RIPTIDE Posted February 14, 2013 Posted February 14, 2013 (edited) Red Notes to ensure mission success please read first: Please use F10 and click airbases to check their Coalition AWACS is present (Freq - 124mHZ) AWACS patrol as indicated on MAP. Use Radio to contact AWACS. Bear in mind, long range or aspect changes, terrain etc may causes blind spots. Extensive EWR network in operation. Heavy friendly NAVAL units at Tuapse and Novorossiysk with Theatre Level SAM protection. Urban areas may contain hostile and friendly MANPADS. Stay off the floor, or fast. Tankers are operating near Beslan and Maykop. Beslan Tanker Callsign = 602 (Freq = 154), Maykop Tanker Callsign = 601 (Freq = 153) AI Radio Callsigns: 145-162 = MiG-25RBT Recon. This recon flight, if successful will Smoke all ground targets in the Target Areas for 15mins. It will then continue towards Sukhumi and fly East maintaining 15,500m/50,000ft and approaching Mach 2.8. RTB at Beslan. BULLSEYE is Gudauta Runway in the Mission Editor for Strikers, and AI flights. BULLSEYE is Sochi for Fighters, or agree to use another waypoint for Ad Hoc Bullseye during Comms. Friendly Airbases: All air bases within the Russian Federation are friendly. Enemy Air Bases: All air bases within Georgia are enemy. ALL Target Areas ALPHA through DELTA become progressively more advanced and are *live* from the start of the mission. Triggered messages in game will indicate which is the priority. Fighters should try to support Friendly Tu-22M3 bombers as they cross into Georgian Airspace directly West of Sochi on a Naval Attacking run. Be advised of regular friendly MiG-25RBT flights Feet wet due South East towards Sukhumi. IN game triggered messages will indicate their presence. For the strikers, the SA-3 Complex at Gudauta and the SA-11 Complex at Sukhumi should be high priority targets. They will cause serious disruption of our AI Recon and bomber flights. When the SA-11 Complex is gone, AI flights will be able to keep the enemy busy. The SA-11 also acts as a bulkhead for the enemy to frustrate our Fighter Cover Activity down the coast from Sochi. Simple untracked AAA units and MANPADS are not required targets to complete a Target Area Medium range SAM complex (SA-3) is present at ALPHA/Gudauta. DEAD package is required initially. This is priority Number 1 for strikers are no other aircraft can function while this still lives. There may be limited AI Fighter opposition at some times deep in Georgian Territory. Our FARP is located across the bay from Guduata towards Sochi. Use it's SA-3 complex as cover when retreating. Sochi has a SA-6 Complex. Radio:AWACS @ 124Mhz FARP @ 127.5Mhz Aircraft locations and callsigns; Mineralnye: Su-27 (806-810), MiG-29S (801-805) Beslan: MiG-29S (701-706) - *WARNING LIGHT AIR DEFENSE AT BESLAN!* Sochi: Su-25A (201-204), SU25T (221-226), A-10C/P-51D (120-130), F-15C (Chevy 11-71), Su-27 (301-309), MiG-29S (707-710) Carrier @ Tuapse: Su-33 (501-506) FARP Shpora: KA-50, UH-1H Russian WP1 = US NAV 0, Russian WP2 = US NAV 1 etc Armed Ground Operations have reignited between Russia, supported by Ossetians, Abkhazians and Israelis, and Georgia, supported by US, Ukrainian and German elements. The areas of Conflict are from Gori North to the Roki Tunnel and from Gudauta to Sukhumi. ***Fighter Tasking*** Sochi Adler is **BULLSEYE** = NAV1/WP2 F-15C, Su-27/33 Common Waypoint with NAV0/WP1 All Fixed Secondary Common Waypoints: WP2 MiG-29A/S = WP5 Su-27/33 = NAV4 F-15C F-15C/Su-27/MiG-29S/Su-33: Sochi/Carrier @ Tuapse Fly to Bullseye NAV1/WP2 'Sochi-Adler' Commence CAP from NAV2/WP3 along Geographical Border to NAV3/WP4. Assist/Protect Strikers as requested from BULLSEYE to Sukhumi. NAV3/WP4 - NAV4/WP5 is end of CAP near Roki Tunnel where red Delta Group friendly forces are being attacked. RTB Beslan. Alternative RTB: Nalchik, Sochi SU27/MiG-29A/S: Mineralnye Vody & Beslan Fly Fighter/Strike Sweep from WP2 harassing Enemy strikers and Enemy fighters leaving Tbilisi Airspace. RTB Beslan. Alt RTB, Nalchik. ***Attack Aircraft Tasking*** Su-25A/Su-25T/A-10C: Depart Sochi Adler Engage Ground targets at TA Alpha. SA-3 System at Gudauta is enemy priority No.1 SA-11 at Sukhumi should be considered very high priority also as it will hinder your progress and the progress of ALL our flights, AI and Fighter Cover. Target Area Charlie Is a convoy that passes through NAV3/WP4 and moves towards Defeated Bravo and then stops. Ka-50: Depart FARP Shpora. Proceed through all target areas, take note of all in game messages. UH-1H: Depart FARP Shpora. Use 'K' Kneepad to travel to NAV1 to begin recon by trigger event to assist other Strike Assets. DO not proceed into main target areas! When this is completed, travel to NAV2 to engage Naval Resupply group, ~50km Feet wet South of Gudauta, travelling towards Sukhumi. Use your Eyes. P-51D: Travel to NAV1 to engage Naval Resupply group, ~50km Feet wet South of Gudauta, travelling towards Sukhumi. Use your Eyes. Blue Notes to ensure mission success please read first: Please use F10 and click airbases to check their Coalition AWACS is present (Freq - 124mHZ) AWACS patrol as indicated on MAP. Use Radio to contact AWACS. Bear in mind, long range or aspect changes, terrain etc may causes blind spots. Extensive EWR network in operation. NAVAL units West of Batumi protecting West with Theatre Level SAM Protection Urban areas may contain hostile and friendly MANPADS. Stay off the floor, or fast Tankers are on station feet wet and over Tbilisi, Feet Wet Tanker callsign = SHELL (Tacan 1Y, Freq = 150) Tbilisi Tanker callsign = TEXACO (Tacan 2Y, Freq = 151) AI Radio Callsigns: "Springfield 11" F-18Cx2 AI with A2G and A2A weapons. Springfield flights will periodically fly from the Carrier near Batumi and fly East towards Kutaisi where a Triggered message will indicate it's presence. The Flight will then push towards the enemy Target Areas and engage ground units at will. Springfield is also capable and willing of pursuing close Air Threats. Pay attention to their radio calls and be aware of the bullseye as it relates to them. BULLSEYE is Tskinvali Sports Arena, TA Bravo, for Strikers and AI Flights eg. Springfield F-18C) BULLSEYE is Gudauta for Fighters, or agree to use another waypoint for Ad Hoc Bullseye during Comms. Friendly Airbases: All air bases within the Georgia are friendly. Enemy Air Bases: All air bases within the Russian Federation are enemy. ALL Target Areas ALPHA through DELTA become progressively more advanced and are *live* from the start of the mission. Triggered messages in game will indicate which is the priority. Fighters should try to shoot down enemy air incursions of AI Bomber and Recon flights down the coast. They will be indicated by triggered sirens and messages. Fighters should also protect strikers at the target Areas from rogue bandits crossing the mountains North. The SA-11 complex at Sukhumi is a great asset to be protected from enemy DEAD flights. Once this is destroyed, Enemy fighters have free reign down the coast. It also serves as protection for Sukhumi AB if you can use it as a forward R&R base. Simple untracked AAA units and MANPADS are not required targets to complete a Target Area Medium range SAM complex (SA-15) is present at Charlie and Delta. DEAD package is useful here from Su-25T. When these are destroyed "Springfield" AI Striker assist will survive longer, and your friendly fighters will be better able to defend you, not to mention your own survivability. Our FARP is located West of Target area Alpha, and East of Alpha there is a SA-3 complex about 40km/20miles. Retreat to this position if under threat from Fighters. Patriot and other SAM systems are at Tblisi. Radio:AWACS @ 124Mhz FARP @ 127.5Mhz Aircraft locations and callsigns; Tbilisi: A-10C (Boar 11-51, Hawg 11-41), A-10A (Pig 11-41), P-51D (Springfield 11-21), SU25 (Chevy 81-91), SU25T (Pontiac 51-81) Kutaisi: F-15C (Colt 11-51 Ford 11-41), SU27 (401-408), Mig29S (811-815) Senaki: Mig29S (141-148), Mig29G (Enfield 61-71) Batumi: F-15C (Dodge 11-41 Uzi 51-61), SU27 (721-724) FARP London: KA-50, UH-1H Russian WP1 = US NAV 0, Russian WP2 = US NAV 1 etc Armed Ground Operations have reignited between Russia, supported by Ossetians, Abkhazians and Israelis, and Georgia, supported by US, Ukrainian and German elements. The areas of Conflict are from Gori North to the Roki Tunnel and from Gudauta to Sukhumi. ***Fighter Tasking*** Gudauta is **BULLSEYE** = NAV1/WP2 F-15C, Su-27/33, Mig-29A/S Common Waypoints with all fighters. Fly to Bullseye NAV1/WP2 'Gudauta' Commence CAP and Striker/Fighter Sweep from NAV1/WP2 along Geographical Border to NAV3/WP4. Assist/Protect Strikers as requested from WP4 Roki Tunnel South to Gori. RTB Sukhumi. Alternative RTB: Batumi, Senaki, Tbilisi. Batumi has low level Air Defence. Please consider Vaziana if Batumi is threatened. ***Attack Aircraft Tasking*** Su-25A/Su-25T/A-10C/A-10A Depart Lochini/Soganlung. Engage Ground targets at TA Alpha. Proceed through all target areas, take note of all in game messages. Ka-50: Depart FARP London. Proceed through all target areas, take note of all in game messages. UH-1H: Depart FARP London. Use 'K' Kneepad to travel to NAV1 to begin recon by trigger event to assist other Strike Assets. DO not proceed into main target areas! When this is completed, travel to NAV2 to engage Irregulars Resupply group, 244 for ~30km South West of Farp in the town of Khasuri. Use your Eyes. P-51D: Travel to NAV1 to engage Irregulars Resupply group, use 'K' Kneepad map. It is in the town of Khasuri, 280 for ~120km from Home Plate. Use your Eyes. Radio: AWACS @ 124Mhz FARP @ 127.5Mhz Edited August 16, 2013 by RIPTIDE 1 [sIGPIC][/sIGPIC]
RIPTIDE Posted February 14, 2013 Author Posted February 14, 2013 Special thanks to 104th_Presing for some philosophical contributions at the start. General Notes: The theme of this mission is Reality. Or at least, a little step towards reality. Friendly airbases will not be seething with 14 TOR's, Strelas, Buks as one might find in our classic setups. Just like in Real Life, The Airbases and the surrounding Urban areas are covered by Medium Level and Theatre Level SAMS... in sparse quantities. You loose them? You suffer. The Air to Air component of this mission strongly relies on airmanship. If you end up taking a wrong step and are defensive, it's not entirely likely you will reach 14 friendly SAMS with full gate as with other mission on rotation. No, you might just get run down and killed. The aim is to put more emphasis on the engagement itself and take a little burden from our ever stressed AI SAM network. Also, as recent conflicts have shown the threat of low level AAA and manpads from both hostile and friendlies are ever present. This is represented in this mission, though I've also tried to mirror the general incompetence and 'lucky shot' element by setting these units on 'Average' skill setting. If you must fly low over urban areas, open eyes, and fly fast. Furthermore, completing the target areas does not require you to hunt down single men with Iglas, or simple AAA. The main armour units are only required as would be the case in real life. This also implies that flying over a destroyed Target ALPHA does not guarantee you are safe from a spot of AAA fire. One last thing if you should kill a friendly MANPAD or AAA close to enemy areas, we can agree to call that acceptable collateral damage. All constructive comments are welcome. The mission itself is broad enough to allow plenty of evolution as FC3 Beta matures, and as we see how things go with the first few weeks in rotation and feedback. [sIGPIC][/sIGPIC]
MauganRa84 Posted February 14, 2013 Posted February 14, 2013 (edited) Sounds fantastic. So many awesome roles to choose. Can't decide on 25a/t, A10a, 29a/s, or the 33. Edited February 14, 2013 by MauganRa84 ...Sheila rides on crashing nightingale. Intake eyes leave passing vapor trails... [sIGPIC][/sIGPIC]
TheMoose Posted February 14, 2013 Posted February 14, 2013 (edited) -no taxiway takeoffs (no ones seems to abide on that rules) -use left side of runways(I'm Canadian and most of us CA/US users we usualy drive on the right...) To my knowledge, pilots dont give a dawm from right to left, they own the strip when they take off, they usually do so from the middle... Flying a million dollar aircraft gives them that poracative ;) Edited February 14, 2013 by TheMoose Antec 900 gaming tower, PSU: Corsair 750W, Q6600, Asus P5K, 8Gig Mushkin, Nvidia eVGA 280 GTX Superclocked 1G DDR3, SSDNOW200 Kingston Drive, TrackIr 3000+Vector, Logitech Extreme 3D Pro joystick, Saitek rudder pedals pro, Sharp 42" inch LCD Aquo. OS: windows 7 64bit.
Grimes Posted February 14, 2013 Posted February 14, 2013 Generally the idea with using a side of the runway is that after you land, you pull over to one of the sides to give as much room as possible to anyone else who might be trying to land or do other stupid things when the runway is occupied. It can help prevent collisions with idiots. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
badger66 Posted February 14, 2013 Posted February 14, 2013 Its not difficult to figure out which course to use ..... easyist way is make the inbound call to ATC ..... press f10 , have map on satelite view , zoom in close to base and the numbers are stenciled onto the runway ..... in most cases . Yep , thanks again to the 104th for stellar missions .
ralfidude Posted February 14, 2013 Posted February 14, 2013 The current AWACS system apparnetly is still busted. Instead of a two hour flight time then RTB, you end up with 3 AWACS all up at the same time. I'm sure you are well aware of this by now. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
pepin1234 Posted February 14, 2013 Posted February 14, 2013 (edited) The server is fine stable. In this mission what I dont like is some fighters are so far located. Red Su-33 around Novorosik and Blue Su-27 at Tibilisi :cry:. Red F-15 at Krasnodar-Center and Blue F-15 at Batumi :( All the Su-33 are with non Payload so we need engine off, move the aircraft to rearm: The result is few people fly the Su-33. Edited February 14, 2013 by pepin1234 [sIGPIC][/sIGPIC]
GGTharos Posted February 14, 2013 Posted February 14, 2013 Military pilots pick a lane; if the lane in the direction of the exit you want to take is un-occupied, you take that and exit (no refuling/rearming on the runway). If it is occupied and you're within a mile of that landing, you take the other lane. Simple, and 'the right way'. -use left side of runways(I'm Canadian and most of us CA/US users we usualy drive on the right...) To my knowledge, pilots dont give a dawm from right to left, they own the strip when they take off, they usually do so from the middle... Flying a million dollar aircraft gives them that poracative ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
RIPTIDE Posted February 14, 2013 Author Posted February 14, 2013 The server is fine stable. In this mission what I dont like is some fighters are so far located. Red Su-33 around Novorosik and Blue Su-27 at Tibilisi :cry:. Red F-15 at Krasnodar-Center and Blue F-15 at Batumi :( All the Su-33 are with non Payload so we need engine off, move the aircraft to rearm: The result is few people fly the Su-33. hehe. only yesterday I updated. Changes V10 through V12 *Su-33 have Standard Payload on Spawn. Get off the Deck on Spawn. *Blue AWACS given more Littoral Protection *AWACS Red and Blue coverage extended until 19:00+ *Sochi Base defence Strengthened *Cut down the MANPAD count - they are a bit too strong. *Expanded Triggers for AI incursions. As for Distance, >>:joystick: [sIGPIC][/sIGPIC]
RIPTIDE Posted February 14, 2013 Author Posted February 14, 2013 (edited) The current AWACS system apparnetly is still busted. Instead of a two hour flight time then RTB, you end up with 3 AWACS all up at the same time. I'm sure you are well aware of this by now. Yeah ralfi, I like having them up there so you and your 'H' buddies have something to shoot down after your long cruise. :thumbup::P BUt yeah it'll be looked at. The original idea was to spatially separate them across the map aswell so that one could pick which the appropriate one to interrogate. As it turns out if you pick one, all 2-3 answer. :doh: Clutters up the radio chat. Edited February 14, 2013 by RIPTIDE [sIGPIC][/sIGPIC]
HiJack Posted February 14, 2013 Posted February 14, 2013 (edited) EDIT - It was the mission : Operation Crossbow - RESTRICTED PAYLOADS! I was flying the Su-25T on a mission on 104th today and warehouse was in effect. That's fine but when limiting rockets to "100" you basically say Ok just 5 pods loaded with 20 rockets available. That will only supply 2 Su-25T's one round. There is 5 (or 6) target areas and you are out of munitions on the first target area. Can you please evaluate your restrictions on weapons a bit and apply some common sense? 138th.Jack Edited February 14, 2013 by HiJack
ralfidude Posted February 15, 2013 Posted February 15, 2013 Riptide, it also seems to me that the Blue side is pretty much always favored over the Red. It's painfully easy to get to the main base area on RED, and painfully hard to get to Blue. Perhaps I'm joining late on your server and perhaps see the effects of blown up SAM cover, but this is in every configuration I have seen the 104th server in, the Blue is much more elegantly structured out. For example, I am able to roll up on the Reds AWACS without a single worry in my head, Blue has the AWACS being covered by 2 ships and 2 support ships next to them. Or am I just joining late as I suspected? [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
RIPTIDE Posted February 15, 2013 Author Posted February 15, 2013 (edited) I think that's just your take on it so far, Ralfi, and isn't really true. Red MiGs out of Beslan harass the blue strikers which are normally within 100km from main fighter base. For example, Several AI MiG-25RBTs consistently get to within 50km of BLUE Tblisi-Lochini before they're forced to turn back. If they can... so can you! Several AI Tu-22M3s consistently bomb Kutaisi. :D If they can... so can you! Red AWACS is protected by a silent Peter the Great. I say Silent because there are no spikes off him in 1.2.2. Just a smash to the face. Now... you can go low and mow grass in the hills... but you can do that on blue side aswell, feet wet, way out west and south. As for getting to bases easy.... that's the idea. If they're not defended by cover, the theme of this mission is, that they are vulnerable. That said, Sochi is protected by SA-3's. To knock out Sochi you need to fly a Su-25T, about 400km and rearm probably once, normally in full picture coverage of Red AWACS. Main fighter base is Kras Central for fighters. When DCSW/FC3 matures out over the patches the working DATALINK/EWR network will start to take effect also. ;) Edited February 15, 2013 by RIPTIDE [sIGPIC][/sIGPIC]
RIPTIDE Posted February 15, 2013 Author Posted February 15, 2013 (edited) EDIT - It was the mission : Operation Crossbow - RESTRICTED PAYLOADS! I was flying the Su-25T on a mission on 104th today and warehouse was in effect. That's fine but when limiting rockets to "100" you basically say Ok just 5 pods loaded with 20 rockets available. That will only supply 2 Su-25T's one round. There is 5 (or 6) target areas and you are out of munitions on the first target area. Can you please evaluate your restrictions on weapons a bit and apply some common sense? 138th.Jack Ah ok. I'll take a look. Edited February 15, 2013 by RIPTIDE [sIGPIC][/sIGPIC]
TurboHog Posted February 20, 2013 Posted February 20, 2013 Hi everyone, When I'm joining the server and finished loading the mission I immediately return to the server list where it sais 'connection interrupted'. Now there is an integrety check in place and I wonder what could be the cause of this: Mods: Devrim's KA-50 rotor sounds (Changes sounds and sound definition files) KA-50 English cues (Changes indictaion textures and cockpit scripts) Radio chatter (changes squelch sound) Sun & Sky fix (by Mustang and PeterP. Textures and ME theme only) Ricardo KA-50 HD cockpit + Ebs' blue exterior mod (Can't be the problem right?) KA-50 JTAC and AWACS (unreleased version 1.3, changes kneeboard textures, R828.lua (cockpit script) and comm.lua. Also changes NATO.lua and adds some new sound files.) So why can't I join...? Any ideas? 'Frett'
pepin1234 Posted February 20, 2013 Posted February 20, 2013 (edited) Ah ok. I'll take a look. Yes thats is very important. The amount of available weapons should be set taking a relation of the cost and numbers of the weapon and also how difficult is the mission target. Also in the mission 5, the Su-25T are so far from the enemy base tblisi, while the A-10C can attack relatively easy the air-defences and ground targets. I think in Beslan you can set a pair of Su-25T with a limited numbers of SEADs missiles and some others weapons. Because is not fair the Red fighters must fight with the threat of the Patriot and the F-15 fight relax with few air defence threat. Hoo please. Do you really think is relevant the prohibition of the Tacview??? Edited February 20, 2013 by pepin1234 [sIGPIC][/sIGPIC]
badger66 Posted February 20, 2013 Posted February 20, 2013 Riptide, it also seems to me that the Blue side is pretty much always favored over the Red Probably out of realism . I wont fly a red side A-10 , as its not realistic . As long as there isnt a DCS striker that will remain the situation , and we have to live with that . Besides , its more fun shooting communist forces :)
RIPTIDE Posted February 21, 2013 Author Posted February 21, 2013 Yes thats is very important. The amount of available weapons should be set taking a relation of the cost and numbers of the weapon and also how difficult is the mission target. That particular item was fixed ~ 1000 unguided weapons now. Also in the mission 5, the Su-25T are so far from the enemy base tblisi, while the A-10C can attack relatively easy the air-defences and ground targets. I think in Beslan you can set a pair of Su-25T with a limited numbers of SEADs missiles and some others weapons. Because is not fair the Red fighters must fight with the threat of the Patriot and the F-15 fight relax with few air defence threat. I ferried a Su-25T with drop tanks from Sochi to Beslan for a Rearm and destroyed 1 of the Patriot radar installations last night. I went back for a second run and got owned. But it's doable. It is supposed to be difficult if not near impossible. BUT, their target areas in the mission are supposed to be over Guduata - Sukhumi Coastline. Not 200 miles away. Red fighters were ramming Blue on Vaziani last night. :) Although they paid a heavy price in losses before and after to the Patriot. The Red fighters at Beslan are MiG-29S/A. They are supposed to be harassers and only make a difference with numbers and teamwork. They are, just like IRL, short range scrappers. Hoo please. Do you really think is relevant the prohibition of the Tacview??? I think what is relevant is forcing the default export.lua file among others. [sIGPIC][/sIGPIC]
RIPTIDE Posted February 21, 2013 Author Posted February 21, 2013 Probably out of realism . I wont fly a red side A-10 , as its not realistic . As long as there isnt a DCS striker that will remain the situation , and we have to live with that . Besides , its more fun shooting communist forces :) Communist forces? Which ones? [sIGPIC][/sIGPIC]
HiJack Posted February 21, 2013 Posted February 21, 2013 The mission is great now RIPTIDE! Really had quite some fun in the MiG-29A from beslan attacking A2G on the blue side. Also had a successfull hit on blueside AWACS but did not survive. The optimal fun would be to take the AWACS down and survive the mission.
bn880 Posted February 21, 2013 Posted February 21, 2013 Yeah I think you shot me down, our Mig29 was picking you up as friendly, or you wouldn't be so lucky :D Which reminds me, what about a few missions where the aircraft are broken up into Blue vs Red in terms of Russian vs US aircraft? I lose quite a few aircraft due to not being sure if i'm looking at a threat or not. [sIGPIC][/sIGPIC]
badger66 Posted February 21, 2013 Posted February 21, 2013 Communist forces? Which ones? I consider red communist ..... possibily outta date , but it works for me .
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