PeroperoDokkiri Posted May 2, 2013 Posted May 2, 2013 There You go! [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o)
Wichid Posted May 2, 2013 Posted May 2, 2013 Videos that I've referenced on youtube, which have some good views on the cyclic: As much as I hate to admit it those stick movements do look exactly like what I'm doing when I fly. It seems you CANT learn how to fly the HUEY perfectly in a day. :megalol: Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals
doright Posted May 2, 2013 Posted May 2, 2013 Wikipedia says over 16000 UH-1s have been produced. Wonder how many are still intact after the last couple of days?
TimeKilla Posted May 3, 2013 Posted May 3, 2013 (edited) Messing around with a few others first group flight. Not easy.. :pilotfly: Thanks to the fellow pilots. :thumbup: Edited May 3, 2013 by TimeKilla :joystick: YouTube :pilotfly: TimeKilla on Flight Sims over at YouTube.
PeroperoDokkiri Posted May 3, 2013 Posted May 3, 2013 http://youtu.be/u3nc5lpgRcA Roof landing. [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o)
sorcer3r Posted May 3, 2013 Posted May 3, 2013 Once airborne the Huey on this video seams very stable, not much stick work, can someone recreate the flying pattern this guy is doing and post the track. Taxi low from ramp to helipad, looks like he almost only using pedals if you watch the stick in this video, take-off at 4.0 IMO he still uses almost all the time the stick. I tried to recreate. but far from being perfect. ;) [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC]
Suchacz Posted May 3, 2013 Posted May 3, 2013 This was my first landing on the top of Elbrus... Those poor grunts were looking forward for a warm dinner, but at least they can warm themselves and sing Kumbaya now :D Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
Vlerkies Posted May 3, 2013 Posted May 3, 2013 Lol Well I wanted to practice washing my Huey post mission. So like in Chickenhawk I hit a hover over a little stream, prefectly, and proceeded to gently sink my skids to the water so that the cleaning crew could get to work. The minute my skids touched the water, BOOM hahahaha. Thermaltake View 91, Z390 Gigabyte Aorus Ultra, i9 9900K, Corsair H150i Pro, 32Gb Trident Z 3200, Gigabyte Aorus Extreme 2080ti, Corsair AX1200i, Warthog A-10 Hotas, MFG Crosswind pedals, TiR5 Pro, HP Reverb Pro
mmaruda Posted May 3, 2013 Posted May 3, 2013 I am terrible at flying this baby, but after 3 days of practice, countless crashes I can hold a hover most of the time. So I decided to go for it and check out the oil rig landing... Well, what do you know! Made it on my first attempt. I feel godlike now! :D
YorZor Posted May 3, 2013 Posted May 3, 2013 After flying this baby for a few hours it raises a few questions with me. Why is the helicopter vibrating that much at 100kt and over? And why is it so unstable? Am I missing a windfactor or something because I fly helicopters in real-life and never experienced anything so unstable in cruise...
Vlerkies Posted May 3, 2013 Posted May 3, 2013 Cruise speed for this airframe is 90-120 knots. You can go more but then she start to moan a bit. Thermaltake View 91, Z390 Gigabyte Aorus Ultra, i9 9900K, Corsair H150i Pro, 32Gb Trident Z 3200, Gigabyte Aorus Extreme 2080ti, Corsair AX1200i, Warthog A-10 Hotas, MFG Crosswind pedals, TiR5 Pro, HP Reverb Pro
YorZor Posted May 3, 2013 Posted May 3, 2013 Yes that is retreating blade stall. But what I'm wondering is the heavy shaking of the airframe that starts at 101kts indicated. It seems way excessive.
chev255 Posted May 3, 2013 Posted May 3, 2013 (edited) After flying this baby for a few hours it raises a few questions with me. Why is the helicopter vibrating that much at 100kt and over? And why is it so unstable? Am I missing a windfactor or something because I fly helicopters in real-life and never experienced anything so unstable in cruise... Which choppers do you fly IRL? I remember from a book by a CSAR pilot in Vietnam who was flying the HH-3 Jolly Green (air force version of the Sea King) that if both pilot and copilot let go of the cyclic at any time, the chopepr would go upside down in +/- 5 seconds and that there was no way out in this case... So maybe that is related to older choppers? EDIT: For info that was Vietnam Air Rescues from Dave Richardson, quite a good book albeit short IIRC Edited May 3, 2013 by chev255 1
Fuzzy_bear Posted May 3, 2013 Posted May 3, 2013 Just curious.... not sure if I'm doing something wrong or missing something but in the engine startup tutorial my master caution stays on. Also... is there a way to get rid of that annoying yellow writing? I've been flying model rc heli's for a bit over a year now and they always shake and vibrate at spool-up but i've never experienced such violent shaking when transitioning from fast forward flight to hover and landing with them. I have a mini cam attached to the heli and the video only shakes badly at spool up.(in case anybody wonders how i know there's no violent shaking during transition) lol I also seem to hover my rc heli a lot better than the Huey.
YorZor Posted May 3, 2013 Posted May 3, 2013 (edited) Just curious.... not sure if I'm doing something wrong or missing something but in the engine startup tutorial my master caution stays on. Also... is there a way to get rid of that annoying yellow writing? I've been flying model rc heli's for a bit over a year now and they always shake and vibrate at spool-up but i've never experienced such violent shaking when transitioning from fast forward flight to hover and landing with them. I have a mini cam attached to the heli and the video only shakes badly at spool up.(in case anybody wonders how i know there's no violent shaking during transition) lol I also seem to hover my rc heli a lot better than the Huey. Also at startup, yes resonance it normal during startup, but this also seems a bit excessive. (ofcourse I don't fly the huey irl). Also the trim seems a bit too sensitive, sometimes when I press it for a short trim correction it moves so much that I need to give a big stick input to correct it. Could be my stick though. Edited March 21, 2014 by YorZor dead link in here.
TimeKilla Posted May 3, 2013 Posted May 3, 2013 Which choppers do you fly IRL? Does not matter who fly's what IRL this is a Sim in the beta stages everyone is entitled to there opinions. :noexpression: :joystick: YouTube :pilotfly: TimeKilla on Flight Sims over at YouTube.
chev255 Posted May 3, 2013 Posted May 3, 2013 Does not matter who fly's what IRL this is a Sim in the beta stages everyone is entitled to there opinions. :noexpression: Indeed and I was asking only out of curiosity (or jealousy at someone who actually flies IRL!!!) :smilewink:
chev255 Posted May 3, 2013 Posted May 3, 2013 Also I just made a flight in the sim with more load in it. It seems less shaky then. I agree that it seems easier to fly at full load as there is less risk to overcorrect the collective when transitioning from forward flight to hover. Also the trim seems a bit too sensitive, sometimes when I press it for a short trim correction it moves so much that I need to give a big stick input to correct it. Could be my stick though. I have not used the trim much yet but I struggle a bit to disable it as you need to move the stick in the opposite position to when you activated it in order to "zero" the input then press force trim again :huh: Maybe I am doing it wrong and there is a better way??
YorZor Posted May 3, 2013 Posted May 3, 2013 I agree that it seems easier to fly at full load as there is less risk to overcorrect the collective when transitioning from forward flight to hover. I have not used the trim much yet but I struggle a bit to disable it as you need to move the stick in the opposite position to when you activated it in order to "zero" the input then press force trim again :huh: Maybe I am doing it wrong and there is a better way?? I don't have a problem with the collective and the corrections made for that thus far. I'm just saying that when you fly over 100kt's the bird becomes under so much vibration it almost looks like the main rotor is not lead-lagging correctly. (not sure if that's modeled, but that is what is looks like to me). Might just be the dash vibrating allot. But that much seems overdone to me. And trim works that you want to trim the force you apply on a stick away. In reality that means that whatever you trim it to that position becomes the new center. In DCS it means the same but you have to remember to bring the stick back to the center since that would only work with a FFB stick I'd imagine. And do you use the trimming hat or the blackshark kind of way?
chev255 Posted May 3, 2013 Posted May 3, 2013 One question: is there a way to add (internal) cargo weight? I guess I have read Chickenhawk too much as it seems they were always pushing the take-off weight to the limit where they barely can hover :P
SimFreak Posted May 3, 2013 Posted May 3, 2013 One question: is there a way to add (internal) cargo weight? I guess I have read Chickenhawk too much as it seems they were always pushing the take-off weight to the limit where they barely can hover :P There is. I think it's a trick to add trigger to a landing spot that will "load" weight. And add other to unload in a different spot.
Napa Posted May 3, 2013 Posted May 3, 2013 It's incredible to see the precision of these RNZAF huey pilots. It's gonna take me quite some time to learn to do that. They make it look so easy! Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p
Vlerkies Posted May 3, 2013 Posted May 3, 2013 I took the one take off mission and changed in the mission editor added full fuel and and weps, and it gets it to 99% of max weight. In chickenhawk they pushed it a fair bit past max weight though with extra soldiers. Thermaltake View 91, Z390 Gigabyte Aorus Ultra, i9 9900K, Corsair H150i Pro, 32Gb Trident Z 3200, Gigabyte Aorus Extreme 2080ti, Corsair AX1200i, Warthog A-10 Hotas, MFG Crosswind pedals, TiR5 Pro, HP Reverb Pro
chev255 Posted May 3, 2013 Posted May 3, 2013 I took the one take off mission and changed in the mission editor added full fuel and and weps, and it gets it to 99% of max weight. In chickenhawk they pushed it a fair bit past max weight though with extra soldiers. Thanks, I'll need to have a look once I'm back from work! There is. I think it's a trick to add trigger to a landing spot that will "load" weight. And add other to unload in a different spot. If you use the launchers with 19 rockets instead of 7, you can go over the max weight.
WildBillKelsoe Posted May 3, 2013 Posted May 3, 2013 AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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