xxJohnxx Posted May 8, 2013 Posted May 8, 2013 Hi, I really enjoy the Huey. It's difficult to fly, but I am getting better. However to my question. Is it possible to fire only a single rocket, not a pair? WP pairs are about as usefull as a single WP rocket and thus, I d'like to save ammo. However I haven't been able to stop the Huey to fire rockets in pairs. Is there a possibility to make it fire single rockets? Thanks, Jonathan Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled
jimcarrel Posted May 9, 2013 Posted May 9, 2013 The reason that you can only fire a minimum of two rockets, is that imbalanced loads can be a bit uncomfortable to fly with. You generally (on almost all aircraft) cannot fire a single ordinance unless it is loaded on the center-line of the aircraft. Win 10 64 bit Intel I-7 7700K 32GB Ram Nvidia Geforce GTX 1060 6gig
luza Posted May 9, 2013 Posted May 9, 2013 select a single Pylon E.G Left or right, default is both :) [sIGPIC][/sIGPIC]
cichlidfan Posted May 9, 2013 Posted May 9, 2013 The reason that you can only fire a minimum of two rockets, is that imbalanced loads can be a bit uncomfortable to fly with. You generally (on almost all aircraft) cannot fire a single ordinance unless it is loaded on the center-line of the aircraft. Though I get your reasoning, and since I have not tried it in the Huey, I can't answer whether it is possible. Which 'almost all aircraft' are you referring to? ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
XCrosser Posted May 9, 2013 Posted May 9, 2013 select a single Pylon E.G Left or right, default is both :) This is for the guns and does not translate for the rockets. Rockets from what I've seen and have tested fire only in pairs. They also jettison as a pair :music_whistling:
Sundowner.pl Posted May 9, 2013 Posted May 9, 2013 The reason that you can only fire a minimum of two rockets, is that imbalanced loads can be a bit uncomfortable to fly with. You generally (on almost all aircraft) cannot fire a single ordinance unless it is loaded on the center-line of the aircraft.This was never the case. The problem with FFARs is their natural inaccuracy - especially used from helicopters, which is remedied by volume of fire, the first - M3 system was mostly utilized in ripple fire, firing few pairs almost at once. Then the newer rocket motor came (Mk.40)and things got a bit better. But the control panels stayed very simple, although the ones used by USAF and VNAF allowed to disable single pods, the ones on Army and Navy helicopters by default fired stores on both bomb racks simultaneously. There was a way to remedy that though. US Navy tricked the system setting intervalometers on the launchers seperately - one launcher to #1 position - second to #8 position, since there were 14 positions, and only 7 tubes - the system send a signal to launch a pair - one launcher fired the loaded tube - the second one - since the #8-14 were wired to nothing other than the ground - were simply cycling settings - then when one launcher went dry, the other recycled to the #1 position and could fire its load. This was done, because a lot of WP and flachette rounds were used, and those are not really much useful when fired in pairs. Now when there was need to fire HE rounds which were loaded to the second launcher - pilot would hit the "reset" button - which remotely set both launchers intervalometers to position #1 and rockets would be launched in pars again. At this point we can't mess around with launcher intervalometer, don't think this will be ever possible with DCS: Huey, same as different loads for selected tubes, or choosing fuses. 1 [sIGPIC][/sIGPIC] "If a place needs helicopters, it's probably not worth visiting." - Nick Lappos
xxJohnxx Posted May 9, 2013 Author Posted May 9, 2013 Thank you for your answers guys! Very helpfull. :thumbup: Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled
ebabil Posted May 9, 2013 Posted May 9, 2013 The reason that you can only fire a minimum of two rockets, is that imbalanced loads can be a bit uncomfortable to fly with. You generally (on almost all aircraft) cannot fire a single ordinance unless it is loaded on the center-line of the aircraft. this bird is already over unbalanced , so that can not be problem for pilots lol FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
cichlidfan Posted May 9, 2013 Posted May 9, 2013 The question remains, how is it supposed to work in the sim. My testing with 2x 19 tube WP launchers shows firing from both tubes regardless of the switch position. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Sundowner.pl Posted May 9, 2013 Posted May 9, 2013 Like I wrote, we have no access to launcher intervalometers, so launching pairs is how it should, and do work. [sIGPIC][/sIGPIC] "If a place needs helicopters, it's probably not worth visiting." - Nick Lappos
Adi Posted May 9, 2013 Posted May 9, 2013 On some videos I have seen multiple rockets fired at the same time, can we not do this instead of pairs?
Sundowner.pl Posted May 9, 2013 Posted May 9, 2013 Yes, you can fire multiple pairs at one trigger pull - that's what the RKT PAIR SELECTOR knob is for, you can set it up to 7 pairs - emptying the 7-tube launchers at once. Wouldn't recommend setting them to more than 2 pairs though, as the recoil is pretty heavy (weird). [sIGPIC][/sIGPIC] "If a place needs helicopters, it's probably not worth visiting." - Nick Lappos
Adi Posted May 9, 2013 Posted May 9, 2013 Sorry, I meant a burst of rockets all at the same time; for example, one squeeze of the trigger would send six rockets from each tube, all impacting together.
Sundowner.pl Posted May 9, 2013 Posted May 9, 2013 And that's what I'm writing about - rotate the knob on armament panel clockwise to '6' and you will launch a ripple of 12 rockets in one trigger pull (6 pairs). [sIGPIC][/sIGPIC] "If a place needs helicopters, it's probably not worth visiting." - Nick Lappos
cichlidfan Posted May 9, 2013 Posted May 9, 2013 And that's what I'm writing about - rotate the knob on armament panel clockwise to '6' and you will launch a ripple of 12 rockets in one trigger pull (6 pairs). Adi wants them to leave the tubes simultaneously, all 12. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Sundowner.pl Posted May 9, 2013 Posted May 9, 2013 Then it's not possible, this system was designed to prevent this from happening, as the rockets would impact each other leaving their tubes... I don't think you want a 24-pound fire and sparks spewing tube go into your door, through the cockpit, and out through the windshield :smilewink: [sIGPIC][/sIGPIC] "If a place needs helicopters, it's probably not worth visiting." - Nick Lappos
cichlidfan Posted May 9, 2013 Posted May 9, 2013 ... I don't think you want a 24-pound fire and sparks spewing tube go into your door, through the cockpit, and out through the windshield :smilewink: Only if it is modeled well. :D ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Skeeter Posted May 9, 2013 Posted May 9, 2013 Only if it is modeled well. :D Good point. lol “Shiny Switch Method” :thumbup:1. You only need to flip the switches that are shiny. Someone before you figured out those make the aircraft work no need to second guess it. :(2. Never fly an aircraft with a shiny ejection handle.
Yurgon Posted May 9, 2013 Posted May 9, 2013 Regarding the factual employment of rockets from one side only, this former pilot says he used that a lot in Vietnam so that ammo would last longer. It seems to make sense, too, when it comes to suppressing the enemy rather than trying to inflict damage. BTW, excellent commentary, you should watch it regardless of this discussion if you haven't done so already. :)
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