gunterlund21 Posted June 10, 2012 Posted June 10, 2012 Read in the specs that only the visual range AA missiles will be implemented. Hopefully they will find a solution for BVR AAA. Want to make the Tor effective :-) I was in Art of the Kill D#@ it!!!!
mvsgas Posted June 10, 2012 Posted June 10, 2012 What? To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
genbrien Posted June 10, 2012 Posted June 10, 2012 What? he wants to control a Tor :smartass: Do you think that getting 9 women pregnant will get you a baby in 1 month?[sIGPIC][/sIGPIC] Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080 CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max Keyboard: Logitech G15 GPU:GTX 980 Strix Mouse: Sidewinder X8 PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5 RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz Case: 690 SSD: Intel X25m 80gb
Nate--IRL-- Posted June 10, 2012 Posted June 10, 2012 I'd like that too - not going to happen for CA1 though. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Wichid Posted June 10, 2012 Posted June 10, 2012 That would be interesting pvp. Air defense versus air power. Especially when players could deactivate radars etc... But there's so much other good stuff in CA already... Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals
fevaoctwh Posted June 10, 2012 Posted June 10, 2012 normal visual range AA is only effective against helicopters if jets keep an altitude above 3000 or 5000m,we can do nothing but watching... i7-9700k 32GB DDR4 RAM Nvidia GeForce RTX2080 ASUS ROG STRIX Z390-I GAMING TrackIR 5 with Trackclip Pro Windows 10 Pro Warthog Member No. 107024 plus TFRP
Svend_Dellepude Posted June 10, 2012 Posted June 10, 2012 normal visual range AA is only effective against helicopters if jets keep an altitude above 3000 or 5000m,we can do nothing but watching... conceal yourself in the woods and spend more time killing ground units. :thumbup: [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
jazjar Posted June 10, 2012 Posted June 10, 2012 I think we would all love to see a SAM with interior fully fleshed out and study-sim level. [sIGPIC][/sIGPIC]
Grimes Posted June 10, 2012 Posted June 10, 2012 That would be interesting pvp. Air defense versus air power. Especially when players could deactivate radars etc... But there's so much other good stuff in CA already... Even with SHORADs things can be interesting. :thumbup: The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
71st_Mastiff Posted June 10, 2012 Posted June 10, 2012 I think we would all love to see a SAM with interior fully fleshed out and study-sim level. here you go a sam simulator.. http://simhq.com/forum/ubbthreads.php/topics/3584718/1.html "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
Wolfie Posted June 11, 2012 Posted June 11, 2012 Jesus. Someone actually did it. "Isn't this fun!?" - Inglorious Bastards "I rode a tank, held a general's rank / When the Blitzkrieg raged, and the bodies stank!" - Stones.
RoaringBones Posted June 11, 2012 Posted June 11, 2012 here you go a sam simulator.. http://simhq.com/forum/ubbthreads.php/topics/3584718/1.htmlWhat if the people making this suddenly popped up as the 4th 3rd Party Dev? ;)
sobek Posted June 11, 2012 Posted June 11, 2012 What if the people making this suddenly popped up as the 4th 3rd Party Dev? ;) You don't want skilled human operators controlling these sams, you simply don't. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
RoaringBones Posted June 11, 2012 Posted June 11, 2012 You don't want skilled human operators controlling these sams, you simply don't.Wrong! Skilled human Operators would make things ever more interesting!:imho:...already getting that with Combined Ops.
Invader ZIM Posted June 11, 2012 Posted June 11, 2012 I'm pretty intrigued about trying out an AA unit in Combined arms. Check out this video from the German company that produces the Gepard Flakpanzer vehicle. I had no idea so much was going on inside that vehicle.... Can engage surface and air units, and the thing can slap on a few guided missiles too?? There's some footage in there of the simulator training too. Pretty neat stuff!! http://www.youtube.com/watch?v=BukkrjTc370
Weta43 Posted June 12, 2012 Posted June 12, 2012 They are fun, but remember that CA is not attempting to be a simulator of any particular platform. It's an addon that allows the player to control units at the 1st person, tactical or strategic levels... Cheers.
Invader ZIM Posted June 12, 2012 Posted June 12, 2012 Oh yea, I understand that Weta43, the idea of using some of these vehicles even if just in 1st person simplified mode made me look for more info on them, hence the video. The important thing is that this addon is going to be a lot of fun. :D
Gisen Posted June 16, 2012 Posted June 16, 2012 They are fun, but remember that CA is not attempting to be a simulator of any particular platform. It's an addon that allows the player to control units at the 1st person, tactical or strategic levels... Play DCS: Combined Arms as a real time strategy game' date=' a first person armor warfare[u'] simulation[/u], http://forums.eagle.ru/showpost.php?p=1473292&postcount=1 I know you are right but this is what Wags said.....
gunterlund21 Posted June 16, 2012 Author Posted June 16, 2012 simple solution. From one vid it looks like it is taken from the perspective of a Tanguska. So to simulate the radar give us a revolving radar screen in the upper right corner of the same view to identify target location and to lock on. Then we can simulate the radar guided systems like the tor and Tanguska and even shilka. I was in Art of the Kill D#@ it!!!!
Krebs20 Posted June 17, 2012 Posted June 17, 2012 Well. Can we deactivate a Sam unit? Can we issue orders to hold fire to a Sam unit? Those 2 features alone will improve the ground forces chances of surviving an attack. [sIGPIC][/sIGPIC]
jazjar Posted June 18, 2012 Posted June 18, 2012 (edited) I know that CA will not simulate the AA units and ground units at first, and just be an tactics sim, but there should be future plans to flesh out interiors, not with gamey radar scope MFD thigamajiggy things in the corners, but for example a gunners station simulating sights, different radars, different engagement modes for radars, etc. They should be done one by one, either by a third party developer or by ED. I don't know if it would be all that fair to have a gamey Tunguska that is just "Point and Shoot ," but the real deal, as this would not be fair to the A-10 or black shark pilot or P-51 pilot it is trying to shoot down who has to flip switches and check different gauges before he can squeeze off even one round of ammo. for fairness' sake, it should be done, at least. PS. The Tunguska gunner's station does actually have all the things I mentioned, and the commander's station has some of them as well. It would be just like a two-seater fighter, just without the flight model ;) Edited June 18, 2012 by jazjar [sIGPIC][/sIGPIC]
Nate--IRL-- Posted June 18, 2012 Posted June 18, 2012 I know that CA will not simulate the AA units and ground units at first, and just be an tactics sim, but there should be future plans to flesh out interiors, not with gamey radar scope MFD thigamajiggy things in the corners, but for example a gunners station simulating sights, different radars, different engagement modes for radars, etc. They should be done one by one, either by a third party developer or by ED. I don't know if it would be all that fair to have a gamey Tunguska that is just "Point and Shoot ," but the real deal, as this would not be fair to the A-10 or black shark pilot or P-51 pilot it is trying to shoot down who has to flip switches and check different gauges before he can squeeze off even one round of ammo. for fairness' sake, it should be done, at least. PS. The Tunguska gunner's station does actually have all the things I mentioned, and the commander's station has some of them as well. It would be just like a two-seater fighter, just without the flight model ;) Perhaps for the long term, yes, this could be considered. Personally I'd love to see an integration with SAM Simulator But there are economic realities to deal with. Hopefully it will be possible, but who knows. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
jazjar Posted June 18, 2012 Posted June 18, 2012 The integration with sam simulator would take work, it is coded in visual basic, I believe, but it could be possible. [sIGPIC][/sIGPIC]
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