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Posted (edited)

Hey guys,

 

I want a firefight to continue FOREVER. No shortage of magazines here!

Without deactivating and activating groups - is there a way to give units unlimited ammo? I am talking infantry here.

 

Thanks a lot!

Edited by Megagoth1702

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Posted

I think some units will eventually rearm, whoever it lasts at least one hour until they do so unfortunatly.

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Posted

Yep, I have tested with AI soldiers and for some reason only the russian Ak soldier rearmed ater a FEW HOURS and he didnt even get more than 1-2 magazines... So only he did the shooting and that not for a long time.

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Posting tracks to make your DCS better - attention bump incoming!

Posted

Bump.

 

Are there vehicles in the game that accelerate the rearm of units? For example a truck that gives soldiers in his group ammo?

 

Thanks in advance.

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Posted

Its a limitation of how the ground weapons are setup. Aside from modifying the individual unit script files to add more ammunition, there is nothing you can do at the moment.

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  • 1 month later...
Posted

Would like to bump this one. Still no way to rearm?

I want a column of tanks drive to the enemy "base", where a firefight shall go on. But I want some smaller fights on that way. But after the first encounter, all ammo is used, thats very annoying

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Posted

Hopeful rearming will be implemented. I still hold on to hope that some day the DCS ground war can be won! :joystick:

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  • 2 years later...
Posted

Hi All.

 

Has anyone manage to figure something out on regarding infinite ammo for infantry? I'm building my first mission, and would like the A10's to see the firefight ensuing below them when they scan for enemy with their TGP.

 

Any advice will be greatly appreciated.

 

Thank you

Posted
Hopeful rearming will be implemented. I still hold on to hope that some day the DCS ground war can be won! :joystick:

 

Sounds like a great role for tactical airdrop via C-130 and C-17! :D

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Posted

Ground force re-arming has changed considerably since this post was created. Previously all units had a set re-arm time that kicked in whenever they completely ran out of ammunition. Now the re-arm is dependent on being near a warehouse object like trucks, ammo depots, or an owned airbase or farp. AI have a set amount of ammunition available, if they are near a warehouse and are either out of ammo or combat they will automatically be rearmed. During re-arm units cannot move and re-arm time is dependent on number of munitions being rearmed. For example of a TOW Humvee fired one TOW and gets rearmed it will take 1-2 minutes, if it fired all of its TOWs it will take 5-8 minutes to rearm. There are items on the internal wishlist to allow for infinite ammo and allow AI to abort re-arming to engage targets.

 

Overall the change is better for realism but worse for long term missions were ammunition and logistics have to be considered.

The right man in the wrong place makes all the difference in the world.

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Posted

Look in my mission called Erl Sis -- available on my Wrecking Crew Projects site. Look at the events that control an ambush of a Blue convoy, and the infantry firefight that ensues. There is some Immortal and some group activations to keep the battle going.

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

  • 10 months later...
Posted
Hi All.

 

Has anyone manage to figure something out on regarding infinite ammo for infantry? I'm building my first mission, and would like the A10's to see the firefight ensuing below them when they scan for enemy with their TGP.

 

Any advice will be greatly appreciated.

 

Thank you

 

I'm in the same boat.

Kind of a bummer for spectacle setup...

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  • 1 year later...
Posted

I'm gonna bump this. 'cause its 2018 and we still don't have the availability of "infinite ammo" for ground troops.

http://www.youtube.com/konotani

 

Computer Specs:

 

Z97X-gaming Mobo

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Asus PG278Q Rog Swift 27-INCH G-SYNC

Valve Index

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Fanatec Clubsport Pedals (used as Rudders)

Thrustmaster T300 Arcantera Wheel

Obutto R3volution rig

 

  • 1 month later...
Posted

I was looking for the same effect. I found that if I put a Ural 4320-31 armored near the troops, they didn't run out of ammo, at least for the 20 min that I watched!

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Posted
Ground force re-arming has changed considerably since this post was created. Previously all units had a set re-arm time that kicked in whenever they completely ran out of ammunition. Now the re-arm is dependent on being near a warehouse object like trucks, ammo depots, or an owned airbase or farp. AI have a set amount of ammunition available, if they are near a warehouse and are either out of ammo or combat they will automatically be rearmed. During re-arm units cannot move and re-arm time is dependent on number of munitions being rearmed. For example of a TOW Humvee fired one TOW and gets rearmed it will take 1-2 minutes, if it fired all of its TOWs it will take 5-8 minutes to rearm. There are items on the internal wishlist to allow for infinite ammo and allow AI to abort re-arming to engage targets.

 

Overall the change is better for realism but worse for long term missions were ammunition and logistics have to be considered.

 

@grimes is there a sling loadable crate or some sorts that is considered a warehouse object. Is there somewhere I can look to determine what is or is not a warehouse object?

Posted
@grimes is there a sling loadable crate or some sorts that is considered a warehouse object. Is there somewhere I can look to determine what is or is not a warehouse object?

 

I tried to ask this with no luck. As far for my test with "ammo" crates, it doesn't provide a warehouse addition.

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The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

  • 1 year later...
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