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Posted

Are there any instructions on how the resource manager works? The basic options are easy enough to figure out but I'm not sure what they actually mean. Example: periodicity and speed. I'm guessing periodicity means how long it takes for the request resource size to come in, but what does speed pertain to. Suppliers options is another part that is unclear to me.

 

A statement that this is still a WIP is cool too :):helpsmilie:

Posted (edited)

Resource Manager :

 

Is there any one out there ... not nessesarily from Ed or one of its testers, who has tried out the resource manager in DCSW and can clarify what these settings do .... thankyou?

 

Speed = ?

Periodicity = ?

Size = ?

Operational Level % ?

Adding supplier ??

 

 

Ta

Edited by RastaPutin
Posted

About Warehouses:

 

Well, my question is this:D, ¿is there some manual or tutorial with the purpose of show how to use all the functionalities of the Warehouses in airports as well as the "free" Warehouses? My particular problem is this one, ¿How to program the suppliers periodicity? Well, thats my question, thanks in advance.:thumbup:

Posted

No. Because most aspects of the resource manager don't work yet, which is why the whole RM feature is WiP. For the time being take it that the only aspect of the RM that works is setting the available weapons/fuel etc. at an airbase.

 

 

Posted

Upcoming cool feature, i'm sure.

 

right now i succeed in preventing guys to rearm. but not refuel. don't really have time to do extensive tests though.

 

don't have a clue on suppliers right now.

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Posted

The only stuff to my knowledge that works so far with RM is the supply of weapons/aircraft. So if the airbase runs out of a weapon or aircraft it simply isn't available to your coalition.

 

Resupply and all that jazz is WIP.

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  • 3 weeks later...
Posted

anyone with additional information regarding what they have working and or limitations so far with the RM?

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Posted

The best advice I can give at the moment is that as far as version 1.2.0 goes, ignore the RM altogether.

 

Limiting available weapons may work to a degree, but that's it.

 

 

  • 1 month later...
  • 5 months later...
Posted

It's all in that other thread, but.

Speed = the speed the 'convoy' will travel at

Periodicity = How often the need for a convoy will be assesed (times per hour)

Size = how much the convoy can carry (Tons)

Operational Level % The level of supplies held at which a convoy will be requested

Adding supplier If, and only if, an airbase or FARP is set to need a supplier, you can set one.

 

It's WIP, but these things do (mostly :-) work

Cheers.

  • 1 month later...
  • ED Team
Posted

I think (not sure) the goal is to eventually see the supplies moving between locations and be able to intercept or disrupt, as well right now you can place buildings as resupply sources, and of course these locations can be destroyed. Beyond that I am not sure. Maybe I'll ask Wags if we can get a small road map on the direction and intent of Resource Management....

 

to what level/extent this whole logistics feature will be modeled ?

 

-will we be seeing those 'convoys' as transport trucks/vehicle groups or cargo planes moving and flying with supplies?

 

-will they be destroyable and be affected in loss of resources and supplies they transport at that time in cargo?

 

-will we be able to customize the cargo payload, assign specific routes and waypoints and control those in realtime (F10), as well customize convoy units/vehicle groups (to include AAA/SAM units for their protection, for example) and such?

 

-will be there a limited number of transport convoys units as well?

 

-will we be able to capture/loot/steal and/or salvage supplies from enemy's destroyed/neutralized supply convoys?

 

if yes, then that will be something amazing! because that will change the whole strategic aspect of the game, for example you could paralyze the enemy by attacking their warehouses, fuel depots and supply transport convoys etc

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  • ED Team
Posted
yes, definitely that will be awesome to know more about it

 

because if it reaches to such a complex level, there will be a need to add an additional game slot in sus of JTAC / GAME MASTER/ etc but something as 'LOGISTICS MANAGER' ,and that will be something even amazing

 

Yeah I try to ad RM management into every mission I make even if I dont totally understand it at the moment :) I am pretty excited for the action it could add...

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Posted
Yeah I try to ad RM management into every mission I make even if I dont totally understand it at the moment :) I am pretty excited for the action it could add...

 

Just think at a lack-of-ammo troops on the front, you could have an ammo resupply convoy with escort (made by helos, for example). On the other hand, someone at the front that needs to hold position till resupply arrive.

 

We only need to be able to start armored units with low percentage of ammo :).

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  • 1 year later...
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