PhanTom301 Posted May 3, 2013 Share Posted May 3, 2013 ... and I don't know what to do!?:( My procedure: 1. turn on Shkval via "O" 2. hit "Enter" to switch to ground-fixed (KC) mode 3. move marker to target (","/":"/"-"/"Ö" on german keyboard) 4. wait for "AC" indication on Shkval 5. activate the laser via "RShift+O" 6. move the targeting reticle over the Shkval target 7. wait for "LA" indication on HUD 8. press fire: "space" and after that no missle is fired.:huh: Further minor issues: - "R" indication in HUD bugged in "0" number - no weapon stations visible on HUD + no squares around selected ones Kind regards, Tom Link to comment Share on other sites More sharing options...
seikdel Posted May 3, 2013 Share Posted May 3, 2013 Are you holding the space bar for one full second? I believe the weapons stations is a bug and has been reported. Anyone able to confirm this? Link to comment Share on other sites More sharing options...
PhanTom301 Posted May 3, 2013 Author Share Posted May 3, 2013 Thanks, seikdel! Solution was that easy. I just haven't hold the space bar long enough. Link to comment Share on other sites More sharing options...
D4n Posted May 3, 2013 Share Posted May 3, 2013 Weapons stations apparently still not fixed yet, DEVs, it seems (maybe though in real Su-25T it's not even there, dunno though) DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
Kameni Posted May 4, 2013 Share Posted May 4, 2013 (edited) Are you holding the space bar for one full second? Delayed fire is a feature, not a bug as much as I know. - "R" indication in HUD bugged in "0" number If you are reffering to altimeter on the top right side of the HUD display it aligns it self with the last digit. So it will be 10P (10R) when you're at 10 meters high, 1000R when you're 1000m high... If that is what you're talking about - it is not a bug, but a feature, and I was also like "It's a BUUUUUG" until I took off :D Edited May 4, 2013 by Kameni Link to comment Share on other sites More sharing options...
PhanTom301 Posted May 4, 2013 Author Share Posted May 4, 2013 Strange... Everywhere else I see the "p"/"R" on the very right side of the radar alitmeter when on ground. So for me the "p" is right IN the "0" when on ground. No more problems in the air though. Regarding the delayed fire: stupidity of myself.:music_whistling: Link to comment Share on other sites More sharing options...
Kameni Posted May 4, 2013 Share Posted May 4, 2013 So for me the "p" is right IN the "0" when on ground. No more problems in the air though. It's like that for all of us. Personally - I like it more like this :D But they do have buggy Su25T HUD in this release, and I've already reported a more serious bug. Link to comment Share on other sites More sharing options...
macieksoft Posted May 17, 2013 Share Posted May 17, 2013 (edited) Delayed fire is a feature, not a bug as much as I know. Yes, it prevents from firing missiles by accidental pressing of fire button. Other missiles have delayed fire too. 5. activate the laser via "RShift+O"Its not needed if you firing vikhrs. Laser will automatically turn on after vikhr launch. Only missiles like Kh-25ML or KH-29L require to manually turn on laser before launch. Edited May 17, 2013 by macieksoft DCS A-10C is only for enthertaiment??? Not for me. JDAM manual is classyfied??? Not for me. Lies sounds like a truth??? Not for me. Knowlege is for kids??? Nope, its for me. Link to comment Share on other sites More sharing options...
splash Posted July 31, 2013 Share Posted July 31, 2013 I noticed that, you don't need to activate laser for firing Vikhrs, is that new from the last patch? Link to comment Share on other sites More sharing options...
Maverick-X Posted August 13, 2013 Share Posted August 13, 2013 I wanted to ask a question, but I guess I should test it again after splash said you dont need an active laser to fire the vikhr... My question would have been if its intended, that you are able to fire only 1 Vikhr at a time. I have (or had) to disable the laser and activate it again to fire a second one Link to comment Share on other sites More sharing options...
159th_Falcon Posted August 13, 2013 Share Posted August 13, 2013 I wanted to ask a question, but I guess I should test it again after splash said you dont need an active laser to fire the vikhr... My question would have been if its intended, that you are able to fire only 1 Vikhr at a time. I have (or had) to disable the laser and activate it again to fire a second one Well, yes and no. Normall operation is to fire one. Though, when salvo mode is used you should be able to fire two. No idea if that actually works though, never use it. About having to switch of the laser before firing another one, i think that if you wait for the countdown timer in the lower LH side of the HUD to reach 0 you don't have to switch off the laser for the next shot. May well be wrong though. [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:) Link to comment Share on other sites More sharing options...
Flagrum Posted August 13, 2013 Share Posted August 13, 2013 Firing Vikhrs without laser? You certainly mean the laser in range finding mode and not? Or do you really mean, turning off the laser by switching it to "off" (from STDBY) - that would really surprise me if that would work. Link to comment Share on other sites More sharing options...
159th_Falcon Posted August 13, 2013 Share Posted August 13, 2013 You can fire the vikhr without the laser being active. The moment the vikhr launches the laser activates to guide the vikhr. If you then switch of the laser the vikhr will lose guidance. [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:) Link to comment Share on other sites More sharing options...
Flagrum Posted August 13, 2013 Share Posted August 13, 2013 You can fire the vikhr without the laser being active. The moment the vikhr launches the laser activates to guide the vikhr. If you then switch of the laser the vikhr will lose guidance. Allright, that's what I meant. Vikhr can be fired without active range finding laser - the missile just flies as long until it impacts at something. But with completely turned off laser, even the guidance laser will not activate and thus the vikhr will not function as intended. Just wanted to make sure of what laser we were talking here. Link to comment Share on other sites More sharing options...
Fishbreath Posted August 13, 2013 Share Posted August 13, 2013 Can't you make an immediate follow-up shot with launch authorization override, too? I don't think I've ever tried it, but I seem to recall someone saying that worked. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission Link to comment Share on other sites More sharing options...
Recommended Posts