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Posted

I meant the FSX SDK combined with the TACPAC SDK. SimConnect would deal with the AI triggers and such. Bottom line of any AI system is to control the direction of flight which means that the actual AI logic would have to be written from scratch. TACPAC SDK would just be the means the arm them. As a full time developer, I can assure you it is possible.

 

@aaron

It would be no different than when you have your AI traffic sliders around 20-30%. Good frames are still possible.

 

Bottom line: The only limits are skill and imagination. Which until recently very few FSX devs have had. Thats why these misconceptions about FSX limitations exist.

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Posted
I meant the FSX SDK combined with the TACPAC SDK. SimConnect would deal with the AI triggers and such. Bottom line of any AI system is to control the direction of flight which means that the actual AI logic would have to be written from scratch. TACPAC SDK would just be the means the arm them. As a full time developer, I can assure you it is possible.

 

@aaron

It would be no different than when you have your AI traffic sliders around 20-30%. Good frames are still possible.

 

Bottom line: The only limits are skill and imagination. Which until recently very few FSX devs have had. Thats why these misconceptions about FSX limitations exist.

 

Way to diss nearly every dev that's worked on FSX. I might just quote this on the A2A, VRS, PMDG forums to see what they think of it.

 

I'd love to see your attempt then. Put your money where your mouth is.

Posted (edited)
Way to diss nearly every dev that's worked on FSX. I might just quote this on the A2A, VRS, PMDG forums to see what they think of it.

 

I'd love to see your attempt then. Put your money where your mouth is.

 

Diss? I said FEW. Take note. FEW. Out of all the FSX devs out there, is 3 or 4 a lot? I also said "until recently"....which means more devs are starting to think outside of the box. Please do not misquote me like that. Besides the point was not how lacking in skill some devs are, the point was that a lot of these "limitations" and "difficulties" are actually misconceptions.

Edited by JB3DG
Posted
The only limits are skill and imagination ... Thats why these misconceptions about FSX limitations exist.

 

Wait... bad multiplayer is just a misconception?! Where's the "good multiplayer" checkbox, I seem to be missing it!! :D

Posted (edited)

Try using a VPN like Wippien. I have a 384Kb/sec cellphone (I am in South Africa) connection and it is lagless with TACPAC over Wippien. :D

Edited by JB3DG
Posted

There aren't any misconceptions about FSX. As a core sim, its so terribly inefficient. The comparison between it and DCS are basically, that DCS does/offers a lot in a relatively small combat area, while FSX does a whole lot of nothing in a whole lot of space. Add the fact that the total area to be potentially cached into memory is certainly going to be smaller in FSX. While the DCS engine is also inefficient with modern resources in its own way, at least the core code is actually still being worked on. I feel the biggest problem the both share is likely to be limitation of the DX9 API. ARMA II probably manages to make the best use of it and modern hardware while also being large in scale, and its still far from perfect.

Posted

Apparently if you need the payware version of FSUIPC in order to map your controls. I've already put quite a lot of money in FSX and I only got the game for a week now.

So if I can do it in Target, for free, I'll do it, even if it's a PITA.

Or I'll check cichlidfan suggestion

 

Thanks !

 

This is correct you do require the payware version. However despite this it is still my favourite Configurator. Maybe because its so "In Game"

 

But Amen to not wasting money!

Posted

It's just too early to say.

 

We need to wait and see what FSX@war can do.

 

DCS has its own share of issues.

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted

I think his old age is catching up to him.

i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED

 

Posted
Too old to wait for DCS: Fast jet? ;)

 

Lol, he seems to have become nicer in his old age. :clown_2:

i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED

 

Posted
That's an interesting perspective! (Especially from Mower. :D)

 

You should take a gander at his sig on Frugals. ;)

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted
Too old to wait for DCS: Fast jet? ;)

 

Would like to know what it is before I die. :P

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted
There aren't any misconceptions about FSX. As a core sim, its so terribly inefficient. The comparison between it and DCS are basically, that DCS does/offers a lot in a relatively small combat area, while FSX does a whole lot of nothing in a whole lot of space. Add the fact that the total area to be potentially cached into memory is certainly going to be smaller in FSX. While the DCS engine is also inefficient with modern resources in its own way, at least the core code is actually still being worked on. I feel the biggest problem the both share is likely to be limitation of the DX9 API. ARMA II probably manages to make the best use of it and modern hardware while also being large in scale, and its still far from perfect.

 

I'd like to point out the ATC is much more developed in FSX and with VATSIM environments - esp. VATSIM military by some groups - the whole organisation of sorties in any part of the world will be more realistic, from a communications point of view.

 

Imagine simulating a strike on a power station or like infrastructure from bases anywhere in the world to (insert rogue nation here). :D

The only thing that is lacking as far as I can tell is the big picture provided by AWAC.

Rectum non bustus

Posted

I have been doing VRS SB and the stock F18 with 5 screens using 4 computers for FSX with wideview (one 2560*1600 and 4 1920*1200). Lots of money and work but the FPS results were not that great. But the heat in summer made me consider a dedicated air con unit for the room :wallbash:

 

Now I use only one of those computers driving 4 screens with DCS A-10C 64 bit under Win8 and I am much happier.

DCS has a much better simulation engine IMHO. FSX is CPU limited, even with overclocking.

 

Also the military simulation in DCS is so far ahead of anything currently in FSX that is not even worth talking about.

 

I will wait for the Hornet in DCS, no problem. Or whatever will come.

:beer:

Posted

I've been doing SEAD missions with the VRS SH using HARMs its quite interesting learning all the stuff most sims don't model such as the PB mode aircraft lofting HARMs. You can either pull up yourself or get the HARM to LOFT for max range itself which is cool.

 

A3_zps68fa85a7.jpg

 

Closing on tgt, pulling up.

 

A2_zps65891095.jpg

 

"MAGNUM"

 

A1-2_zps34851e50.jpg

 

Now break off and let the missiles do their thing.

[sIGPIC]2011subsRADM.jpg

[/sIGPIC]

Posted

As an aside, the best ATC continues to be Falcon4/BMS. Period.

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted

Yeah even with a good trap it does the funky chicken at the end of the trap...dunno why.

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

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