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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted
Nice idea but however accurate the wands might be, I don't see how they can possibly equal the accuracy of a real joystick for accuracy-critical sims such as DCS!

That sounds like the wii all over again....then again I can be wrong.

 

Not to mention trying to 're-dock' them while blind in a VR headset. I don't think that will ever be a viable solution.

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Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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Posted
Steam, apps on your phone, every webpage you ever visit etc do the exact same thing. This is a complete non issue and is part of the modern world. Look at what data they collect. It's completely innocuous. Get over it or else go and buy a roll of tinfoil.

 

Completely agree!

It's the internet i.e. open world!

As bugs bunny says- If you can't beat em join em!

Posted
I just tried this, and you're totally right. I wonder why that is... :dunno:

 

It is pretty annoying once you see it and I'm glad it isn't just me.

 

I was thinking that the A10 would have been mostly OK provided you look where you need the detail. Now, it seems, you have to look AWAY to see things in detail =\ and zooming in doesn't necessarily fix it either. It always just seems to be clear at the extremities and I'm surprised there isn't a Reddit thread on it yet. I might sign up and get down voted for hating =')

Posted
If other titles are anything to go by you can use steam/oculus home or standalone.

 

I know of two so far, FlyInside for FSX/P3d and Live for Speed. Both run independently of and externally to the Oculus Store.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

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Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
I know of two so far, FlyInside for FSX/P3d and Live for Speed. Both run independently of and externally to the Oculus Store.

 

Add to that ELite Dangerous!

I bought the game directly thru Frontier(not steam) and to play the game I just run Frontier's launcher directly.

Though I must say that the oculus store automatically starts up after that on my DK2. I stare for couple of seconds at the "caution blablabla..." and game starts seamlessly.

Posted
Add to that ELite Dangerous!

I bought the game directly thru Frontier(not steam) and to play the game I just run Frontier's launcher directly.

Though I must say that the oculus store automatically starts up after that on my DK2. I stare for couple of seconds at the "caution blablabla..." and game starts seamlessly.

 

DOH! Yes, three, ED/H - The Oculus Store is going to run no matter what. I hope we can add DCS to this list of "Oculus Store Independent" titles. I'm also hoping that iRacing adds proper VR support, but who knows when that will be.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

The oculus store/app needs to be running anytime the rift is being used, but it doesn't prevent you from opening and running other apps. (as long as you allow unknown sources in the settings)

i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080

Rift CV1 / G-seat / modded FFB HOTAS

Posted
Nice idea but however accurate the wands might be, I don't see how they can possibly equal the accuracy of a real joystick for accuracy-critical sims such as DCS!

That sounds like the wii all over again....then again I can be wrong.

Then it should be a simple joystick and simple throttle with the top of each with the appropriated shape/mechanism/whatever so you can sort of 'grab' it while holding the touch and release to manipulate cockpit controls.
Posted
It is pretty annoying once you see it and I'm glad it isn't just me.

 

 

 

I was thinking that the A10 would have been mostly OK provided you look where you need the detail. Now, it seems, you have to look AWAY to see things in detail =\ and zooming in doesn't necessarily fix it either. It always just seems to be clear at the extremities and I'm surprised there isn't a Reddit thread on it yet. I might sign up and get down voted for hating =')

 

 

 

Do you think it could be s fault with the rift

Posted
Then it should be a simple joystick and simple throttle with the top of each with the appropriated shape/mechanism/whatever so you can sort of 'grab' it while holding the touch and release to manipulate cockpit controls.

 

 

 

I think the best solution would be a tracked glove to interact with the switches and also be possible to use the hotas. I don't want to miss all the hotas keys for air brake, slewing or trim while holding this stupid controllers in my hands

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Posted
I think the best solution would be a tracked glove to interact with the switches and also be possible to use the hotas. I don't want to miss all the hotas keys for air brake, slewing or trim while holding this stupid controllers in my hands

 

 

Has anyone tried, or do you believe that DCS will implement/ take usage of leap motion? Anyone seen Anything regarding the leap motion combined with the Rift? :music_whistling::D

Posted (edited)
Do you think it could be s fault with the rift

 

As there are 2 of us here with the same issue i don't think it's isolated. We need more CV1 folk to test it.

 

Look directly at the switches in the Apollo module (which are much like cockpit switches in the jets we fly) and you'll struggle to make out the text for the switch (APU GEN, MASTER ATM etc). Keep looking at the switch with your eyeball but tilt head forward and the font becomes much much clearer and legible as it is viewed through the extremities of the lens... Like a teacher peering over the top of her glasses at you.

 

It really is a deal breaker right now for me as I can't imagine how developers can work to that limitation very well.

Edited by Warthog_Farmer
Posted

One member of another forum has suggested this is an intentional effect to reduce SDE - they blur it...

 

I'd happily take more SDE instead of a blurry centre view. The poor A10 his will look like it has been washed in butter..

 

I have raised a support ticket with oculus just incase I have a dodgy unit..

Posted
One member of another forum has suggested this is an intentional effect to reduce SDE - they blur it...

 

I'd happily take more SDE instead of a blurry centre view. The poor A10 his will look like it has been washed in butter..

 

I have raised a support ticket with oculus just incase I have a dodgy unit..

 

Keep us posted, is this only happening with the Apollo game or every game?

Posted (edited)

if the center was that much out of focus you would have seen it on test patterns/grids.

 

As Stated on Oculus Forums, You likely aren't focusing and wearing the HMD Correctly

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
if the center was that much out of focus you would have seen it on test patterns/grids.

 

As Stated on Oculus Forums, You likely aren't focusing and wearing the HMD Correctly

 

 

 

Hope this is the case

Posted

I have aligned perfectly on the IPD axis... And yet vertically it doesn't matter where it sits.. High on cheek or low on cheek.. It's just illegible.

 

It happens on any game where there is small fonts. Exact same effect in Elite.

 

I can't think of any other way to wear it. Sit it high, sit it low, tilt it a bit this way, tilt it a bit that way. It's not hard to figure out all the options as to how you wear it.

 

As I have previously said I have it sitting in the small area for optimum clarity (as much as you can get). It is very noticeable and obvious if you're outwith this window.

 

I've had my friend over today who has confirmed what I'm saying through my rift, and another member on this forum verifying it.

 

The smudging to reduce SDE seems to be the most logical right now. I can guarantee it is nothing to do with fitment and it's pretty saddening. I'd love A little more SDE to be able to read things clearer. I can only imagine the MFD and HUD will be a nightmare with the 'intentional blur'

Posted (edited)

My subjective opinion on it is that it's not really "blurry" in the center, just a little softer, but it is indeed easier to read text at the edges of the FOV.

 

I'm thinking it's a side effect of the distortion techniques used to match the display and lenses, since the pixel density won't be the same across the whole image.

 

EDIT:

Something like this, there's more pixels per degree at the edges than the center.

Rectilinear%20to%20curvilinear%20mapping%20(1D%20case).png

 

This thread has a discussion on VR distortion techniques: http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=15417 (and it's where I stole this picture)

I'm still drinking my coffee so I can't wrap my head around all of it yet, but I think it's on the right track to understanding the issue.

Edited by KLR Rico

i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080

Rift CV1 / G-seat / modded FFB HOTAS

Posted (edited)

Oculus Rift and DCS World Discussion

 

Seems daft to me that you can see stuff clearly if you peer over into the lens yet looking straight on its blurry.

Edited by Corbett1403
Posted (edited)
I have aligned perfectly on the IPD axis... And yet vertically it doesn't matter where it sits.. High on cheek or low on cheek.. It's just illegible.

 

It happens on any game where there is small fonts. Exact same effect in Elite.

 

I can't think of any other way to wear it. Sit it high, sit it low, tilt it a bit this way, tilt it a bit that way. It's not hard to figure out all the options as to how you wear it.

 

As I have previously said I have it sitting in the small area for optimum clarity (as much as you can get). It is very noticeable and obvious if you're outwith this window.

 

I've had my friend over today who has confirmed what I'm saying through my rift, and another member on this forum verifying it.

 

The smudging to reduce SDE seems to be the most logical right now. I can guarantee it is nothing to do with fitment and it's pretty saddening. I'd love A little more SDE to be able to read things clearer. I can only imagine the MFD and HUD will be a nightmare with the 'intentional blur'

 

 

Looking thru the top of the Oculus Lenses is prolly the Equivalent of Looking down thru the Reading Part of Bi-Focal Glasses.

 

Only Time will tell,

The PPI would be less around the edges of the image.

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Judging from the diagram, the PPI (or in this case, pixels per degree) is highest at the edges. No?

i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080

Rift CV1 / G-seat / modded FFB HOTAS

Posted
Judging from the diagram, the PPI (or in this case, pixels per degree) is highest at the edges. No?

 

I had a couple of beers and couldn't really understand the diagram :megalol:

 

It was my understanding during the development that they would be warping the peripheries more than the middle to keep details central and and the slight blurring at the edges... That's what I put the colour fringing down to with the DK2.

 

After more testing this evening I can pretty much confirm it isn't possible to gain the same clarity. There is a fairly large sweet spot where clarity is pretty much consistent and then a much smaller sweeter spot where it is at its best. Even at this it is not possible to get the crispness you can see at the edge.

 

The rift is still great for other games so don't be too disappointed if you're waiting.. And for flying in DCS it will be very immersive. But for any aircraft where you're interacting with the cockpit, MFDs and need to see details on the HUD it may prove to be a little disappointing as I can't see it being this generation which nails it.

Posted

The way I understand the diagram, is that each wedge is the same angular size, but the wedges on the far left/right cover a larger area of the line (i.e., display).

 

I also noticed the same sort of sweet spot behavior. There's like a 2 mm tolerance to get the absolute best image, but like 5-10mm where it's acceptable.

 

That brings up my next point, I'm kind of on the fence on how comfortable this thing is. If I want to keep it on that super fine sweet spot I end up making it fairly tight, but then it gets kind of uncomfortable so then I loosen it back up some. Then it eventually moves out of position, and so I wind up fiddling with the damn thing every 30 seconds. #earlyadopterproblems :D

i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080

Rift CV1 / G-seat / modded FFB HOTAS

Posted

That exact same thing. Everyone else comments how comfy it is... But I don't think so either. Not with the accuracy required. Good news is the tracking is, once again, pretty sweet. Just need resolution and clarity to catch up for Cv2

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