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Posted (edited)
And? That helicopter was barely moving.

Neither is an Su-25T compared to a Maverick.

 

 

So is this actually a whine of a) biased modelling b) commies being evil c) sidewinders being shyte? Enquiring punters want to know ;)

Broadly speaking, the Comm... I mean Russian equipment does perform better in the sim than the NATO equipment. I can't comment on how this pertains to real life performance though.

Edited by marcos
Posted
but I can't figure any where it would be useful in DCS.

if I'm understanding you correctly I'd agree with the above in the context of the IR MAV variants.

 

With the CCD variants you are more frequently locking light on dark or dark on light. As a habit I allways change the polarity appropriately...I don't think it would be "useful" in DCS, just cool :)

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Posted

i use the AGMs to take out choppers all the time.

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Posted (edited)

Do you have uncage the Seeker from the Sidewinder (Chinahat FWR short), before you have fired them?

When not, the Seeker can´t track the Targed!

Edited by Deadshot
Posted

That's not true.

 

They are heat seekers and once fired, they will chase whatever hot target is in front of them.

 

 

There are two ways of doing this. One is uncaging them, which is what I do whenever I do use them. Letting it auto lock the target for you and fire.

 

The second is to put the sidewinder circle on the target so that you hear the tone, and fire away, the missile will chase the target if it picks it up after launch. The probability of this decreases if its a manouvering target, therefore acquiring a lock is preffered, but they CAN still have a high chance of going after whatever it is you fired.

 

 

 

HOWEVER, these ****ing sidewinders are absolute SHIT. I cannot recall the millions of encounters I have had vs SU25Ts, where they popped just 4 flares and the aim 9 goes straight for them or it just goes stupid. Or when they do only one turn manouver and completely lose all of its energy and can't chase their target (CLOSE RANGE, not long range <- that i would understand). But when its me dumping 4 millions flares in my a10 vs their AA missile, it doesn't matter. Their missile will make 13 high G turns and then still hit you.

 

 

Imagine this: I am flying head to head vs an SU-25T, I know he can get a lock and fire at me 2x the distance I can fire on him, so I don't bother with the Aim-9s. Instead I have my mav pulled up and am waiting to pick up his signature. Once the mav actually decides to lock, I fire, break hard left while dumping an INSANE amount of flares. I am now poining 180 degrees from where I was just at, so away from the bandit, and I hear a launch from him, just before my AGM splashes him. Dump more insane amount of flares and start to do some left and right turns then a high G turn to the side (all the while dumping more flares). His one missile still hits me.....

 

Now the above is true, and has happened at least a half dozen times. The only reason I am mentioning this (and this is important) is to let any Frogfoot fliers know that we Hog pilots don't give a damn if you think it's unfair for us to use AGMs against you. You have a ridiculous advantage over us, so deal with it. We are still at a high disadvantage when using that method because its harder to lock on to you on the pass, but il take it over these sidewinders.

 

That's why when I have moments like this at 1:18, it makes me feel so damn good!!!!

 

Q3CN0zvrnoc?hd=1

Posted
The only reason I am mentioning this (and this is important) is to let any Frogfoot fliers know that we Hog pilots don't give a damn if you think it's unfair for us to use AGMs against you. You have a ridiculous advantage over us, so deal with it...

 

Don't get too reliant. This matter is in the bug factory awaiting rectification.

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Posted

Using MAVs is currently my tactic of choice in PvsP servers as they outrange any other current aircraft's weapons

 

What I do is fly above everybody else, track them down and fire MAVs at them from above. Works like a charm every time.

Posted

I've been killed once when taking off - was about 100 meters above the ground at 340 kph. Maverick had been fired before I put my gear off the ground so not only did it fly long time but also hit me at very high angle.

 

DCS: World 1.2.0

 

When will you give to the Su-25T Air-2-Air Vikhr mode?!

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted
I've been killed once when taking off - was about 100 meters above the ground at 340 kph. Maverick had been fired before I put my gear off the ground so not only did it fly long time but also hit me at very high angle.

 

DCS: World 1.2.0

 

When will you give to the Su-25T Air-2-Air Vikhr mode?!

 

I think it already does. It's just a lot harder to lock on than using a maverick

Posted
I've been killed once when taking off - was about 100 meters above the ground at 340 kph. Maverick had been fired before I put my gear off the ground so not only did it fly long time but also hit me at very high angle.

 

 

Most definitely a serious exploit at present which needs to be rectified asap. I'll definitely keep an eye on the bug report.

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'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted
That's not true.

 

They are heat seekers and once fired, they will chase whatever hot target is in front of them.

 

 

There are two ways of doing this. One is uncaging them, which is what I do whenever I do use them. Letting it auto lock the target for you and fire.

 

The second is to put the sidewinder circle on the target so that you hear the tone, and fire away, the missile will chase the target if it picks it up after launch. The probability of this decreases if its a manouvering target, therefore acquiring a lock is preffered, but they CAN still have a high chance of going after whatever it is you fired.

 

 

 

HOWEVER, these ****ing sidewinders are absolute SHIT. I cannot recall the millions of encounters I have had vs SU25Ts, where they popped just 4 flares and the aim 9 goes straight for them or it just goes stupid. Or when they do only one turn manouver and completely lose all of its energy and can't chase their target (CLOSE RANGE, not long range <- that i would understand). But when its me dumping 4 millions flares in my a10 vs their AA missile, it doesn't matter. Their missile will make 13 high G turns and then still hit you.

 

 

Imagine this: I am flying head to head vs an SU-25T, I know he can get a lock and fire at me 2x the distance I can fire on him, so I don't bother with the Aim-9s. Instead I have my mav pulled up and am waiting to pick up his signature. Once the mav actually decides to lock, I fire, break hard left while dumping an INSANE amount of flares. I am now poining 180 degrees from where I was just at, so away from the bandit, and I hear a launch from him, just before my AGM splashes him. Dump more insane amount of flares and start to do some left and right turns then a high G turn to the side (all the while dumping more flares). His one missile still hits me.....

 

Now the above is true, and has happened at least a half dozen times. The only reason I am mentioning this (and this is important) is to let any Frogfoot fliers know that we Hog pilots don't give a damn if you think it's unfair for us to use AGMs against you. You have a ridiculous advantage over us, so deal with it. We are still at a high disadvantage when using that method because its harder to lock on to you on the pass, but il take it over these sidewinders.

 

Couldn't agree with you more. In fact I experienced a situation just like this today. It's made worse by the fact that all the while the EZ mode SU-25T can lolstartup loliclimbfaster than you. I suppose though it's a pretty unrealistic situation to have SU25's going up against a10's and will be further mitigated with the release of FC3. Still aim9's can act derp as hell whether they are simulated realistically or not.

Posted
That's not true.

 

HOWEVER, these ****ing sidewinders are absolute SHIT. I cannot recall the millions of encounters I have had vs SU25Ts, where they popped just 4 flares and the aim 9 goes straight for them or it just goes stupid. Or when they do only one turn manouver and completely lose all of its energy and can't chase their target (CLOSE RANGE, not long range <- that i would understand). But when its me dumping 4 millions flares in my a10 vs their AA missile, it doesn't matter. Their missile will make 13 high G turns and then still hit you.

If you are doing it at more-less 8-4 aspect Su-25T doesn't have to do anything mostly, IR jammer will do the job. Sometimes popping few flares is needed and job is being done too :)

Imagine this: I am flying head to head vs an SU-25T, I know he can get a lock and fire at me 2x the distance I can fire on him, so I don't bother with the Aim-9s. Instead I have my mav pulled up and am waiting to pick up his signature. Once the mav actually decides to lock
.... Vikhr is already just few seconds to you...

, I fire,
..... Vikhr hits you....

break hard left while dumping an INSANE amount of flares.
... without wing :D

 

Now the above is true, and has happened at least a half dozen times. The only reason I am mentioning this (and this is important) is to let any Frogfoot fliers know that we Hog pilots don't give a damn if you think it's unfair for us to use AGMs against you. You have a ridiculous advantage over us, so deal with it.
Finally GheyTen pilots will be more dangerous than now, when we shoot like to the ducks even from Air-2-Ground weapons :D

 

Nice text, I really laughed your drama xD

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted

Nah, the aim 9s fired form behind on the target are crap too unless you do it under 1 nm. Up close they can be pretty useful and il use them for that purpose, but over that range... its pretty useless.

 

Over that, and the Su will just climb up and outfly the aim 9 with its speed, lol, is sad... but true... break left, pop 2 flares, and the aim 9 is already confused as to whats happening, so it suicides out of sheer pain of confusion and uselessness.

 

Oh well, all this wont matter too much once FC3 is out. All A-10C will be rendered useless gentleman.

 

No more flying at 16K, no more safety anywhere.

 

It's going to be a 5 minute start up, 15 minute travel to destination, and a missile in your ass from BVR. Il be dropping the A10 for a while until the hype dies down and things get a bit more settled.

Posted

Well....U'll have the A-10a ralfi. :p btw...do u only use the warthog for FC as well? Do u have any profile. Sorry for the OT. :p

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Posted

Ah no, I used to fly it a lot. But iM all over the place with the planes in FC. I stopped playing it though, after the dogfights were just too.... unrealistic for me. The whole radar needed a rework, and yeah, so I started to fly the A10 then dcs a10 came out and that was my selling point right there hehe. No profile for you unfortuantely, I use the thrustmaster Hotas which you also have so i dont see any reason for you to need one, so its all plug and play for me, sorry. I do up my curvature to about 20 though, and I use the little lever on the side of the throttle (friction) as my zoom function. It works WONDERS in the game.

Posted
That's not true.

 

They are heat seekers and once fired, they will chase whatever hot target is in front of them.

 

 

There are two ways of doing this. One is uncaging them, which is what I do whenever I do use them. Letting it auto lock the target for you and fire.

 

The second is to put the sidewinder circle on the target so that you hear the tone, and fire away, the missile will chase the target if it picks it up after launch. The probability of this decreases if its a manouvering target, therefore acquiring a lock is preffered, but they CAN still have a high chance of going after whatever it is you fired.

 

 

 

HOWEVER, these ****ing sidewinders are absolute SHIT. I cannot recall the millions of encounters I have had vs SU25Ts, where they popped just 4 flares and the aim 9 goes straight for them or it just goes stupid. Or when they do only one turn manouver and completely lose all of its energy and can't chase their target (CLOSE RANGE, not long range <- that i would understand). But when its me dumping 4 millions flares in my a10 vs their AA missile, it doesn't matter. Their missile will make 13 high G turns and then still hit you.

 

 

Imagine this: I am flying head to head vs an SU-25T, I know he can get a lock and fire at me 2x the distance I can fire on him, so I don't bother with the Aim-9s. Instead I have my mav pulled up and am waiting to pick up his signature. Once the mav actually decides to lock, I fire, break hard left while dumping an INSANE amount of flares. I am now poining 180 degrees from where I was just at, so away from the bandit, and I hear a launch from him, just before my AGM splashes him. Dump more insane amount of flares and start to do some left and right turns then a high G turn to the side (all the while dumping more flares). His one missile still hits me.....

 

Now the above is true, and has happened at least a half dozen times. The only reason I am mentioning this (and this is important) is to let any Frogfoot fliers know that we Hog pilots don't give a damn if you think it's unfair for us to use AGMs against you. You have a ridiculous advantage over us, so deal with it. We are still at a high disadvantage when using that method because its harder to lock on to you on the pass, but il take it over these sidewinders.

 

That's why when I have moments like this at 1:18, it makes me feel so damn good!!!!

I enjoy all your videos. Keep em coming!
Posted

It's going to be a 5 minute start up, 15 minute travel to destination, and a missile in your ass from BVR.

 

Bring friends. ;)

 

Why should a CAS aircraft like the A-10 be able to carry it's own in airspace that is contested by actual fighters? Have some F-15's cover the A-10's, make sure to listen to the AWACS when it tells you've got bad guys incoming, and work for your kills. :)

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