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Posted
The dedicated server is being worked on. The task is interrelated with graphic engine replacement.

Dedicated server interrelated with graphic engine???

Posted (edited)
Dedicated server interrelated with graphic engine???

 

Yes.

 

The need for a dedicated server stems from blades in server farms not having dx9 compatible graphics cards. So the devs need to encorporate a way to handle everything without graphical output that forces you to have a graphics card, among other things. How is that not related with the graphics engine? :)

Edited by sobek
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Posted
Dedicated server interrelated with graphic engine???

 

That's what the man said.

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Posted
Dedicated server interrelated with graphic engine???

 

Yes, most definitely, because they have to rip the guts out of the 3d game and get it to run without it's 3d component - which at the moment is ALL of it (ie it ONLY runs in a 3d rendered world!)

Posted

What the hell has graphic engine replacemenet to do with dedicated server development? How could these two tasks be interrelated? True dedi server should not have any traces of graphic engine at all, so the only replacement should be one of the kind "replacing something with nothing" (in which case "replacement" is probably not the most suitable word)...

Posted
What the hell has graphic engine replacemenet to do with dedicated server development? How could these two tasks be interrelated? True dedi server should not have any traces of graphic engine at all, so the only replacement should be one of the kind "replacing something with nothing" (in which case "replacement" is probably not the most suitable word)...

 

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Posted
What the hell has graphic engine replacemenet to do with dedicated server development? How could these two tasks be interrelated? True dedi server should not have any traces of graphic engine at all, so the only replacement should be one of the kind "replacing something with nothing" (in which case "replacement" is probably not the most suitable word)...

 

The only advice i can give you is to take a day off, then maybe return and read that post of yours again. If epic WTF-ery still does not ensue, treat yourself with an episode of zefrank and stop worrying about software development related problems. :)

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Posted

Well, a little bit in his defense, news, updates and information about EDGE tend to be scattered about all over the forum with one thread with a good portion, but still partial information... not everyone is a code seeing programing computer wizard :)

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Posted
What the hell has graphic engine replacemenet to do with dedicated server development? How could these two tasks be interrelated? True dedi server should not have any traces of graphic engine at all, so the only replacement should be one of the kind "replacing something with nothing" (in which case "replacement" is probably not the most suitable word)...

 

Dedicated Server Applications Require a Certain Level of Functionality without Rendering Pipelines

 

DCSW's Current Rendering Engine Allows you to turn parts off, but not everything.

 

Read 2 or 3 posts above yours.

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Posted
Dedicated Server Applications Require a Certain Level of Functionality without Rendering Pipelines

True. But as I said, a true dedicated server should not have rendering subsystem at all, so in this case it might be better to talk about "removing" rendering, not "replacing"...

 

DCSW's Current Rendering Engine Allows you to turn parts off, but not everything.

Maybe, I do not know. But I sincerely hope (!) dedicated server will be coded from scratch so it does not matter what can or can not be turned off in dcs-world client...

 

The only advice i can give you is to take a day off, then maybe return and read that post of yours again. If epic WTF-ery still does not ensue, treat yourself with an episode of zefrank and stop worrying about software development related problems. smile.gif

Well, it's "a little" difficult to stop worrying about software development related problems, if you are working as... software developer! ;-)

Posted

Well, it's "a little" difficult to stop worrying about software development related problems, if you are working as... software developer! ;-)

 

Why is it so hard for you to understand then that software does not always end up as modular as envisioned by the end user, especially if modularity was not a design goal at the outset?

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Posted
Why is it so hard for you to understand then that software does not always end up as modular as envisioned by the end user, especially if modularity was not a design goal at the outset?

And where (in this thread) did I say someting about modular/non-modular software?

Posted

Just a guess, but since ED is working on a new terrain engine + transitioning to 64bit only I would suspect those two facets alone are quite an overhaul of the current game. So it is probably counter-productive to work on a dedicated server for the current code and then having to re-write it for the future code which could be completely different. Or perhaps its just easier/better for them to build the WIP stuff with a dedicated server in mind rather than adapting the current code for a short term gain.

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Posted (edited)
And where (in this thread) did I say someting about modular/non-modular software?

 

You didn't, i did.

 

Unless you have seen the software architecture, i really don't understand where your point is arguing about what the guy that wrote at least part of the engine plus the netcode has to say. That's like going up to Daimler Benz and trying to tell them that what their company produces is not a car.

Besides that i don't really have an interest in arguing for arguing's sake, so fine, have it your way. :yay:

Edited by sobek

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Posted
True. But as I said, a true dedicated server should not have rendering subsystem at all, so in this case it might be better to talk about "removing" rendering, not "replacing"...

C0ff said its interrelated.

Why? Because now DCS has an simulation engine that is heavily interconnected with an graphical engine.

To make a dedicated server they first need to split those two apart, and that cannot be done just by deleting the graphical engine stuff in the source code. And guess what new graphical engine implementation needs? The same thing - spliting the current engine into two separate components. That's why it is interrelated.

The second thing is that they will not invest manpower (read money) on making significant changes on something that will "soon" be obsolete (that being the current graphical +sim engine implementation).

Posted
Besides that i don't really have an interest in arguing for arguing's sake, so fine, have it your way. :yay:

I'm pleased you stopped falsely accusing me...

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