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Posted

The logbook doesn't seem to track online stats. Would it be possible to implement that feature? I fly 90% online and it's a bit disappointing that nothing ever is recorded in the pilot's logbook I've been keeping since the earliest beta days.

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Posted

Would be nice, 90% of my flying is online.

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Posted

Yes that's a pity, there was a website to collect your MP data separatively and display it, but I don't remember the name, it's not reliable.

Strike Posture Set CAS Center of Excellence

Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat 

 

Posted

It would be great if it tracked MP stats. As a work around, you can edit your logbook. It's a lot of effort, but if you get done playing for 3hrs, you could add that easily. The hard part is keeping track of units killed.

 

saved games\dcs\missioneditor\logbook.lua

 

               ["agKills"] = 805,
               ["killRatio"] = "824/33",
               ["missionsCount"] = 4,
               ["ejections"] = 15,
               ["totalScore"] = 291,
               ["flightHours"] = 84252.583999984,
               ["daytime"] = 82115.586999983,
               ["commissioned"] = "1/12/2013",

Posted

Yes I think if you want to save your flight hours, you can edit the lua... but it would be difficult to count each killed unit.

Strike Posture Set CAS Center of Excellence

Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat 

 

Posted
I fully agree on that. Would be nice to have that feature Dunno why it is not implemented yet.

 

That's probably because MP and SP use different executables.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted
That's probably because MP and SP use different executables.

 

That's not exactly true. Single Player and Multi-Player both use DCS.exe and DCS:W exports the stats for every mission as a log file (SP and MP) The problem is, the logbook is only updated when there's a return to the debriefining page contained in Launcher.exe

 

 

I modded the files a while back to make DCS World show a debriefing page after every MP game where you could see all the stats from the MP session. This meant you had to launch multiplayer from the launcher every time.

 

This way, stats were logged in the logbook but not in all cases. The engine had trouble figuring out the Players Plane.

 

In short, while it worked to some extent it was a bit messy. I might take another shot at it now I know more about what DCS exports...I reckon it's possible to mod in a MP logbook somehow. schau ma mal ;)

Posted
That's not exactly true. Single Player and Multi-Player both use DCS.exe and DCS:W exports the stats for every mission as a log file (SP and MP) The problem is, the logbook is only updated when there's a return to the debriefining page contained in Launcher.exe

 

Yes, as far as the sim itself goes, but the GUI is a different executable, the MP GUI does not write to the logbook file.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted

Yeah that's what I said! ;)

 

Sobek, this isn't aimed at you it's just general information: "launcher" contains the actual debriefing page, logbook and code to update the logbook. This code is run when the debriefing page loads...which is does after every SP mission.

 

When you run a mission from the launcher, the DCS.exe runs. When the mission starts, DCS.exe starts generating the log file. Upon mission ending "exit...closing dcs.exe" this log is written as Debriefing.log in your Documents/Saved Games... etc. folder. You can see this file after an MP mission too.

 

The main difference is, when you exit an SP mission, Launcher reloads, and you end up at the debriefing page which updates your logbook using the Debriefing.log. When you exit a MP 'mission' the launcher reloads at the main menu...thus, no logbook update.

 

Here's a test if you don't mind getting your modding fingers dirty ;)

 

goto DCS World\MissionEditor\modules\MainMenu.lua

 

and find a block of code in that file that looks like this...

 

function buttonMultiplayeronChange()

   base.START_PARAMS.command = '--net-mode gui'
   base.START_PARAMS.returnScreen = '' 

   if base.MapWindow.isCreated() then
       base.MapWindow.close()
   end

   Gui.doQuit();

end

 

There's a "returnScreen" statement there...and it's blank.

What I did was turn that statement into

 

base.START_PARAMS.returnScreen = '[b]track[/b]' 

 

This tells DCS World to return to the track(replay) screen after ending an MP mission. This also has the side effect of returning us to the debriefing screen first!

 

Try it out....

 

Remember you must start an MP mission from the launcher ...join a plane. do some stuff in it...then click 'exit' to close the session as normal....Launcher will reload and display the Debriefing screen...you'll see all the stats from all the players on the server you were just on...But, there's no player data at the top (player name aircraft etc) so the logbook won't update....But, it's a start ;)

Posted

ED should provide some more alternatives on logging for singleplayer. The current singleplayer logs is of no value what so ever including the save of debriefing.

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