the flight model?

.

Posted
Handling and flight dynamics feel the same, are you sure there were changes to the flight model?

.

 

No, I'm not sure. It's a gut feeling. Ground handling during takeoff and landing is DEFINITELY better though. Changes in the flight model may have something to do with the bugfixes with weapon stores. We'll have to see if ED says anything about that, otherwise all we can do is guess.

 

How did you find my post in all that mess? Yeesh!

- WH_Mouse

Posted

No changes (or no significant changes) were done to the flight model. What you feel is because your are getting used to the airplane or what Nate said.

Roberto "Vibora" Seoane

Alas Rojas

 

[sIGPIC][/sIGPIC]

sigpic97175_2_small.pngAERGES-LOGO-sin_fondo_small.png

Posted
Ahh you've probably got take off assistance turned on - it is the default.

 

Nate

 

Not unless there's a bug in the interface, Nate. That and auto-rudder are some of the first things I made sure were turned off, even before my first flight. I always fly full-switch and from the cockpit, although I do turn on externals so I can appreciate the beauty of the model and take some pictures. ;)

- WH_Mouse

Posted

A large dose of Placebo :)

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted
A large dose of Placebo :)

 

That's probably it. No changes to the ground handling at all though? I'm serious. I went from taking off once in a blue moon with 10xHVAR+max permissible weight in fuel, to being able to do it, and maintain centerline very easily. There was no practice involved; it was a sudden change after updating to the new patch. Same exact mission.

- WH_Mouse

Posted

Yo-Yo is probably the only one who will be able to confirm 100% one way or another. Could be that the mission-parameters changed between versions?

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted

It's hard to say which modifications have been done in which revision. We use internal revisions, I can't tell you if there was a change between both open beta versions. The only thing I can say is that there are changes between the revision we use now and the one I suppose you are using. But in any case, you shouldn't notice such big difference in handling during take off or landing, that I'm sure of.

Roberto "Vibora" Seoane

Alas Rojas

 

[sIGPIC][/sIGPIC]

sigpic97175_2_small.pngAERGES-LOGO-sin_fondo_small.png

Posted (edited)
Yo-Yo is probably the only one who will be able to confirm 100% one way or another. Could be that the mission-parameters changed between versions?

 

Quick check shows no changes to any of the mission settings, and I did already go through the sim-wide settings post patch. It's also still possible that it's a placebo effect and my methods for controlling the aircraft changed in my sleep. There do seem to be plenty of people still having takeoff issues.

 

Anway, the intent of my original post (now buried), was to congratulate ED on a great patch, whether I've taken my pills or otherwise. :thumbup:

 

Oh, I was running tests on a mission design which involved a small nuke going off at both the red and blue bases if the two sides somehow managed to destroy each other's scoring structures at the same time. This was a 5,000,000 volume triggered explosion. It took out all the ground vehicles within about a 1 mile radius, but left the ammo bunkers and quite a few stock structures standing, if not all of them. It also left the P-51D sitting on the ramp perfectly intact. I figure that's something ED will want to look into at some point. The airfields were Kutaisi and Nalchik.

 

There is also a huge frame rate drop for 1-2 minutes after the explosion, and the crater has clipping issues. These last two are perfectly understandable, of course. I just want ED to be aware of all this. No rush.

 

EDIT: A multiplayer test this morning saw the takeoff issues come back. I'm going to check single player from the mission editor, where I was doing some of my past testing...

 

EDIT2: Singleplayer from the ME showed the same results. I must've had an unusually good day yesterday. I'll try a more relaxed takeoff roll to see if that helps.

 

EDIT3: A much much much more gradual than normal power increase helps quite a bit, but still doesn't provide the smooth takeoff that I saw. Either I'm imagining things and comparing two different missions, or it was a pilotage fluke.

 

If anyone wants to give the takeoff a try, I'll attach it in a new post, below.

Edited by flightace37

- WH_Mouse

Posted
....or it was a pilotage fluke....

 

Don't underestimate your skills :)

 

Was like that with me nailing my first wheeler......There was no gradual progression: Was just abject failure to 'snap' and I was nailing it every time.

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted
Don't underestimate your skills :)

 

Was like that with me nailing my first wheeler......There was no gradual progression: Was just abject failure to 'snap' and I was nailing it every time.

 

Yeah, but I relapsed over the course of another sleeping session. I should quit sleep altogether. :joystick:

 

I'll make sure to post if I learn any more about what happened.

- WH_Mouse

Posted (edited)

I did a quick flight earlier and and noticed the plane was easier to take off and land. Even though during reinstall I again unchecked the simple flight model the ball stays centered and I am yet to scrape a wing or ground roll the airplane and I have less than a hour on it. During my short stink with the prior version I was all over the place and broke more than a few props.

After supper I will double check the menus but I am sure I am using the complex model with no cheats,auto rudder ect.

Now I had just bought the last ver just hours before the latest ver came out and did adjust my various axis to make the plane more managable before deleting and installing this version.

 

Edit

Stint not STINK lol

Edited by JIMJAM
Posted
Just wondering, why a full install for a Beta update versus a patch?

 

MAC

 

Because a patch structure would have to be created and packaged which is needless work for a product that is not yet complete.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted

Thanks. I later discovered another thread about the update where the reason for a full install was given as having to ensure that any bugs reported comes from the newly installed files. Makes sense.

 

MAC

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...