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Posted

As I understand it, the F-15 is the only one by default in DCSW with Decal layers,

 

 

I've tried to Fit Decal Layers via Liveries description LUA (w/ TGA set as Layer 3)

 

Using the lit i have for layers, but it doesnt seem to work.

 

Am I Supposed to have something set in Max to make use of Certain layers (Decals, Damage, etc)??

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  • 3 weeks later...
Posted

the F-15 has a Separate layer for Decals and it's setup as Layer 3 in the LUA,

 

I tried Making an Transparent TGA and Setting it up as Layer 3 in the LUA for My Project and it didnt work, I havent tried since, it may have been fixed or it may have been an issue in my coding.

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Posted
I have no clue what you're talking about. Layer 3? Coding? Huh?

 

There is a new method of creating layers. Such as aircraft numbering. It was only used on the F15 to my knowledge. Since nobody had issues before, I never bothered to learn the new method so need to learn it myself so I know how to explain it. Oops?

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Posted

yeah, that's pretty much the story,

 

I want to make a layer with all the decals, and just use the decal layer on top of the base paint.

 

But it wasnt working when i tried it, I'll give it another shot when I go back to working on the external models, right now im working on Pits.

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  • 3 weeks later...
Posted

Try this syntax in the lua.

 

{"F15E_DECOL", 0 ,"f15e_nose",false};
{"F15E_DECOL", DECAL ,"empty",false};

{"F15E_DECOL", 0 ,"f15e_bottom",false};
{"F15E_DECOL", DECAL ,"empty",false}; 

{"F15E_DECOL", 0 ,"f15e_wing_l",false};
{"F15E_DECOL", DECAL ,"empty",false};

{"F15E_DECOL", 0 ,"f15e_stab_v",false};
{"F15E_DECOL", DECAL ,"empty",false};

{"F15E_DECOL", 0 ,"f15e_PTB",false};
{"F15E_DECOL", DECAL ,"empty",false};

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Posted (edited)

I'll Give that a try.

 

 

i was just using:

{"MATERIAL NAME", 3 ,"TGA NAME",false};

 

 

so either i had syntax wrong, or the TGA need to be neon green.

 

we have a tread at CombatAce for someone working on skins for the F-15,

 

Im working on skins for another Module, but Im re-building the mesh now anyway, so i have time to work out other details.

 

http://combatace.com/topic/75977-question-regarding-skins-liveries-and-legacy-slots-in-dcsw/page__st__20

Edited by SkateZilla

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Posted (edited)

just asking for my own knowledge on this ...the neon green skin is because the green is counted as the colour that invoked the transparency leaving only the decals visible over the base layer ? and is that automaticly invoked ? and if so is that invoked at the model level ??? ive worked with "that" type of transparency before... just wondering if its the same here? it may be and i may have given strangely given the answer, as this is how it usually works. but that colour was always configurable on standard materials. only other way was via transparent texture if applicable* or typical alpha transparency.

Edited by Ali Fish

[sIGPIC][/sIGPIC]

Posted

i didnt use Green,

 

i make a TGA with Alpha layer in photoshop, of just TEXT and A DECAL Image. saved it, and it didnt even show up on my mesh.

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Posted
just asking for my own knowledge on this ...the neon green skin is because the green is counted as the colour that invoked the transparency leaving only the decals visible over the base layer ? and is that automaticly invoked ? and if so is that invoked at the model level ??? ive worked with "that" type of transparency before... just wondering if its the same here? it may be and i may have given strangely given the answer, as this is how it usually works. but that colour was always configurable on standard materials. only other way was via transparent texture if applicable* or typical alpha transparency.

If you're referring to this pic:

decollayout.jpg

 

The green is there simply to highlight the alpha channel in Photoshop. I took a screenshot with the green to illustrate the borders of the alpha channel; the actual file (which you can find in F-15C.zip in DCSW) has blocks of black and grey where you see the green.

Posted

yeh i guess thats it. both ways are a credible transparency implementation methods. The colour coded being quite old before shaders became more than they were. it could be possible there is a DXT level issue that isn`t being set correct. ie interpolated alpha or otherwise.

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Posted

I don't want to sound rude, gents, but a Google search for image transparency methods and/or photoshop transparency would have probably returned all the answers you needed! :)

Posted
I'm typing in google but nothing is happening see...

 

google

google

google google

google

goggle

elgoog

gelgoo

 

 

http://lmgtfy.com/?q=Google

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