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Posted

I've noticed this a few times, and a search didn't whow this..

 

A few times (perhaps all the time) when airborne, I notice that the flight indicator is always left wing down, even when trimmed straight and level. If I trim the indicator perfectly centred, I do a rather sharp right turn. If the flight indicator botched or is it inaccurate above certain altitudes.

 

It made for a very interesting climb though the clouds on the long navigation mission in the campaign the other day..

 

 

Posted

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Posted

The gyro drift does seem excessive to me. If you uncage the AI during start-up it's already like 30 degrees out by the time you even get to the runway for takeoff. But I'm sure it's just a WIP thing. Or who knows it might be realistic, maybe 1940s flight instruments are just that s**t.

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Posted

I have noticed the same.

If you uncage the indicator prior to taxiing to the runway, you will see it deviate when you make a turn.

It will shift to left bank during left turns, and right bank in right turns.

I think this is normal behaviour, since you're turning a gyro (see the thread cichlidfan linked).

 

A solution would be to uncage the AI on the runway prior to takeoff.

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Posted (edited)

Yes that's very true. In a sustained turn on the ground the gyro would slowly align itself into the inside of turn. However, I made a short track making a sustained turn to the left to investigate. Note the attitude indicator swings left AND right during different parts of the turn. Now, gyros are very unintuitive things and there is a change this is realistic if there are some crazy precession effects going on. But I don't think so because the gyros themselves just stay pointed in the same direction; the indicators work because the plane and therefore gimbals turn around the gyro.

 

But more importantly, at the end when I'm sitting still, the AI doesn't re-align itself with the true vertical, despite very quickly doing so in the turn. Also look at the weird gyro compass oscillations at the end. Also the pitch of the AI has been affected by turning too.

gyros.trk

Edited by lubey

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Posted

In RL, at low power settings, insufficient suction is created to spin gyro so it's not very accurate. Could it be that this is modeled?

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Posted (edited)

Gyro spinup time was my first thought as well. Turns out this is not the case. Even after two minutes of high-power engine runup, with the suction well in the top range of the green, the effect persists. Ditto after a circuit, where the gyro should have had plenty of time to get up to speed.

 

I think I have it nailed down though. On startup, the gyro aligns itself with the XY (horizontal) plane of the aircraft, rather than the true horizontal plane as it probably should. This results in the AI indicating the ground attitude as a bank angle as you turn 90 degrees to the either side, and as negative pitch if you turn 180 degrees around. In other words, the effect is due to gyro axis alignment in combination with heading changes rather than accelerations/yaw rates.

 

Any devs or testers listening? This one in the tracker already? I somehow don't think they'd design the gyro to align itself with the airframe... OTOH, you never know!

 

(BTW, this effect becomes very easy to perceive as I'm doing the merry-go-around thing on the runway after landing in the attached track.)

 

Cheers,

Fred

Gyro spin.trk

Edited by effte
Clarification
Posted
Have you noticed the knob underneath the directional gyro, used to adjust it so it will match the magnetic remote compass? ;)

 

(Yes, this is what most small-plane pilots do all the time in real life.)

 

 

I got that but the Magnetic compass is the one that is reading incorrect. the runway headings are listed as Magnetic rounded to the 10th. so runway 08 is 80 degress, correct? this is what the directional gyro reads when landing at butumi but the magnetic compass (top left) reads a heading of ethier 65 or 105. I thought it was just my crab but I turned off all wind and was still reading the same. I will make a track this weekend when I have time.

 

Also, I am experincing the same with the flight indicator as the other guys.

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Posted
@DDSSTT:

Hmmm... could be that the variation is still not accounted for the way it should. Gonna have a gander at that eventually.

 

Not holding my breath on that one.

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Posted
Not holding my breath on that one.

 

Naw, dunno why that one is so hard to track down. Seemed to be a wee bit more complex than one would have thought at first look though, with different errors all over the place rather than a single systematic error. I think they have a mag var matrix in the code somewhere which can either give you incredibly detailed map variation fitted to all the available data points and the earth magnetic model of choice, or very intricate and hard to track down errors. :D

 

DDSSTT is right though - the magnetic headings (still) do not match the real world. The runway at Batumi is at 110 rather than 126. Ooops!

 

No deviation chart or table in the manual as far as I can find either?

 

 

(Metadata for future reference: P-51D v1.1.2.1)

 

Posted
Not holding my breath on that one.

 

As confirmed previously, submitted to the Bug Tracker.

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Posted

No wonder my kneeboard chart & compass navigation attempts always were always so bad!

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Posted (edited)
And the AI alignment issue... ?

 

AI? The flight indicator? Will check.

 

Acronyms give me hiccups......

Edited by 159th_Viper

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Posted

Ta :)

 

Will have a looksee a wee bitty later when home.

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Posted
And the AI alignment issue... ?

 

Confirmed as present in the Bug Tracker.

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  • 4 months later...
Posted

On the manual page 60:

"The horizon knob is used to adjust the horizon level."

However it's turning the "Aircraft symbol" in the sim now. So you can never adjust the Flight Indicator correctly on the ground after uncaging it.

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  • 1 month later...
Posted

Can anyone verify my finding that the remote indicator compass still reads out by 12 or so degrees? I figured it would be more accurate than the gyro compass but it made my relatively short cross country flight very 'interesting'!

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