ED Team NineLine Posted June 27, 2012 ED Team Posted June 27, 2012 Because ED isn't making the third party modules and may not update the core engine to include all third party modules. I don't really know, but I hope some kind of solution is found for this issue. I would think any of the modules with the DCS branding will be added to the core system, that just makes sense to me, whether they are 3rd party developed shouldnt really matter if they hold the DCS brand name and released as such. They would be like any other module, the option to purchase would be there but if you chose not to purchase you could still join a server running that module and one you did purchase. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
SilentEagle Posted June 27, 2012 Posted June 27, 2012 So what defines a third party dev. Less clear than ever now if you are one but have no agreement with ED. All licensed Devs are 3rd party Devs, but not all 3rd part Devs are licensed. :p I'm not sure really. It doesn't mean that it is not our goal, but there are specific requirements to meet before licensing talks.
cichlidfan Posted June 27, 2012 Posted June 27, 2012 (edited) All licensed Devs are 3rd party Devs, but not all 3rd part Devs are licensed. :p I'm not sure really. It doesn't mean that it is not our goal, but there are specific requirements to meet before licensing talks. If that's is the case then I think I will just wait until someone actually builds an airplane that is for sale since hanging a '3rd party' label on anyone, without some sort of agreement in place, is rather useless from my perspective. Edited June 27, 2012 by cichlidfan ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
SilentEagle Posted June 27, 2012 Posted June 27, 2012 If that's is the case then I think I will just wait until someone actually builds an airplane that is for sale since hanging a '3rd party' label on anyone, without some sort of agreement in place, is a rather useless label from my perspective. As you should. Blindly purchasing anything without first assessing its quality isn't good practice :D. That's my job to sell you on our quality work, not to take someone else's premature word. Not just anyone would get a label. I would assume you would have to prove some kind of intent and and progress. Our intent and progress was noticed and maybe other unlicensed Devs will be as well.
Sel94 Posted June 27, 2012 Posted June 27, 2012 In other games like TF2 and Counter Strike when you join a server with content you don't have it downloads the required files for you so you are compatible. Could a system like that work here?
cichlidfan Posted June 27, 2012 Posted June 27, 2012 Not just anyone would get a label. I would assume you would have to prove some kind of intent and and progress. Our intent and progress was noticed and maybe other unlicensed Devs will be as well. I guess I just misunderstood the use of the label. I was under the impression that it indicated a more solid arrangement than observational 'intent and progress'. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Jona33 Posted June 27, 2012 Posted June 27, 2012 In other games like TF2 and Counter Strike when you join a server with content you don't have it downloads the required files for you so you are compatible. Could a system like that work here? I doubt it given how big some of the mods will be. Always remember. I don't have a clue what I'm doing
ED Team NineLine Posted June 27, 2012 ED Team Posted June 27, 2012 In other games like TF2 and Counter Strike when you join a server with content you don't have it downloads the required files for you so you are compatible. Could a system like that work here? Sure if we had dedicated servers that could handle the load that would add to them, comparing items from those games to DCS games I think isnt the best, the file sizes would be a lot larger I would think... Not to mention for TF and CS most of that stuff is free isnt it? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted June 27, 2012 ED Team Posted June 27, 2012 I guess I just misunderstood the use of the label. I was under the impression that it indicated a more solid arrangement than observational 'intent and progress'. I think when they give him his own forum section he will be farther along :D Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
cichlidfan Posted June 27, 2012 Posted June 27, 2012 I think when they give him his own forum section he will be farther along :D At this point that would equally meaningless since we know the label has little meaning. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
ED Team NineLine Posted June 27, 2012 ED Team Posted June 27, 2012 At this point that would equally meaningless since we know the label has little meaning. Oh I dont know, I think if you look at 3rd party devs like cortex that dont have a section and the others that do, you can see the ones that do are farther along and have more to show. But that is my perception, not based in fact at all... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
KaspeR32 Posted June 27, 2012 Posted June 27, 2012 Because ED isn't making the third party modules and may not update the core engine to include all third party modules. I don't really know, but I hope some kind of solution is found for this issue. I hold the opinion that it should be left to the 3rd Party Devs to decide whether their model/texture/sounds etc. get released for free as a compatibility patch. If a developer doesn't want to do so, then only those who have bought the module will be able to fly with those who haven't. Like Nate said, I can kind of understand why you wouldn't want to include your work for free, but I think in the end it would hurt you more than help you. I mean people really pay for the module because they want to FLY your plane. It's free advertising if a lot of servers have open spots for a certain plane really. The more you see it in servers I'm sure the more you'll want to spend the money to fly the thing. I hope DCS:World is updated via each module that comes out. If it were automatic that would be the best way I'm sure. Does anyone know how Rise of Flight does it? They have modules you can fly multiplayer with right? Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
cichlidfan Posted June 27, 2012 Posted June 27, 2012 (edited) Does anyone know how Rise of Flight does it? They have modules you can fly multiplayer with right? When you install ROF every released aircraft is included and can be flown on your server even if you do not own the aircraft. If you want to fly it yourself, then you have to buy it. EDIT: In fact, you can fly as crew/gunner in MP even if you do not own the aircraft. Edited June 27, 2012 by cichlidfan ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
KaspeR32 Posted June 27, 2012 Posted June 27, 2012 When you install ROF every released aircraft is included and can be flown on your server even if you do not own the aircraft. If you want to fly it yourself, then you have to buy it. EDIT: In fact, you can fly as crew/gunner in MP even if you do not own the aircraft. That model seems to be working well for them, let's hope ED notices. :detective_2: Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Dimebag Posted June 27, 2012 Posted June 27, 2012 In other games like TF2 and Counter Strike when you join a server with content you don't have it downloads the required files for you so you are compatible. Could a system like that work here? That would make perfect sense and be the most logical conclusion. [sIGPIC][/sIGPIC] Find us at http://virtual-roulettes.forumotion.com/
Tango Posted June 28, 2012 Posted June 28, 2012 I'm in favor of the option of 3rd party devs releasing a lower poly external model to allow their aircraft to appear in the sim, and so everyone can join all servers as they wish. If the sim is going to kick the user out because they only bought 4 out of 5 add-ons, that is crazy IMHO. One of the biggest strengths of the platform is in MP, from a user perspective. From day of release I was flying BS online, and the same for A-10. I only flew offline to test systems, and learn. Best regards, Tango.
Svend_Dellepude Posted June 28, 2012 Posted June 28, 2012 In other games like TF2 and Counter Strike when you join a server with content you don't have it downloads the required files for you so you are compatible. Could a system like that work here? That would make perfect sense and be the most logical conclusion. except for the veeery loooong loading times for the user and the heavy load on the server every time someone without X, or Y plane enters the server. The only good solution is for the game to update or make a notice to the user to update whenever there is a new module out. Otherwise I see the core going straight to modding hell where you have to read through a menu of which planes is in this mission and so on. The bad thing is that it probably will put an extra load on ED who seem a bit strained as it is. Just my POV. Hope there will be a good solution to this. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
BHawthorne Posted June 28, 2012 Posted June 28, 2012 (edited) except for the veeery loooong loading times for the user and the heavy load on the server every time someone without X, or Y plane enters the server. The only good solution is for the game to update or make a notice to the user to update whenever there is a new module out. Otherwise I see the core going straight to modding hell where you have to read through a menu of which planes is in this mission and so on. The bad thing is that it probably will put an extra load on ED who seem a bit strained as it is. Just my POV. Hope there will be a good solution to this. The list of art assets being served from the game server shouldn't be an issue. Serve the files from their source or from a secondary file server that does not use the resources or bandwidth of the game server. If you login to a server that needs 50 new files, the game server tells you to snag the files from a separate file server or torrent cloud. Personally, I suggest ED release a monthly torrent that includes add-ons that meet their QC standards. New content would be released monthly or bi-monthly torrent basis. Those that don't can be served by the third party in their own torrent. Either way it needs to be largely transparent to the end-user and just work. DCS World is moving towards a persistent world environment and needs to be treated like one with the ability to be always up to date. Edited June 28, 2012 by BHawthorne
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