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Posted

So it seems like with the release of 1.2.1 we can now employ the mod talked about in again:

http://forums.eagle.ru/showthread.php?t=89678&page=2

 

What got me thinking about this was the release notes stating a new model for the F/A-18C and Mig-31. So I tried it and it seems like any aircraft you put in your can hop in the cockpit (SU-25). The trick is that you can only control models that have a pretty good model. So here's what I tested using the mod above and what worked and didn't:

 

F-16A: Yes

F-16C: Yes

F-14A: Yes

F-15C: Yes

F-15E: Yes

F-117A: No

F-5E: No

F-4: No

F/A-18C: Yes

B52: Yes

Mirage 2000: No

MIG-31: Yes

MIG-29S: No

MIG-29G: Yes

SU-27: YES

SU-31: YES

Tornado IDS: Yes (but it flew horribly)

 

Some pictures:

 

screen121001131342.jpg

 

screen121001132012.jpg

 

screen121001133847.jpg

 

screen121001142118.jpg

 

screen121001142532.jpg

 

screen121001160420.jpg

 

screen121001201816.jpg

 

screen121001210747.jpg

 

screen121002130344.jpg

 

screen121002094459.jpg

  • Like 1

Coder - Oculus Rift Guy - Court Jester

Posted
I cant seem to get the f-18c to work..

 

That one was a bit tricky. So the folder name I called F-18C. But in the names.lua file you need to change it to F/A-18C.

 

I also got the tailhook and folding wings to work. But sadly can't seem to land on the carrier, the model goes right through it.

Coder - Oculus Rift Guy - Court Jester

Posted

Spanky,

 

It requires going into the keyboard default LUA and adding the option. I'll post the specific wording when I can get to my gaming machine.

 

The two cool things I was able to do was: tail hook, folding wings.

 

I'd love to see if someone can figure out how to open the refueling probe, but not of the wording I tested have worked so far.

Coder - Oculus Rift Guy - Court Jester

Posted

Spanky,

 

Here's the two lines I needed to add in the keyboard.lua file:

 

{combos = {{key = 'G', reformers = {'LAlt'}}}, down = iCokgmmandPlaneHook, name = 'Tail Hook', category = 'Systems'},
{combos = {{key = 'P', reformers = {'RCtrl'}}}, down = iCommandPlanePackWing, name = 'Folding Wings', category = 'Systems'},

 

Enjoy. Looking forward to seeing your F-14 btw....Would love to see an AIM-54 in actual combat action.

Coder - Oculus Rift Guy - Court Jester

Posted
That one was a bit tricky. So the folder name I called F-18C. But in the names.lua file you need to change it to F/A-18C.

 

I also got the tailhook and folding wings to work. But sadly can't seem to land on the carrier, the model goes right through it.

Thanks, works great :)

Posted

Which flight model are we getting when we do this, is it the same as the AI uses? I find for instance the Hornet quite difficult to control as it pitches up and down violently with just a small touch of the stick.

Posted (edited)
Which flight model are we getting when we do this, is it the same as the AI uses? I find for instance the Hornet quite difficult to control as it pitches up and down violently with just a small touch of the stick.

I noticed that the leading edge flaps are engaged on the hornet, might have something to do with it, i dont thing there is anything we can do about it since it was made with AI in mind rather than being user controlled.

Edited by kyletiernan
Posted
That one was a bit tricky. So the folder name I called F-18C. But in the names.lua file you need to change it to F/A-18C.

 

I also got the tailhook and folding wings to work. But sadly can't seem to land on the carrier, the model goes right through it.

 

erm my F-18C and my test bed F-18F Model both land and Park on the carrier using the F-18C Data.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
I think the collision model is off somehow. Will work on it and report back.

 

i was using the F-18C LUAs from the "fast mover mod" as a base, not the method you linked to earlier.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted (edited)

Gotcha. Found the link for that mod and am checking out the files right now. The major difference is that it creates a mod in the mod folder for each jet. It also replaces some LODS file. Looking for an app that can open that file up so I can compare the original and the Fast Mover Mod one.

 

UPDATE: Looking at the video from the Fast Mover Mod thread:

 

The F/A-18C goes right through the carrier like it does on mine (scroll to the end of video).

 

Will have to do some testing with this mod and see if I can get the nice textures on the F/A-18C and a carrier landing.

Edited by roiegat

Coder - Oculus Rift Guy - Court Jester

Posted

because the F-18 is Set to land on A Carrier with Catapult, not a Carrier with Ramp.

 

I'll Post Screens when I get home of my F-18F Model landing using the F-18C Mod as Base for the SFM.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Would be awesome to see. Thanks.

 

because the F-18 is Set to land on A Carrier with Catapult, not a Carrier with Ramp.

 

I'll Post Screens when I get home of my F-18F Model landing using the F-18C Mod as Base for the SFM.

Coder - Oculus Rift Guy - Court Jester

Posted
Would be awesome to see. Thanks.

 

thats like a 6.5 hour wait though :). Actually a lil bit longer, as I have to re-do the LUA because I kinda goofed something last night before I called it a night, and it was keeping DCS from even booting up.

 

I used a F-18G Model that was used for Thirdwire's Strike Fighters 2, and converted it to work in DCS as a "test Bed" for animations, textures and stuff, I have most of the Control surfaces animated (some need adjustment), But I haven't done the gears yet. So the plane kind of "hovers" as it's using Gear data from the F-18C Data.

 

You can try adding a 2nd Runway data block to the FastMoverF-18C LUA for CarrierWithRamp.

 

But it might be the Carrier itself, as I've seen AI Landing and Taking off from the Vinson a lot during my testing, but never seen any AI Leave from the Soviet Ramp Carrier (then again Never purposely make a mission to test it either).

 

 

just in case someone is skimming through reading what i post,

I AM NOT DEVELOPING OR RELEASING ANY SUPER HORNET AIRCRAFT FOR DCS.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
The link does not work for me.

 

 

 

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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