Niko Posted April 23, 2013 Share Posted April 23, 2013 Having problem myself with it but mostly when the tanker start turning to follow its path. Is it somthing a real tanker would do in reality start turning during a precontact ? Link to comment Share on other sites More sharing options...
Cookie Posted April 23, 2013 Share Posted April 23, 2013 According to all the books I´ve read so far: Yes, they would start the turn. Would you, as a tanker crew, stray deep into enemy territory just because the fighter jock back there can´t get connected? Since your frame of reference is the tanker, not the horizon, it shouldn´t really matter to you what kind of maneuvers it flies, you just stay in formation with it. Just to prove my point: P.S. If you need a training tool for aerial refueling, try this sophisticated simulator: http://www.airforce.com/interactive/refuel/ :D - Two miles of road lead nowhere, two miles of runway lead everywhere - Click here for system specs Link to comment Share on other sites More sharing options...
K2mil Posted April 23, 2013 Share Posted April 23, 2013 So basically there should be no curve on the stick ?? I have x65F and I hoped I'll do better with it then with basic Logitech, but not really... I have curves of 30 on x and y axis on the stick, throttle is basic on default any ideas for me ?? INTEL CORE I7 6700K ASUS ROG MAXIMUS VIII HERO ASUS ROG GTX1080Ti Strix OC 16GB @ 4100 MHz |CORSAIR Intel 730 SSD 240GB Corsair 850 W Modular PSU Corsair Obsidian 650d Logitech X-56 HOTAS ,Saitek X-65F HOTAS, Pro Ruder Pedals, Pro Flight Instrument Panel NP TrackIr 5 Pro Windows 10 PRO Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted April 24, 2013 Share Posted April 24, 2013 So basically there should be no curve on the stick ?? I have x65F and I hoped I'll do better with it then with basic Logitech, but not really... I have curves of 30 on x and y axis on the stick, throttle is basic on default any ideas for me ?? No, curve the stick AND the throttle. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
redfish Posted April 24, 2013 Share Posted April 24, 2013 [sIGPIC][/sIGPIC] AEF 161 Squadron CO ~~~ My YouTube Channel ~~~ "We struck down evil with the mighty sword of teamwork and the hammer of not bickering." The Shoveller ... Mystery Men Link to comment Share on other sites More sharing options...
NhiTrac Posted April 24, 2013 Share Posted April 24, 2013 ... Face palm moment! I just realised I've been using the 'realistic neck' mod which changes the POV with track IR... All I see when I'm connected is literally just the probe. No wonder why I've been having such a PITA time as I don't have any aircraft/wing to reference! :joystick: Ps awesome mate. I hope to AAR like that one day Intel i5 4670 | GTX 970 | 8 gb Ram | Windows 10 Thrustmaster Warthog | Saitek Rudders | Logitech G27 | Astro A40 Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted April 24, 2013 Share Posted April 24, 2013 Guys, for the second time today, all I did was reference the 4 little holes next to the boom operator to my canopy arc. On speed plus or minus 1 mm of throttle movement, and got a full tank again. Really awesome feeling. Time to put in practice over a mission. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
Nealius Posted April 24, 2013 Share Posted April 24, 2013 Anybody have tools for actually finding and catching up with the tanker? I was playing the "Hideout" mission and needed to gas up, but of course KC-135s have no TACAN. AWACs gave me bullseye of the tanker so I went there, and saw two or three contrails circling about and literally had to guess. Then I spent then next 20 minutes chasing the damn contrail because I can't fly any faster than the tanker at 25,000ft even with a clean airframe and low fuel... Link to comment Share on other sites More sharing options...
mec287 Posted April 24, 2013 Share Posted April 24, 2013 Anybody have tools for actually finding and catching up with the tanker? I was playing the "Hideout" mission and needed to gas up, but of course KC-135s have no TACAN. AWACs gave me bullseye of the tanker so I went there, and saw two or three contrails circling about and literally had to guess. Then I spent then next 20 minutes chasing the damn contrail because I can't fly any faster than the tanker at 25,000ft even with a clean airframe and low fuel... That is just bad mission making. Link to comment Share on other sites More sharing options...
Nealius Posted April 24, 2013 Share Posted April 24, 2013 Great to know that the missions that came with the game are poorly made...:joystick: Still, how do you actually catch up to the tanker? To me a decent overtake at >2nm is 100kts, and unless the tanker is flying at 170kts that's kinda hard to do in an A-10. Link to comment Share on other sites More sharing options...
Derbysieger Posted April 24, 2013 Share Posted April 24, 2013 Most missions I played have the tankers at 15000-20000ft, 170-200KIAS and a tacan frequency. I usually just intercept the tanker and crawl up behind it. That being said it's usually community made missions in Multiplayer. I never touched SP missions. If I wanted to train refuelling offline I'd just put down a tanker at 15000-20000ft and fly. The standard tacan frequency is 1X if you don't change it in the editor. CPU: AMD Ryzen 9 5900X | Mobo: Gigabyte X570 Aorus Pro | RAM: 64GB DDR4 3600 G.Skill TridentZ | GPU: Palit RTX3080 Ti 12GB | SSDs: 2xSabrent Rocket 1TB M.2 | Samsung Pro 256GB | Samsung EVO 850 500GB | Samsung QVO 1TB Peripherals: Warthog HOTAS | TrackIR 5 | MFG Crosswinds | 3xTM Cougar MFDs | HP Reverb G2 Link to comment Share on other sites More sharing options...
jay43 Posted April 29, 2013 Share Posted April 29, 2013 Yes yes yes wohoo i succesfully connected today and took fuel and it felt good infact i got so excited i disconnected to early then re-connected mid turn which i found easier than connecting in a straight line. Anyone who is struggling keep at it as it will come just takes practice lots of, plus a little stick curve tweaking and you're good. One tip no one has mentioned is if you get a dissconnect make sure you reset using the nose wheel steering button on your THWH stick otherwise you are just chasing the tanker. Eagles may soar high but weasel's don't get sucked into jet engines. System Spec. Monitors: Samsung 570DX & Rift CV1 Mobo: MSI Godlike gaming X-99A CPU: Intel i7 5930K @ 3.50Ghz RAM: 32gb GPU: EVGA Nvidia GTX 980Ti VR Ready Cooling: Predator 360 Power Supply: OCZ ZX Series 80 Plus Gold Drives: Samsung SSD's 1tb, 500g plus others with OS Win10 64 bit Link to comment Share on other sites More sharing options...
FreeFall Posted April 29, 2013 Share Posted April 29, 2013 Anybody have tools for actually finding and catching up with the tanker? I was playing the "Hideout" mission and needed to gas up, but of course KC-135s have no TACAN. AWACs gave me bullseye of the tanker so I went there, and saw two or three contrails circling about and literally had to guess. Then I spent then next 20 minutes chasing the damn contrail because I can't fly any faster than the tanker at 25,000ft even with a clean airframe and low fuel... I'm a bit late with my answer, but the tanker speed of Hideout mission is kinda well-known problem: http://forums.eagle.ru/showthread.php?p=1473041#post1473041 Link to comment Share on other sites More sharing options...
Robin_Hood Posted April 30, 2013 Share Posted April 30, 2013 Anybody have tools for actually finding and catching up with the tanker? I was playing the "Hideout" mission and needed to gas up, but of course KC-135s have no TACAN. AWACs gave me bullseye of the tanker so I went there, and saw two or three contrails circling about and literally had to guess. Then I spent then next 20 minutes chasing the damn contrail because I can't fly any faster than the tanker at 25,000ft even with a clean airframe and low fuel... Actually in DCS World, KC-135 are equipped with TACAN (giving both range and bearing). I don't know why, since AFAIK only the KC-10 has this capability, but it works. On the subject, for what is worth, I have a CH Product HOTAS as well, and I use 21/21 curves on pitch and roll, nothing on the throttle (never really understood why people would put curvature on the throttle - apart from very specific needs). 2nd French Fighter Squadron Link to comment Share on other sites More sharing options...
Milli Posted April 30, 2013 Share Posted April 30, 2013 (edited) Actually in DCS World, KC-135 are equipped with TACAN (giving both range and bearing). I don't know why, since AFAIK only the KC-10 has this capability, but it works. The real KC-135 has air to air TACAN capability, but only the DME (distance)part of it. Regards, Milli Edited April 30, 2013 by Milli Link to comment Share on other sites More sharing options...
Guest Izoul123 Posted May 2, 2013 Share Posted May 2, 2013 (edited) I do have one question on this... I've read from a few others/been told it's almost better to have TrackIR off when doing ATAR. I know it's something simple I'm missing, I know under the 'Action' settings there is a 'Pause' option, but it only works while continuously holding the assigned button down...how do I make it so it's on/off toggle without continuous button hold? ATAR is still one of my biggest 'banes' in this SIM, and I think honestly track IR is causing me more negative performance for this part of the sim, which greatly frustrates me. I can stay contacted for about 5 seconds max, and then disconnect...very nerve racking...so part of my idea is that shutting track IR off might help a bit more actually on this part of the sim...dunno...but I'll keep trying...I can only do it for about 15 minutes of trying before I want to rage quit lol. I'm doing very minimal throttle movements once connected, but it's still not enough...disconnect....and I think it's maybe over fatigue trying to hold head perfectly still to watch/manage reference points on the tanker's engines (I'm not focusing on boom, I try to lock tanker's inner 2 engines on upper of my canopy as reference). HW is TMWH+TIR5 on default settings. I trim it to as close to perfect flight as I can in tandem with the tanker, but still find myself bouncing/over correcting to much, or fracteciding the tanker...yay. Edited May 2, 2013 by Izoul123 Link to comment Share on other sites More sharing options...
NhiTrac Posted May 2, 2013 Share Posted May 2, 2013 I do have one question on this... I've read from a few others/been told it's almost better to have TrackIR off when doing ATAR. I know it's something simple I'm missing, I know under the 'Action' settings there is a 'Pause' option, but it only works while continuously holding the assigned button down...how do I make it so it's on/off toggle without continuous button hold? ATAR is still one of my biggest 'banes' in this SIM, and I think honestly track IR is causing me more negative performance for this part of the sim, which greatly frustrates me. I can stay contacted for about 5 seconds max, and then disconnect...very nerve racking...so part of my idea is that shutting track IR off might help a bit more actually on this part of the sim...dunno...but I'll keep trying...I can only do it for about 15 minutes of trying before I want to rage quit lol. I'm doing very minimal throttle movements once connected, but it's still not enough...disconnect....and I think it's maybe over fatigue trying to hold head perfectly still to watch/manage reference points on the tanker's engines (I'm not focusing on boom, I try to lock tanker's inner 2 engines on upper of my canopy as reference). HW is TMWH+TIR5 on default settings. I trim it to as close to perfect flight as I can in tandem with the tanker, but still find myself bouncing/over correcting to much, or fracteciding the tanker...yay. I have the same hardware... Give this a go. - download this track ir profile http://www.digitalcombatsimulator.com/en/files/250466/ - add 21 curve to the joystick's x/y axis. -reattempt AAR The above made a massive difference for me and now I really enjoy AAR. The track ir profile reduces the constant head movements which while the default profiles are a bit more fluid, can make it quite difficult. The curves to the joystick lowers the stick's sensitivity enough around the centre to reduce over-correction. Hope that helps. Intel i5 4670 | GTX 970 | 8 gb Ram | Windows 10 Thrustmaster Warthog | Saitek Rudders | Logitech G27 | Astro A40 Link to comment Share on other sites More sharing options...
Recommended Posts