Mustang Posted June 23, 2012 Posted June 23, 2012 (edited) This fix alters the the .50cal tracers, ensuring that they keep their bright yellow colour at a distance. download here http://files.lockon.ru/en/203618/ Edited July 9, 2012 by Mustang 1
Double_D Posted June 23, 2012 Posted June 23, 2012 Hey sorry Mustang for not having the weapons on..when you came into the server...nice formation flight with Dr.Crow(A-10) and myself(P-51D) tired now..whew..long flight.. [TABLE][/url][sIGPIC]http://forums.eagle.ru/signaturepics/sigpic89949_15.gif[/sIGPIC][/Table] Recruiting for Aerobatic Team/Fighter Group... My Youtube channel
Mustang Posted June 23, 2012 Author Posted June 23, 2012 No problems mate, looked like you were having a good time there :)
ED Team BIGNEWY Posted June 23, 2012 ED Team Posted June 23, 2012 Thanks mustang :) looks nice ! Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Mustang Posted June 23, 2012 Author Posted June 23, 2012 Thanks for the feedback BIGNEWY :) how were the FPS for you with this, the same/worse/better?
HiJack Posted June 23, 2012 Posted June 23, 2012 Nice Mustang, will implement this as well as the Better Fire & Smoke MOD.
Keshman Posted June 24, 2012 Posted June 24, 2012 I have a little bit strange question. Do not laugh plz!) It is possible to activate the tracer for 105mm, 120mm, 125mm and RPG ? Thx. Не говорите что мне надо делать и я не скажу куда вам надо идти… | Asus Z390 | Core i5 9600K | HyperX Fury 32Gb | RTX 2070 | 1TB HDD + Intel Optane memory 32Gb | Thrustmaster F-16C Viper Add-on Grip+TWCS Throttle | Dell WMR | Oculus Quest 2 |
LiveBait Posted June 24, 2012 Posted June 24, 2012 Hi Mustang, i just ran a quick test, and it seems i have less of a fps hit with long bursts with this mod installed than i did with the default tracers. Its drops about 7-8fps with default tracers, and only about 4-5fps with your mod. Thereabouts anyway, hard to get exact figures. (same mission and zoom settings) Don't know how you did it, but well done and thanks :thumbup:
Mustang Posted June 24, 2012 Author Posted June 24, 2012 Interesting LiveBait thanks for the feedback, there actually should be no difference in framerates between this fix and the default tracer since they're both identical in filesize and model complexity - the only differing factor is the colour.
Mustang Posted June 24, 2012 Author Posted June 24, 2012 I have a little bit strange question. Do not laugh plz!) It is possible to activate the tracer for 105mm, 120mm, 125mm and RPG ? Thx. It is technically possible to do that, the model names are pula.edm for the HE rounds and kinetic_type1.edm for the AP rounds. Infact, i've attached modified versions below that use a tracer, extract them to Bazar\World\Shapes.
SmokeyTheLung Posted June 24, 2012 Posted June 24, 2012 Very cool man! I've wanted to see tank tracers for a while My apologies in advance, (you opened the flood gates :D) Is it possible to replace the yellow tracer with a red one? For both p51 and the armor? I could have sworn I read that tracers in the game change color based on their speed, this seems true enough based on my experence with the mustang. They seem to start yellow and end up red after they richochet. It's a cool effect, but despite the apparent realism I'm hoping to set up tracers that burn bright red from the muzzle to burn out. Is this by chance a matter of a simple file edit? System specifications: Computer, joystick, DCS world, Beer
Keshman Posted June 24, 2012 Posted June 24, 2012 With these (new) tracers AP and HE night battle tanks or artillery fire looks very nice :thumbup: Thanks! Не говорите что мне надо делать и я не скажу куда вам надо идти… | Asus Z390 | Core i5 9600K | HyperX Fury 32Gb | RTX 2070 | 1TB HDD + Intel Optane memory 32Gb | Thrustmaster F-16C Viper Add-on Grip+TWCS Throttle | Dell WMR | Oculus Quest 2 |
Mustang Posted July 10, 2012 Author Posted July 10, 2012 First post updated, added to ED File Exchange http://files.lockon.ru/en/203618/
Keshman Posted July 25, 2012 Posted July 25, 2012 Mustang. You are very good to add different effects to the DCS World :) Maybe you realize my next idea? 1. Add a little smoke to the exhaust pipe of the tank. 2. Add one more animation! Hit the rocket or RPG in (TAnk) In the game already has a similar animation: inside files vehicles (....Lua) GT.swing_on_run = false; And also in the file GT_t.lua generic_vehicle.animation_arguments.body_swing_pitch = 20; generic_vehicle.animation_arguments.body_swing_vertical = 21; generic_vehicle.animation_arguments.body_swing_roll = 22; generic_vehicle = generic_vehicle;(I know my English is not good(( I think you understand my idea) Thanks. Не говорите что мне надо делать и я не скажу куда вам надо идти… | Asus Z390 | Core i5 9600K | HyperX Fury 32Gb | RTX 2070 | 1TB HDD + Intel Optane memory 32Gb | Thrustmaster F-16C Viper Add-on Grip+TWCS Throttle | Dell WMR | Oculus Quest 2 |
9.JG27 DavidRed Posted May 7, 2014 Posted May 7, 2014 This fix alters the the .50cal tracers, ensuring that they keep their bright yellow colour at a distance. download here http://files.lockon.ru/en/203618/ download link seems to be dead....is this still somewhere available?
Stonehouse Posted May 10, 2014 Posted May 10, 2014 http://www.digitalcombatsimulator.com/en/files/203618/
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