SkateZilla Posted December 10, 2012 Posted December 10, 2012 As I understand it, the F-15 is the only one by default in DCSW with Decal layers, I've tried to Fit Decal Layers via Liveries description LUA (w/ TGA set as Layer 3) Using the lit i have for layers, but it doesnt seem to work. Am I Supposed to have something set in Max to make use of Certain layers (Decals, Damage, etc)?? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
luckybob9 Posted December 31, 2012 Posted December 31, 2012 Can you elaborate on this? I think I have the answer but not sure I fully understand the concept of it all Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
SkateZilla Posted December 31, 2012 Author Posted December 31, 2012 the F-15 has a Separate layer for Decals and it's setup as Layer 3 in the LUA, I tried Making an Transparent TGA and Setting it up as Layer 3 in the LUA for My Project and it didnt work, I havent tried since, it may have been fixed or it may have been an issue in my coding. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
aaron886 Posted December 31, 2012 Posted December 31, 2012 I have no clue what you're talking about. Layer 3? Coding? Huh?
luckybob9 Posted December 31, 2012 Posted December 31, 2012 I have no clue what you're talking about. Layer 3? Coding? Huh? There is a new method of creating layers. Such as aircraft numbering. It was only used on the F15 to my knowledge. Since nobody had issues before, I never bothered to learn the new method so need to learn it myself so I know how to explain it. Oops? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
SkateZilla Posted December 31, 2012 Author Posted December 31, 2012 yeah, that's pretty much the story, I want to make a layer with all the decals, and just use the decal layer on top of the base paint. But it wasnt working when i tried it, I'll give it another shot when I go back to working on the external models, right now im working on Pits. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Snoopy Posted December 31, 2012 Posted December 31, 2012 I got it to work once but that was so long ago I can't remember how.... v303d Fighter Group Discord | Virtual 303d Fighter Group Website
-Rudel- Posted January 17, 2013 Posted January 17, 2013 Try this syntax in the lua. {"F15E_DECOL", 0 ,"f15e_nose",false}; {"F15E_DECOL", DECAL ,"empty",false}; {"F15E_DECOL", 0 ,"f15e_bottom",false}; {"F15E_DECOL", DECAL ,"empty",false}; {"F15E_DECOL", 0 ,"f15e_wing_l",false}; {"F15E_DECOL", DECAL ,"empty",false}; {"F15E_DECOL", 0 ,"f15e_stab_v",false}; {"F15E_DECOL", DECAL ,"empty",false}; {"F15E_DECOL", 0 ,"f15e_PTB",false}; {"F15E_DECOL", DECAL ,"empty",false}; https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
SkateZilla Posted January 17, 2013 Author Posted January 17, 2013 (edited) I'll Give that a try. i was just using: {"MATERIAL NAME", 3 ,"TGA NAME",false}; so either i had syntax wrong, or the TGA need to be neon green. we have a tread at CombatAce for someone working on skins for the F-15, Im working on skins for another Module, but Im re-building the mesh now anyway, so i have time to work out other details. http://combatace.com/topic/75977-question-regarding-skins-liveries-and-legacy-slots-in-dcsw/page__st__20 Edited January 17, 2013 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Ali Fish Posted January 17, 2013 Posted January 17, 2013 (edited) just asking for my own knowledge on this ...the neon green skin is because the green is counted as the colour that invoked the transparency leaving only the decals visible over the base layer ? and is that automaticly invoked ? and if so is that invoked at the model level ??? ive worked with "that" type of transparency before... just wondering if its the same here? it may be and i may have given strangely given the answer, as this is how it usually works. but that colour was always configurable on standard materials. only other way was via transparent texture if applicable* or typical alpha transparency. Edited January 17, 2013 by Ali Fish [sIGPIC][/sIGPIC]
SkateZilla Posted January 17, 2013 Author Posted January 17, 2013 i didnt use Green, i make a TGA with Alpha layer in photoshop, of just TEXT and A DECAL Image. saved it, and it didnt even show up on my mesh. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Home Fries Posted January 17, 2013 Posted January 17, 2013 just asking for my own knowledge on this ...the neon green skin is because the green is counted as the colour that invoked the transparency leaving only the decals visible over the base layer ? and is that automaticly invoked ? and if so is that invoked at the model level ??? ive worked with "that" type of transparency before... just wondering if its the same here? it may be and i may have given strangely given the answer, as this is how it usually works. but that colour was always configurable on standard materials. only other way was via transparent texture if applicable* or typical alpha transparency. If you're referring to this pic: The green is there simply to highlight the alpha channel in Photoshop. I took a screenshot with the green to illustrate the borders of the alpha channel; the actual file (which you can find in F-15C.zip in DCSW) has blocks of black and grey where you see the green. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
Ali Fish Posted January 17, 2013 Posted January 17, 2013 yeh i guess thats it. both ways are a credible transparency implementation methods. The colour coded being quite old before shaders became more than they were. it could be possible there is a DXT level issue that isn`t being set correct. ie interpolated alpha or otherwise. [sIGPIC][/sIGPIC]
aaron886 Posted January 17, 2013 Posted January 17, 2013 I don't want to sound rude, gents, but a Google search for image transparency methods and/or photoshop transparency would have probably returned all the answers you needed! :)
Ells228 Posted January 17, 2013 Posted January 17, 2013 And how do you go about getting this "google" thing? {/sarcasm}
Ells228 Posted January 17, 2013 Posted January 17, 2013 I'm typing in google but nothing is happening see... google google google google google goggle elgoog gelgoo
SkateZilla Posted January 17, 2013 Author Posted January 17, 2013 I'm typing in google but nothing is happening see... google google google google google goggle elgoog gelgoo http://lmgtfy.com/?q=Google Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Recommended Posts