Stingray Posted November 29, 2012 Posted November 29, 2012 (edited) Is the modelling of the drift for inertial navigation system implemented, requiring coordinate corrections during a flight? Or can that task safety be "ignored" (for now) Cheers, S. Edited November 29, 2012 by Stingray
Puddlemonkey Posted November 29, 2012 Posted November 29, 2012 Not implemented - you can safely ignore. I think it is a shame that it isn't implemented. People say it is because to do so realisticly would be a big job. However, with this and other similar things (such as IFF), I would rather see an approximation implemented than not at all. Another example is the lack of JTAC for reds - I know it isn't 100% realistic but it would do a lot for the multiplayer game for both sides to have the same functionality. Saying that, you can just put one of the less Western Blues onto the red side and pretend they Ruskies managed to turn them. Maybe such less than 100% realistic functionality could be tickboxes in the game and mission options.
BaD CrC Posted November 30, 2012 Posted November 30, 2012 Was implemented in BS1. But then removed for an unkonwn reason (to me). INU drift correction on PVI 800 is still there but useless. https://www.blacksharkden.com http://discord.gg/blacksharkden
winz Posted November 30, 2012 Posted November 30, 2012 Was implemented in BS1. But then removed for an unkonwn reason (to me). INU drift correction on PVI 800 is still there but useless. As far as I remember, the inu drift wasn't implement in BS1. I personally never noticed the INU drifting. 1 The Valley A-10C Version Revanche for FC 3
Irregular programming Posted November 30, 2012 Posted November 30, 2012 INU drift was never there, unless it was patched out by the 1.2 BS1 patch.
Stingray Posted November 30, 2012 Author Posted November 30, 2012 My quick search of the forum seems to indicate that it was never implemented
BaD CrC Posted November 30, 2012 Posted November 30, 2012 Because young padawans you are. :smilewink: These were the dark times... Flying the training missions back in version 1.00 and maybe 1.01, regularly EKRAN alerts about performing INU fix we were receiving. Badly needed were the INU Fix reference Points on ABRIS map. Very strong the power of INU drift was.:P ... And to be honest, a bit of pain in the a... this drifting was. https://www.blacksharkden.com http://discord.gg/blacksharkden
ZaltysZ Posted November 30, 2012 Posted November 30, 2012 Because young padawans you are. :smilewink: These were the dark times... Flying the training missions back in version 1.00 and maybe 1.01, regularly EKRAN alerts about performing INU fix we were receiving. Badly needed were the INU Fix reference Points on ABRIS map. Very strong the power of INU drift was.:P ... And to be honest, a bit of pain in the a... this drifting was. There was never an INU drift in DCS or BS. The message you speak of is shown when you are 18 km from the INU fix point. It is like a remainder: "Hey, you are approaching a fix point, don't forget to use it." Wir sehen uns in Walhalla.
Yurgon Posted December 1, 2012 Posted December 1, 2012 There was never an INU drift in DCS or BS. The message you speak of is shown when you are 18 km from the INU fix point. It is like a remainder: "Hey, you are approaching a fix point, don't forget to use it." And it was still present in 1.0.1c and 1.0.2. Not sure about BS2, haven't flown it that much, but I think the INU update can still be performed there (and as useless as always has been, it is). :)
Xeno426 Posted December 3, 2012 Posted December 3, 2012 The EKRAN still gives you alerts regarding INU fix points in 1.2.2.
Irregular programming Posted December 3, 2012 Posted December 3, 2012 Yes, you get alerts, but there is no actual INU drift going on.
Xeno426 Posted December 3, 2012 Posted December 3, 2012 Never said there was, I was just replying to Yurgon.
Vitesse2l Posted December 4, 2012 Posted December 4, 2012 I think there were plans to implement drift. Back in 2008 BeachAV8R wrote a series of previews for SimHQ and in the second one talks a lot about performing nav fixes, although it's not clear if there is any drift to correct. He does have problems with the Abris losing satellite signal when too close to mountains. I don't think that made it to release, at least I've never noticed it. http://www.simhq.com/_air11/air_347a.html The video is linked on the last page of the article - 114 Mb D/L. Note the populated airbase. That never made it into the release, either.
Puddlemonkey Posted December 5, 2012 Posted December 5, 2012 It would be great to see things like this implemented. It would add an extra level of challange. I suspect ED are well and truly moved on from adding functionality to the BS though :-(
Yurgon Posted December 5, 2012 Posted December 5, 2012 I think there were plans to implement drift. Back in 2008 BeachAV8R wrote a series of previews for SimHQ and in the second one talks a lot about performing nav fixes, although it's not clear if there is any drift to correct. From what I can tell from the video, nothing about INU fix points has changed since the time the video was taken. IIRC "Perform nav pos fix" still shows up in BS2 once the chopper gets within a certain range (18km?) of a pre-set INU fix point. I don't see any indication in the video that INU drift was actually modeled back then. But the airport really looked a lot better with all of those objects that didn't make it to the release version. I don't think I watched the video back then, but I do remember that I read some of Beach's reports and I was mighty intimidated. If it took a RL pilot dozens of hours to just scratch the surface of DCS BS, how could I even dare try it? Today, systems like PVI-800 and Abris sure still hold a lot of secrets that I yet have to uncover, but it does feel rewarding to watch the video and scream "Trim, dude, you need to trim, look at the oscillations, just trim! And WTF, you can't engage the rotor brake at 90% RPM, you've just killed the damn thing!" :)
Vitesse2l Posted December 5, 2012 Posted December 5, 2012 Yes, the shark did feel intimidating. Watching that video bought a lot of it back. As it turns out you can operate the shark using cheat startup and relatively few buttons, if you wish. I agree, there appears to be no difference with INU fixes. I'm not sure if the airfield objects were a third party project that stalled.
JG14_Smil Posted January 15, 2013 Posted January 15, 2013 :) I learned how to do a Nax Pos fix tonight, only to learn it is for nothing. I don't understand the reasoning of building such a detailed sim and leaving out so much. Shame...
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