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Posted

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

 

Well, would you look at that. It's WW2 era aircraft and it yearns to takeoff on a grass strip like its brethren.

<VAAF>

Virtual Australian Air-Force :thumbup::joystick::pilotfly:

Posted
Did you use all 4 audio tracks from the 4 renders?

 

He did, and he shouldn't have. ;)

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Posted
I once tried landing on the grass with the P-51D. It ended rather spectacularly (I crashed).

 

Interestingly, in testing, I ran out of fuel and managed to make a dead-stick landing in a field. I was very careful with vsi. The fields were in the north of the area. Maybe collision detection was not fully implemented in the area?

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Posted
Interestingly, in testing, I ran out of fuel and managed to make a dead-stick landing in a field. I was very careful with vsi. The fields were in the north of the area. Maybe collision detection was not fully implemented in the area?

 

If you keep the aircraft dead straight and are careful with the rate of decent, it's not too difficult to get her down in a relatively flat field. Let her stray a little left or right though and you're going to crash.

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Posted
Did you use all 4 audio tracks from the 4 renders?

 

Yes I did. I know voice overlaps 4 times but I tried to sync it. each resolution was 1366x768, to 1920X1080 HD™

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
If you keep the aircraft dead straight and are careful with the rate of decent, it's not too difficult to get her down in a relatively flat field. Let her stray a little left or right though and you're going to crash.

Yep, one thing that's so completely different in DCS when compared to Il2/cliffs of dover is the skidding physics. In Il2 it doesn't really matter, in DCS it's like in real life, nasty and unpredictable.

<VAAF>

Virtual Australian Air-Force :thumbup::joystick::pilotfly:

Posted
Yes I did. I know voice overlaps 4 times but I tried to sync it. each resolution was 1366x768, to 1920X1080 HD™

 

Not a good idea, since even if you'd sync them at sample resolution, you would still have signals in there that are not completely equal, but still have high correlation, which results in interference effects heard in the vid.

 

Better to only replay one track, possibly cut from what is currently being highlighted in the vid, if you want to make it fancy.

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Posted
Not a good idea, since even if you'd sync them at sample resolution, you would still have signals in there that are not completely equal, but still have high correlation, which results in interference effects heard in the vid.

 

Better to only replay one track, possibly cut from what is currently being highlighted in the vid, if you want to make it fancy.

 

I'll take that into consideration. Thanks for all tips guys!

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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