Silver_Dragon Posted August 23, 2012 Author Posted August 23, 2012 SDMod Version 0.1 available here For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted August 24, 2012 Author Posted August 24, 2012 correct, 1.2.X, but no tested on previous versions. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted September 2, 2012 Author Posted September 2, 2012 submissions video test: For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
HiJack Posted September 2, 2012 Posted September 2, 2012 Great! Have not had the time to test the MOD out yet. Looks good ;)
Silver_Dragon Posted September 2, 2012 Author Posted September 2, 2012 Project 183 part 2 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted September 6, 2012 Author Posted September 6, 2012 I reworked the hull of Project 183, now have a better look. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted September 8, 2012 Author Posted September 8, 2012 new hull and bridge complete For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted October 8, 2012 Author Posted October 8, 2012 (edited) A paralel project: Project 205U Tsunami [Osa-I/II] Hull in building Stage Edited October 8, 2012 by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted October 31, 2012 Author Posted October 31, 2012 Ok, first problem fixed ;). Project 123 Project 205U Project 11451 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted November 11, 2012 Author Posted November 11, 2012 Project 11451 ASW cortette in progress For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted November 19, 2012 Author Posted November 19, 2012 Sorry, that move very slow Type 53-40 torpedo Project 205U [OSA I] Project 11451 ASW cortette Project 123 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted November 20, 2012 Author Posted November 20, 2012 (edited) Improvements on Project 183: depth charges, mine rails, propeller sharps, bulk doors, some modification on torpedo tubes and air intakes ¿Some good tutorial 3ds max to build propellers? Edited November 20, 2012 by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted November 22, 2012 Author Posted November 22, 2012 Project 11451 ASW cortette forward hidrodinamic wing complete A friend give my them to convert that LCM-1E to DCS:W some "testing" the test has acceptable, but the up / down movement put the LCM-1E under the surface, need more fixes. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted November 24, 2012 Author Posted November 24, 2012 (edited) Today with Project 205U [Osa I] Missile containers doors and exhausts, some bridge windows and aft superstructure. A size comparative test photo, with all ships on projects: From right to left Project 11451 [Murka class], LCM-1E, DCS patrol boat, Project 183 torpedo boat y Project 205 [Osa I] The LCM-1E yesterday was a incorrect size, I change them and now has OK. In previous photos LCM-1E show correct with others ships. Osa I no show today improvements. Edited November 24, 2012 by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
ED Team BIGNEWY Posted November 24, 2012 ED Team Posted November 24, 2012 Looks great Silver Dragon, thanks for sharing Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
aap_flanker Posted November 25, 2012 Posted November 25, 2012 looking forward for this :) Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip
Paganus Posted November 25, 2012 Posted November 25, 2012 Did ED add "SEA" to the DCSWorld graphic just for you? ;) Looking good.
Silver_Dragon Posted December 6, 2012 Author Posted December 6, 2012 (edited) Ok, testing animation, on modelview the model work properly, but DCS:W now don´t load the model..... or start. Put model code.... -- Project183 class Torpedo boat mount_vfs_model_path (current_mod_path.."/Shapes") --mount_vfs_liveries_path (current_mod_path.."/Liveries") mount_vfs_texture_path (current_mod_path.."/Textures/Project183_Class") GT = {}; GT_t.ws = 0; set_recursive_metatable(GT, GT_t.generic_ship) GT.visual = {} GT.visual.shape = "project183" GT.visual.shape_dstr = "" GT.life = 0.8; GT.mass = 6.1e+001; GT.max_velocity = 81.4880 GT.race_velocity = 15.4333 GT.economy_velocity = 10.2889 GT.economy_distance = 1.1112e+007 GT.race_distance = 2.778e+006 GT.shipLength = 152.4 --172.8 GT.Width = 21 --15 GT.Height = 74.4 --37.2 GT.Length = 152.4 --172.8 GT.DeckLevel = 0.5 GT.X_nose = 3.5 GT.X_tail = -3.5 GT.Tail_Width = 2 GT.Gamma_max = 0.35 GT.Om = 0.05 GT.speedup = 0.567114 GT.R_min = 40 GT.distFindObstacles = 80 GT.numParking = 0 GT.Plane_Num_ = 0 GT.Helicopter_Num_ = 0 GT.airWeaponDist = 2000 GT.airFindDist = 3000 -- weapon systems GT.WS = {} local ws; GT.WS.maxTargetDetectionRange = 3000; --GT.WS.radar_type = 102 ---- Nose 2M+3M cannon ws = GT_t.inc_ws(); GT.WS[ws] = {} GT.WS[ws].center = 'cannon_base' GT.WS[ws].angles = { {math.rad(180), math.rad(-180), math.rad(-10), math.rad (85)}, }; GT.WS[ws].drawArgument1 = 13 GT.WS[ws].drawArgument2 = 14 GT.WS[ws].omegaY = math.rad(40) GT.WS[ws].omegaZ = math.rad(70) __LN = add_launcher(GT.WS[ws], GT_t.LN_t.automatic_gun_2A42); [color="Red"]__LN.BR[1].connector_name = 'Cannon_II';[/color] --__LN.fireAnimationArgument = 125; ---- AFT 2M+3M cannon --ws = GT_t.inc_ws(); --GT.WS[ws] = {} --GT.WS[ws].center = 'Turret2' --GT.WS[ws].drawArgument1 = 15 --GT.WS[ws].drawArgument2 = 16 --GT.WS[ws].angles = { -- {math.rad(180), math.rad(-180), math.rad(-10), -- math.rad--(85)}, -- }; --__LN = add_launcher(GT.WS[ws], GT_t.LN_t.automatic_gun_2A42); --__LN.BR[1].connector_name = 'Cannon_III' --__LN.fireAnimationArgument = 124; GT.Name = "Project183_Class" GT.DisplayName = _("PT Project183 Class") GT.Rate = 20 GT.Sensors = { OPTIC = {"generic tank daysight", "human nightsight", "human daysight"}, -- RADAR = { -- "Patriot str", -- } }; GT.DetectionRange = GT.airFindDist; GT.ThreatRange = GT.airWeaponDist; GT.Singleton ="no"; GT.mapclasskey = "P0091000067"; GT.attribute = {wsType_Navy,wsType_Ship,wsType_ArmedShip,wsType_GenericLightArmoredShip, "low_reflection_vessel", "Light armed ships", }; GT.Categories = { {name = "Armed Ship"}, }; add_surface_unit(GT) DCS Log GUI debug.traceback: stack traceback: [C]: ? [string "./mods/tech/Project183/Project183_Class.lua"]:62: in main chunk (tail call): ? [string "Scripts/Database/db_mods.lua"]:744: in function 'scan_path' [string "Scripts/Database/db_mods.lua"]:741: in function 'scan_p 00004.108 ALERT LUACOMMON: Error: GUI Error: [string "./mods/tech/Project183/Project183_Class.lua"]:62: attempt to index field 'BR' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./mods/tech/Project183/Project183_Class.lua"]:62: in main chunk (tail call): ? [string "Scripts/Database/db_mods.lua"]:744: in function 'scan_path' [string "Scripts/Database/db_mods.lua"]:741: in function A incorrect connect name..... :cry: Ok, review model :book: Edit: Ok, a wall in front on me..... Can something help me explain what is a "connector"?... my 3Ds Max use has "limited" :( Edited December 6, 2012 by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Xeno426 Posted December 7, 2012 Posted December 7, 2012 Great. first model work..... ¿Something call for a box of eggs? Not sure if I need to rotate the model 90 degrees to correct position. The mod file download for this is far too large. I ripped out the two texture files you changed (ao-2_5rt.tga and ptab-25-paint.bmp), put them in my TempTexture directory and it worked fine. You may want to update your mod thusly, as it would drastically reduce the mod file size.
Silver_Dragon Posted December 10, 2012 Author Posted December 10, 2012 i´m not test them on 1.2.1-1.2.2, can confirm them world fine? I need search any solution to put them on tech mod directory and replace early models. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Xeno426 Posted December 10, 2012 Posted December 10, 2012 Your mod works fine in the latest version of DCS World 1.2.2, with the aforementioned change (placing ao-2_5rt.tga.dds and ptab-25-paint.bmp.dds into the TempTextures dir).
Silver_Dragon Posted December 12, 2012 Author Posted December 12, 2012 Thanks Xwno426 meanwhile: Project 183 2M-3M guns animation testing. (work, need little fix) Project 11451 initial aft propellers and AK-176 cannon progress. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Silver_Dragon Posted December 26, 2012 Author Posted December 26, 2012 Small details make big work. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
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