HornetUK Posted May 20, 2013 Posted May 20, 2013 Is it at all possible to make a bear metal style a-10 like the effect on the p51 and if so how do I go about it?
Ali Fish Posted May 20, 2013 Posted May 20, 2013 (edited) you have to tune the spec files to achieve what you want (and tune the diffuse in conjunction with them) A look at the bare metal spec files should give you some insight into doing that. (but the concept of what is possible is not there) the spec file isnt 1 texture file, it is 3 texture files combined together. each file contained in the colour chanels, red, green and blue, edit on these channels only and you can make shiny textures. red is used for the light power green is used for the light width and blue is your reflection power. Using white to create powerfull areas and black to create areas where these effects are knocked out. ie not being used. ahh crap. thought u ment p51 for some reason, got that on the brain at the mo, soz. Edited May 20, 2013 by Ali Fish [sIGPIC][/sIGPIC]
HornetUK Posted May 20, 2013 Author Posted May 20, 2013 ok that is all well and good and I understand all that but how do I relocate the files. there are only file name for the basic a-10 skin in the descriptions. I lines in for those files so the computer know where to find them and what to do them. I don't know how to make those instructions.
Ali Fish Posted May 20, 2013 Posted May 20, 2013 (edited) there is folder called a10.zip that contains all the a10 related textures. i drop my textures back in to the a10.zip for ease presently. but the shaders are not set up to create any metallic a10. ive tried. only p51 is setup in this more modern way.... sadly. even the huey is setup old style. Edited May 20, 2013 by Ali Fish [sIGPIC][/sIGPIC]
HornetUK Posted May 20, 2013 Author Posted May 20, 2013 so in other words with out dcs changing so you can it can not be done at the moment?
Ali Fish Posted May 20, 2013 Posted May 20, 2013 (edited) correct, what needs to change is the shader associations and settings on the model itself. and then all the artwork for it would need rebalancing. a lot of work. what you can do. you can display more dynamic light over it and introduce a glossy effect to its materialistic nature. but thats it. its nice though, for me i dont feel like im flying in cardboard :) dont be fooled by its more vivid nature, i wouldn`t say its more realistic. all ive done here is take those specular files and brighten each individual channel if i can remeber correct. you might think oooo. it looks metallic but its just the angle of viewing of which im quite good at capturing. there is alot more going on in the image though which imo is good. its a sim and not reality although we are trying to simulate that, imo a little push beyond what is seen through photographic study is essential in such a sim as this. and i hope i am proving that playing with shader textures a little beyond reality can produce more realistic results in a simulator environment. Edited May 20, 2013 by Ali Fish [sIGPIC][/sIGPIC]
komemiute Posted May 20, 2013 Posted May 20, 2013 In real life if you would remove the paint it would not be metallic, but quite disappointingly "plasticky"... That said, a chromed Warthog would just be badass! :D
Ali Fish Posted May 20, 2013 Posted May 20, 2013 In real life if you would remove the paint it would not be metallic, but quite disappointingly "plasticky"... That said, a chromed Warthog would just be badass! :D haha yes i agree, state of the bad ass art lol. that plasticy feel is possible to some degree though:thumbup: [sIGPIC][/sIGPIC]
Scoggs Posted May 21, 2013 Posted May 21, 2013 In real life if you would remove the paint it would not be metallic, but quite disappointingly "plasticky"... That said, a chromed Warthog would just be badass! :D Not to sound stupid, but why? My SpecsAsus Maximus Hero IX Z270 i7 7700k @ 4.7GHz 32GB G.SKILL TridentZ 3700MHz DDR4 EVGA RTX 2080Ti Samsung 960 Evo 1TB M.2 NVME SSD EVGA SuperNOVA 1200 P2 Acer XB270HU 144Hz @ 1440p (IPS) Valve Index OOOOhhh, I wish I had the Alpha of a Hornet!
komemiute Posted May 21, 2013 Posted May 21, 2013 Simply because the A10 skin is not made of metal as the P-51 was. Most of modern fighters skins are plastic/resin alloys. Main metal use is in the core, beams and cell. I'm not too practical with aeronautics terms but that should be a simple answer enough. I guess wikipedia could help better. K.
Flagrum Posted May 21, 2013 Posted May 21, 2013 Simply because the A10 skin is not made of metal as the P-51 was. Most of modern fighters skins are plastic/resin alloys. Main metal use is in the core, beams and cell. I'm not too practical with aeronautics terms but that should be a simple answer enough. I guess wikipedia could help better. K. I doubt that this is the case for the A-10 ... especially as it is not a "modern" aircraft but from the 197x-ies. Just look at all those rivets all over the hull ...
SkateZilla Posted May 22, 2013 Posted May 22, 2013 the 3d model uses different material settings. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
komemiute Posted May 23, 2013 Posted May 23, 2013 (edited) I doubt that this is the case for the A-10 ... especially as it is not a "modern" aircraft but from the 197x-ies. Just look at all those rivets all over the hull ... I see your doubts but consider this: Do you really believe that once built planes are NEVER maintained? Nothing get stripped off and replaced? Do you believe that rivets only get used with metal skins? They are found also in the Eurofighter, to mention one I know personally... I promise I'll check into this, I'll let you know, if so you wish. :) Edited May 23, 2013 by komemiute Typos...
Snoopy Posted May 23, 2013 Posted May 23, 2013 Actually the A-10 is mostly metal...here are some shots of one at depot with most paint stripped. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Ali Fish Posted May 23, 2013 Posted May 23, 2013 fantastic info and response there :thumbup: [sIGPIC][/sIGPIC]
komemiute Posted May 24, 2013 Posted May 24, 2013 O.O Whoa, I guess that PM was wasted time then! THANKS A BUNCH! I rather know the truth than suppose to be right! ;)
Snoopy Posted May 24, 2013 Posted May 24, 2013 O.O Whoa, I guess that PM was wasted time then! THANKS A BUNCH! I rather know the truth than suppose to be right! ;) :D v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Eddie Posted May 24, 2013 Posted May 24, 2013 Do you believe that rivets only get used with metal skins? They are found also in the Eurofighter, to mention one I know personally... They are, but not on the composite panels, only the metal panels and structures.
komemiute Posted May 26, 2013 Posted May 26, 2013 And that- Eddie- it's what got me! :O Thank you too! :)
BHawthorne Posted June 8, 2013 Posted June 8, 2013 (edited) They are, but not on the composite panels, only the metal panels and structures. To further clarify, carbon fiber is corrosive to aluminum. You don't use regular rivets with composites. You actually physically isolate metal from composite on airframes. Edited June 8, 2013 by BHawthorne 1
komemiute Posted June 11, 2013 Posted June 11, 2013 To further clarify, carbon fiber is corrosive to aluminum. You don't use regular rivets with composites. You actually physically isolate metal from composite on airframes. :D Thanks for the info!
Cedaway Posted June 11, 2013 Posted June 11, 2013 Actually the A-10 is mostly metal...here are some shots of one at depot with most paint stripped. ...Images... Wow, seeing A-10 naked like that, it's like,... aviaporn :lol: DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
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