NRG-Vampire Posted August 30, 2013 Share Posted August 30, 2013 (edited) Ok, thanks... let me know! unfortunately, i was not prosper in the thing, so I had to ask Hungaro :thumbup: - i saw contrails come out from right place but i could not change the position of that place he wrote, i (we) should use fires_pos [8] and [9] codes for contrail positions of twin engine aircrafts - same with both connectors and mods folder lua code and fires_pos [8], [9], [10], [11] for aircrafts with 4 engines but we should use negative sign (opposite) for horizontal+lateral position adjustment - opposite than what we used at engine_nozzle_pos or ATERBURN connector pos - i think that is the Z axis ;) Edited August 30, 2013 by NRG-Vampire Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 30, 2013 ED Team Share Posted August 30, 2013 Ok, I'll give it a go this weekend and see if I can get it worked out... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SkateZilla Posted February 20, 2016 Share Posted February 20, 2016 Not to revive an old thread, But it seems some of the newer models have new Connectors, that are yellow, and not the same as the Hot Pink Ones in the EDM Viewer... Anyone know how those are set? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Blaze Posted February 20, 2016 Author Share Posted February 20, 2016 They're light sources. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
SkateZilla Posted February 20, 2016 Share Posted February 20, 2016 (edited) I figured it out, lol, was just about to post. Edited February 20, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
SkateZilla Posted February 20, 2016 Share Posted February 20, 2016 (edited) now I just have to remember how to turn them off, lol. they are on even when they are supposed to be off.... shrug.. Edit: ArgVisibility works, along with linking to 3D Mesh as child. Edited February 20, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
SkateZilla Posted February 20, 2016 Share Posted February 20, 2016 (edited) How to Control Brightness of the Omni Sources? tried multiplier extremely low, everything. Edit: got it, was the attenuation and stuff not set properly. Edited February 20, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
PSV_Tango Posted March 29, 2016 Share Posted March 29, 2016 (edited) Hey guys, thank you for all informations in this thread! I've a little question about those light sources dummies, how we are suppose to set them?They are just changing cause of the name or they have special attribute? Did they have an impact on the light diffusion in the game? I've note since the last version of DCS, i've some strange light reflection on my model. In some model, i've see some red dummies? Someone know what are those? Thank you for your help Regards Tango Edited March 29, 2016 by PSV_Tango Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low. Intel i9-12900k | 64GB RAM | RTX4090 | HP Rerverb G2 | T-50CM3 Base | WinWing Set Link to comment Share on other sites More sharing options...
SkateZilla Posted March 29, 2016 Share Posted March 29, 2016 you have un-used lights in your lights data block w/ no connectors so they render at 0,0,0. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
PSV_Tango Posted March 29, 2016 Share Posted March 29, 2016 Thank you Skate! It's fixed now :)Need to fix the dummies things and all is good again. Thank you again Member of the Virtual Patrouille Suisse Since 2010. High and slow, fast and low. Intel i9-12900k | 64GB RAM | RTX4090 | HP Rerverb G2 | T-50CM3 Base | WinWing Set Link to comment Share on other sites More sharing options...
indiadamjones Posted May 6, 2016 Share Posted May 6, 2016 AFTERBURN_001, 002, 003, 004 Point helpers on the model with name AFTERBURN_001, AFTERBURN_002, etc, etc. work to override the lua position settings. However, thus far, player aircraft appear limited to only two contrails! This sucks, but for now the best we can do I guess. So, you can have the inner engines as 001, and 002. The outer engines will be 003 and 004. Now the AI aircraft looks good. Player aircraft missing two contrails, but at least is symmetrical. Please if you know a way to get around this, I'm working on a 4 engine mod. Thanks! | A-10C | Ka-50 | F-86 | Mig-15 | P-51D | [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SkateZilla Posted May 6, 2016 Share Posted May 6, 2016 INVERS_001 INVERS_002 INVERS_003 INVERS_004 1 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
indiadamjones Posted May 8, 2016 Share Posted May 8, 2016 Thanks Skatezilla Interesting, that's what Blaze said also. I gave it the old solid try, and my results suggest that using INVERS_00# reverts back to the engine_nozzles attribute in the airplane.lua This really leans toward AFTERBURN_00# being the proper helper point name. You can probably detect my effort to avoid saying anything definitive. Thanks for the tip, just wanted to let you know the results on my end. I think 4 engine player aircraft, weren't meant to be! Although, I do wonder about hiding a custom smoker generator somehow. Still, my amateur strengths do not include lua scripting, so I'll likely be moving on to another unrelated task. | A-10C | Ka-50 | F-86 | Mig-15 | P-51D | [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SkateZilla Posted May 9, 2016 Share Posted May 9, 2016 It maybe a Human SFM limitation, I will try to make a quick 4 engine aircraft this week if I get time. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Blaze Posted April 7, 2018 Author Share Posted April 7, 2018 Use ModelViewer and show connectors for the cockpit, you'll see all the point helpers for the HUD, MFD, Radar and RWR. HUD ILS-PLASHKA-UP ILS-PLASHKA-CENTER ILS-PLASHKA-DOWN ILS-PLASHKA-RIGHT RADAR RADAR-PLASHKA-UP RADAR-PLASHKA-CENTER RADAR-PLASHKA-DOWN RADAR-PLASHKA-RIGHT RWR TEWS-PLASHKA-UP TEWS-PLASHKA-CENTER TEWS-PLASHKA-DOWN TEWS-PLASHKA-RIGHT MFD MFD-PLASHKA-UP MFD-PLASHKA-CENTER MFD-PLASHKA-DOWN MFD-PLASHKA-RIGHT i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
SkateZilla Posted April 7, 2018 Share Posted April 7, 2018 For Carrier Aircraft (Su-33, USN etc) Connector: "hook_point" is used to set connection of hook to arresting cable. Petty sure if I go through DLLs there's a connector for shuttle link Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
joey45 Posted April 8, 2018 Share Posted April 8, 2018 Do tell... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
joey45 Posted April 9, 2018 Share Posted April 9, 2018 Cool. on ma mobile The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
SkateZilla Posted April 23, 2018 Share Posted April 23, 2018 Some more Examples of Connectors in Cockpit Panels: Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
SkateZilla Posted April 23, 2018 Share Posted April 23, 2018 Helpers are Points in 3DS Max, that can be Scaled X,Y,Z Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Cougar133 Posted January 25, 2021 Share Posted January 25, 2021 On 11/10/2012 at 5:57 AM, Blaze said: Here is a basic list of some that I have found out on my own, and I encourage any others who have gathered some knowledge on them to post them here to make a sort of directory. Some are standard across all models, and some are model-specific, while others are custom to the user's naming preference when creating a model. BANO_0/1/2 - controls the flood of the white, red and green lights respectively. RESERV/0/1/2_BANO_0/1/2 - controls flood of secondary lights. RED_BEACON - controls position of rotating beacon. RESERV_RED_BEACON - controls position of secondary beacon. MAIN_SPOT_PTR - positions flood of main landing light. RESERV_SPOT_PTR - positions flood of secondary landing light. FARA_3 - positions flood of third landing light. Gun_point - controls the position of the gun. Pylon1/2/3/etc - controls the coordinates and rotation of the pylons. Point-probe-M/M01 - controls contact position for refuel probe (Su-33 only maybe, didn't work for F-15 FM). AIR_REFUELING_RECEPTACLE - controls air refueling probe contact point (also in code). DUST_WHEEL_001/002/003 - controls the location of touchdown dust for main, left and right wheels. FLOW_001/002 - controls the positon of the left and right wingtip vapor condensation (also in code). AFTERBURN_001/002 - controls the location of left and right FORSAG afterburner model I think (also in code). FUEL_JETTISON_001/002 - controls the location of left and right fuel dump effect. INVERS_001/002 - controls position of contrail effects (also in code). FLARE_DISPENSER_1/2 - controls position of flare release position (also in code). are all of these connectors up to date ? it seems that the flare_dispenser_1/2 does'nt work anymore did the name changed ? [sIGPIC][/sIGPIC] https://www.facebook.com/RSDvirtuel/ Ryzen 7950X / Z670E - 32Gb DDR5 6000CAS36 - 4070TI - ReverbG2 - Hotas Cougar FSSBR1 Link to comment Share on other sites More sharing options...
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