Jump to content

Increased overcast draw distance modification


Recommended Posts

Posted
Thats good, if you get the chance have a look at the latest feature of this update, the sea/horizon blending under the clouddeck.

 

Just tried the latest version, it looks good :thumbup:

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

  • 4 weeks later...
Posted

This modification never made it into v1.2.1 (hopefully it will in future updates) feel free to use with 1.2.1 though, i've tested it and its safe to use.

  • 3 weeks later...
Posted

Thx on the answer Mustang, even before the question was asked! :thumbup:

[sIGPIC][/sIGPIC]

...the few, the proud, the remaining...

Posted

You will need to make an alteration in your graphics.cfg for this to work, you can do it manually by editing lines 73 and 74 to this:

 

mode = "USE_PRECOMPILED_EFFECTS_FOR_UNCHANGED_FILES";

//mode = "USE_PRECOMPILED_EFFECTS_ONLY";

Posted
a gorgeous 21 yo olive skinned Madonna serving me cold beer on a surf fishing beach in Northern tropical Australia

eeeeeeeeeeEEEEEEEEeeeeeee!! Wait, I was going to say something relevant......, oh well. eeeeeeeeeeEEEEEEEEeeeeeeeeee!!

[sIGPIC][/sIGPIC]

OS:WIN7 HP X64|MOBO:ASRock Z68|CPU:I52500k@4Ghz|RAM:12Gb 3x4Gb GSkill Ripjaws 9-9-9-24 @1600Mhz|GPU:ASUS GTX580|HDD:2x128Gb Crucial sataIII SSD raid0|PSU:Antek 1000watt|Case:Antek 1200|Peripherals: TMWH|Saitek ProFlight rudder pedals|TrackIr4

  • 4 weeks later...
  • 5 months later...
Posted

Just a thread bump for those who may have missed this mod, this still works fine in current DCS World 1.2.4 (see first post)

Posted (edited)
Just a thread bump for those who may have missed this mod, this still works fine in current DCS World 1.2.4 (see first post)

 

good point, there is alot thats changed in file formatting for alot of mods. they kinda all need looked at for latest versions.

 

Earlier in this thread you refer to graphics.cfg which leads me to question one thing thats different is that my graphics.cfg is now a graphics.lua is that correct mustang ? or should i have a .cfg file still ? im sure that i did see reference in the.lua version to there being possibility of .cfg still being used if present etc. but really unsure... how best to proceed etc ?

Edited by Ali Fish

[sIGPIC][/sIGPIC]

Posted

1 thing thats different is that my graphics.cfg is now a graphics.lua is that correct mustang ? or should i have a .cfg file still ?

 

See the readme file here for an explanation:

 

DCS World\Config\graphics_readme.txt

 

Regards,

Milli

Posted (edited)

You should no longer need to worry about making any adjustments to any files, it's all in graphics.lua and by default altered .fx files are allowed - just drop the ovc.fx into Bazar\shaders\overcast and away you go.

Edited by Mustang
Posted

Mustang, the readme says Bazar\shaders\overcast and I can see the ovc.fx file there - was your mention of Bazar\shaders\sky just a typo or is the readme wrong?

 

Thanks,

Stonehouse

Posted
Mustang, the readme says Bazar\shaders\overcast and I can see the ovc.fx file there - was your mention of Bazar\shaders\sky just a typo or is the readme wrong?

 

Thanks,

Stonehouse

 

Yes sorry it's overcast, i'll amend my post.

  • 2 weeks later...
Posted
Im confused, where do i put the file, in "Overcast" or "Sky" Folder?

 

Overcast folder, you'll see an ovc.fx file of the same name in there, just overwrite it.

Posted
I did as you said, thank you!

I have another question do i still need this with v1.2.4 ?

 

I'd say yes definitely use it, infact i'm pushing to get this included in 1.2.5 (fingers crossed)

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...