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Posted

Trying to get the most out of the sim and performance, Im now looking at the adjustments of Preload radius, tree preload, visibility etc.

 

What settings do most people use?

 

150000 = 150kms , which is over 492000 feet. Do we really need to preload this far ahead?

Also accounting for visibility range, how is this calculated? If good visibility is 50km ? Than preload radius max of 150kms is a bit excessive and not needed?

 

 

If theres a sticky post somewhere to optimised high scenes also?

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

Posted

Not wanting to derail (this interests me and my weak pc very much), but what other settings factor into visibility range aswell? For example when i zoom in i can see con trails that i can't normally (without zoom). But also normal stuff like city's and rivers... (this is a problem in an A10 for example when someone discribes me where the target is and all i see is green ground texture^^)

 

Also do texture settings affect how well you can see other aircrafts? Is low or high better?

Posted
Trying to get the most out of the sim and performance, Im now looking at the adjustments of Preload radius, tree preload, visibility etc.

 

What settings do most people use?

 

150000 = 150kms , which is over 492000 feet. Do we really need to preload this far ahead?

Also accounting for visibility range, how is this calculated? If good visibility is 50km ? Than preload radius max of 150kms is a bit excessive and not needed?

 

 

If theres a sticky post somewhere to optimised high scenes also?

the question is, how far is the range of the TGP or other ground sensors? your mk1 eyeballs are only one thing to consider. 50 NM for the TGP seems not that far. :D

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted (edited)

High scenes are fine but the vis range is important here...on high setting I get stutter and lower fps generally especially when tgp and other sensors are used.So I use modified med vis range with structures set to high setting which shows bridges,power stations and pylons etc further out breaking up the green blandness a bit.

On the preload,60k is fine for me but depends what vid-mem you have.:thumbup:

I dont think much more can be done with this graphics engine...the overall flatness and lack of terrain bump mapping being one of the worst features of it...we wait in hope for EDGE.

Edited by aceviper
Posted
depends what vid-mem you have.:thumbup:

So how much is yours? :huh:

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted

I personally prefer a high pre-load radius. The reason is that to me it looks like DCS does the loading in the main simulator thread. I make this guess because pre-loading high poly models like the Shilka causes severe stutter the first time it's loaded in a mission. Thus, I'd rather get the stutter before I'm in the action.

 

I'm going to make another guess (more like go out of a very long limb) and assume that the new DCS graphics engine will load from disk in a separate thread, maybe even with a different CPU affinity, which should take care of the stutter to some degree or another.

 

Please be aware that I'm NOT associated with DCS at all so everything above only represents a balance of personal speculation and hopes :)

 

Also, I personally think the DCS programmers are very skilled. My experience with DCS always leaves me with programmer envy.

Posted (edited)

Interesting, so I can see where the 150km can come into play.

The Litening has a published 130-140km range

http://www.northropgrumman.com/Capabilities/LITENING/Documents/litening.pdf

 

I have a Titan now with 6GB of memory; and noticed in GPU-Z that 4.5GB memory is roughly being used. Strange hwoever is in game the fps info shows only 1.5GB memory being used.

When I had the 7970 3GB, it showed 2674GB being used.

 

I dont know how clutter/bushes operates; but if I max this slider, it becomes a slide show. Not sure how people are maxing this out.

 

I wonder if EDGE functions are running already. I noticed some some files and script lines where it's mentioned.

Edited by _Dredd

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

Posted

What OS are you using with the titan?

If Win 7 Home edition max ram is 16gig. That includes the video ram.

Also to consider is the CPU and ram of the machine.

Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive,

GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down

Posted
Ground clutter slows Titan to a slideshow?

 

Rethink your programmer envy atsmith.

 

Yeah it did. I gotta go back and check again now Ive made some changes.

 

What OS are you using with the titan?

If Win 7 Home edition max ram is 16gig. That includes the video ram.

Also to consider is the CPU and ram of the machine.

 

W7 64 Ultimate.

 

DCS Settings are finicky with Multimonitors; Ive for now had to set to MSAAx4 and HDR Off.

I've locked it down to 30fps constant. So far no drops and stable locked 30fps always, which so far is quite pleasing.

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

Posted
Yeah it did. I gotta go back and check again now Ive made some changes.

 

 

 

W7 64 Ultimate.

 

DCS Settings are finicky with Multimonitors; Ive for now had to set to MSAAx4 and HDR Off.

I've locked it down to 30fps constant. So far no drops and stable locked 30fps always, which so far is quite pleasing.

 

Hey dredd be sure that you're not pushing adaptive or supersampling aa too much in your graphics card control panel, the grass clutter and trees are especially affected by these settings.

Posted

Gotta admit, it's been a while since I used Nvidia. Still working out all the settings and what they do. Attached a screen shot of settings.

 

Bear in mind I'm using SoftTH and 4624x3000; center viewport running at 4624x1920. :joystick:

 

Running:

Clutter/bushes 180m

Tree visibility 9420m

Preload Radius 150000m

 

 

 

Hey dredd be sure that you're not pushing adaptive or supersampling aa too much in your graphics card control panel, the grass clutter and trees are especially affected by these settings.

nvsettings.jpg.4f59fd74ee2ba47a4057ca0f7f0cc350.jpg

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

Posted

I see you have max pre rendered frames to 4. have you tried other settings?

i've read that a setting of 1 increases performance in a lot of games.

Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive,

GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down

Posted
The Transparency anti-aliasing will have a major effect on performance IIRC.

 

Also I've never noticed any difference with the Pre-load setting. 0km or 150km it seems to make no difference for me.

 

Nate

 

Thanks, it did indeed it appears. I've turned this off and have no issues now with clutter/bushes maxed. though I kept it at 900m for now.

 

I see you have max pre rendered frames to 4. have you tried other settings?

i've read that a setting of 1 increases performance in a lot of games.

 

I tried 3 just now, couldnt really tell much difference :cry:

 

Oh HDR looks so good in Cold colours with explosions. If I use HDR with 2xMSAA it can fluctuate between 26-31 and drop a bit more when lots of action is happening or nightvision, cockpit floodlights are on at night.

 

I'm wondering how I can improve that. Without HDR, 29-31, stays solid between those fps.

 

With HDR and 2xMSAA; GPU-Z showed 4624MB video mem being used. Ouch.

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

Posted (edited)
Thanks, it did indeed it appears. I've turned this off and have no issues now with clutter/bushes maxed. though I kept it at 900m for now.

 

 

 

I tried 3 just now, couldnt really tell much difference :cry:

 

Oh HDR looks so good in Cold colours with explosions. If I use HDR with 2xMSAA it can fluctuate between 26-31 and drop a bit more when lots of action is happening or nightvision, cockpit floodlights are on at night.

 

I'm wondering how I can improve that. Without HDR, 29-31, stays solid between those fps.

 

With HDR and 2xMSAA; GPU-Z showed 4624MB video mem being used. Ouch.

 

Those frame rates on a gtx titan...ouch..not very fluid or pleasing to the eye.

My advice would be to lock it at 59fps...and enjoy your expensive graphics card a bit more...sure it drops when things get busy but is more enjoyable and eye friendly overall.:thumbup:

Sounds like your choking the life out of that gtx beast.

Edited by aceviper
Posted (edited)
I dont know how clutter/bushes operates; but if I max this slider, it becomes a slide show. Not sure how people are maxing this out.
They are the small bushes on the ground (grasses etc..). It is heavy on frames for me too, even at modest settings (300 m). I try and keep the sim running above 30 FPS. It is easy to drag it to its knees with this setting.

 

It is extremely dense close up, and if you're flying aircraft it doesn't really make sense to activate this, unless you're flying Black Shark.

 

Shame, because it does add to the scene in the peripheral at very low altitudes.

 

Best regards,

Tango.

Edited by Tango
Posted (edited)
It is extremely dense close up, and if you're flying aircraft it doesn't really make sense to activate this, unless you're flying Black Shark.

 

It can help to edit the terrain.cfg.lua on line 79 to:

 

squareSize = 50.0;

 

you can find this file in Bazar\Terrain folder - FYI this edit will affect the density of the grass amounts and reduce them to more normal levels, a good way of seeing this in action is to look at the edges of the airfield aprons/taxiways/runways etc the grass will line up perfectly with the edges (before with 150 the grass would overlap the edges in a sawtooth fashion)

Edited by Mustang
Posted

As Nate mentioned disbaling TSSAA fixes the clutter/trees problem, I can max the slider out now and see no impact on frames (well maybe 1fps).

 

What I need to do next is I think disable the page file. i checked tonight and see that windows has assigned a 16GB pagefile, what the f...

I was reading that with having plenty of ram (16GB here), and u sing an SSD drive I should set this to minimum or disable it completely.

Will try that tommorow night.

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

Posted

Slightly offtopic but Im curious what vram support DCS is supporting if at all, if theres a switch or something. Or should i ask how its utilised.

I dont understand why in game when i had the 7970 3GB card the fps counter showed 2674GB vram being used which made sense. But with the Titan, its showing only 1674 roughly which doesnt make sense, but in gpu-z program it shows oveer 4GB being used... Odd.

Current Flight Rig

 

i7 4960X @ 4.6Ghz

ASUS Rampage IV Formula

G.SKILL TridentX 2400Mhz 32GB DDR3

Crucial 1TB MX300 SSD

MSI Gaming X 1080Ti

Samsung 55" JS8000 SUHD 4K

Windows 10 x64

TrackIR 5, Warthog HOTAS

Saitek Pro Flight Combat Pedals

Custom Akers-Barnes, MkI eyeball.

 

Posted
TSSAA in the DCS options, AAA in the ATI options, or Transparency anti aliasing in Nvidia options should not be enabled when using Clutter.

 

Nate

Oh - interesting! Shall test.

 

Best regards,

Tango.

Posted
TSSAA in the DCS options, AAA in the ATI options, or Transparency anti aliasing in Nvidia options should not be enabled when using Clutter.

 

Nate

 

You know what, I've bumped my MSAA down to 2x and I can comfortably use adaptive aa on my 6850 @1920x1080, have you ever tried that before?

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