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Posted
Which EDMplugin version installed ?

 

I had to install an earlier version of DCS world to get CA to function properly. I will get the latest plugs to see if that helps...

Posted

Ok, I had to revert to a previous version of the plugins but I am back in business....Sent some test files to Diveplane and will allow him to select some good beta testers...

Posted

PM Sent Diveplane, but I get no confirmation in my box that it actually got sent out.

 

Don't know what the problem is, and don't want to miss out on a chance to try this out.

Posted (edited)

2 Sided material

 

Rockwelder !

 

Your BBTbase.tga use 2 sided material. Why ?

I think it's unnecessary.

 

Here is a 2b11 damaged model sample.

This model not use this method.

 

I converted your textures to DXT5 dds (/w Mip-Map level 11), best than TGA.

 

DOWNLOAD: PM sent for U and diveplane

alleya_10.thumb.jpg.a374b1b135b05c235d6f0f130725f93e.jpg

2b11.thumb.jpg.82ac8d20711cc3bbf9976a5441779593.jpg

Edited by 59th Ducky
Posted
Rockwelder !

 

Your BBTbase.tga use 2 sided material. Why ?

I think it's unnecessary.

 

Here is a 2b11 damaged model sample.

This model not use this method.

 

I converted your textures to DXT5 dds (/w Mip-Map level 11), best than TGA.

 

DOWNLOAD: PM sent for U and diveplane

 

 

I can fix the 2 sided thing fairly easily...the texture conversions are good too...

Posted

Question to the knowledgable: What is the new directory structure of seasonal textures? Where do I put winter, spring tree textures..etc. I used to know in the old format.

 

I am looking for the most user friendly way...

Posted (edited)
Question to the knowledgable: What is the new directory structure of seasonal textures? Where do I put winter, spring tree textures..etc. I used to know in the old format.

 

I am looking for the most user friendly way...

 

Look in \Bazar\Terrain\vfstextures folder you'll see:

 

LandTexturesAutumnOther.zip

LandTexturesSpringOther.zip

LandTexturesSummerOther.zip

LandTexturesWinterOther.zip

 

those are the zips you'll want to drop your textures into (i've used WinRAR in the past for this task)

Edited by Mustang
Posted
Will I have to edit a text file to see my texture zip file?

 

If you want to introduce your own zip then yes, you might have to make an entry into the graphics.cfg file, something like this (under VFSTexturePaths)

 

path = "Bazar/Textures/<nameofyourtexturezip>";

 

However, if you plan on introducing textures for each season then i suggest you follow what i said in my previous post - insert your new textures one by one into the corresponding zips.

Posted

version 2 is approved by my taste :D

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Outstanding!

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted
New Terrain feature from Nevada ;)

 

attachment.php?attachmentid=66250&d=1337543553

 

Love the shot. But look at the grass in the shadow. It's still 'bright', like illuminated. Shouldn't it be darker?

DCS Wish: Turbulences affecting surrounding aircraft...

[sIGPIC] [/sIGPIC]

Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.

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