Rhinox Posted June 13, 2013 Posted June 13, 2013 The dedicated server is being worked on. The task is interrelated with graphic engine replacement. Dedicated server interrelated with graphic engine???
sobek Posted June 13, 2013 Posted June 13, 2013 (edited) Dedicated server interrelated with graphic engine??? Yes. The need for a dedicated server stems from blades in server farms not having dx9 compatible graphics cards. So the devs need to encorporate a way to handle everything without graphical output that forces you to have a graphics card, among other things. How is that not related with the graphics engine? :) Edited June 13, 2013 by sobek 1 Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
159th_Viper Posted June 13, 2013 Posted June 13, 2013 Dedicated server interrelated with graphic engine??? That's what the man said. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
ARM505 Posted June 13, 2013 Posted June 13, 2013 Dedicated server interrelated with graphic engine??? Yes, most definitely, because they have to rip the guts out of the 3d game and get it to run without it's 3d component - which at the moment is ALL of it (ie it ONLY runs in a 3d rendered world!)
Rhinox Posted June 13, 2013 Posted June 13, 2013 What the hell has graphic engine replacemenet to do with dedicated server development? How could these two tasks be interrelated? True dedi server should not have any traces of graphic engine at all, so the only replacement should be one of the kind "replacing something with nothing" (in which case "replacement" is probably not the most suitable word)...
159th_Viper Posted June 13, 2013 Posted June 13, 2013 What the hell has graphic engine replacemenet to do with dedicated server development? How could these two tasks be interrelated? True dedi server should not have any traces of graphic engine at all, so the only replacement should be one of the kind "replacing something with nothing" (in which case "replacement" is probably not the most suitable word)... Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
ED Team NineLine Posted June 13, 2013 ED Team Posted June 13, 2013 Why are you kissing your keyboard? :D Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
sobek Posted June 13, 2013 Posted June 13, 2013 What the hell has graphic engine replacemenet to do with dedicated server development? How could these two tasks be interrelated? True dedi server should not have any traces of graphic engine at all, so the only replacement should be one of the kind "replacing something with nothing" (in which case "replacement" is probably not the most suitable word)... The only advice i can give you is to take a day off, then maybe return and read that post of yours again. If epic WTF-ery still does not ensue, treat yourself with an episode of zefrank and stop worrying about software development related problems. :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
ED Team NineLine Posted June 13, 2013 ED Team Posted June 13, 2013 Well, a little bit in his defense, news, updates and information about EDGE tend to be scattered about all over the forum with one thread with a good portion, but still partial information... not everyone is a code seeing programing computer wizard :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
SkateZilla Posted June 13, 2013 Posted June 13, 2013 What the hell has graphic engine replacemenet to do with dedicated server development? How could these two tasks be interrelated? True dedi server should not have any traces of graphic engine at all, so the only replacement should be one of the kind "replacing something with nothing" (in which case "replacement" is probably not the most suitable word)... Dedicated Server Applications Require a Certain Level of Functionality without Rendering Pipelines DCSW's Current Rendering Engine Allows you to turn parts off, but not everything. Read 2 or 3 posts above yours. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Rhinox Posted June 14, 2013 Posted June 14, 2013 Dedicated Server Applications Require a Certain Level of Functionality without Rendering Pipelines True. But as I said, a true dedicated server should not have rendering subsystem at all, so in this case it might be better to talk about "removing" rendering, not "replacing"... DCSW's Current Rendering Engine Allows you to turn parts off, but not everything. Maybe, I do not know. But I sincerely hope (!) dedicated server will be coded from scratch so it does not matter what can or can not be turned off in dcs-world client... The only advice i can give you is to take a day off, then maybe return and read that post of yours again. If epic WTF-ery still does not ensue, treat yourself with an episode of zefrank and stop worrying about software development related problems. Well, it's "a little" difficult to stop worrying about software development related problems, if you are working as... software developer! ;-)
sobek Posted June 14, 2013 Posted June 14, 2013 Well, it's "a little" difficult to stop worrying about software development related problems, if you are working as... software developer! ;-) Why is it so hard for you to understand then that software does not always end up as modular as envisioned by the end user, especially if modularity was not a design goal at the outset? Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Rhinox Posted June 14, 2013 Posted June 14, 2013 Why is it so hard for you to understand then that software does not always end up as modular as envisioned by the end user, especially if modularity was not a design goal at the outset? And where (in this thread) did I say someting about modular/non-modular software?
Grimes Posted June 14, 2013 Posted June 14, 2013 Just a guess, but since ED is working on a new terrain engine + transitioning to 64bit only I would suspect those two facets alone are quite an overhaul of the current game. So it is probably counter-productive to work on a dedicated server for the current code and then having to re-write it for the future code which could be completely different. Or perhaps its just easier/better for them to build the WIP stuff with a dedicated server in mind rather than adapting the current code for a short term gain. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
sobek Posted June 14, 2013 Posted June 14, 2013 (edited) And where (in this thread) did I say someting about modular/non-modular software? You didn't, i did. Unless you have seen the software architecture, i really don't understand where your point is arguing about what the guy that wrote at least part of the engine plus the netcode has to say. That's like going up to Daimler Benz and trying to tell them that what their company produces is not a car. Besides that i don't really have an interest in arguing for arguing's sake, so fine, have it your way. :yay: Edited June 14, 2013 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
winz Posted June 14, 2013 Posted June 14, 2013 True. But as I said, a true dedicated server should not have rendering subsystem at all, so in this case it might be better to talk about "removing" rendering, not "replacing"... C0ff said its interrelated. Why? Because now DCS has an simulation engine that is heavily interconnected with an graphical engine. To make a dedicated server they first need to split those two apart, and that cannot be done just by deleting the graphical engine stuff in the source code. And guess what new graphical engine implementation needs? The same thing - spliting the current engine into two separate components. That's why it is interrelated. The second thing is that they will not invest manpower (read money) on making significant changes on something that will "soon" be obsolete (that being the current graphical +sim engine implementation). The Valley A-10C Version Revanche for FC 3
Rhinox Posted June 14, 2013 Posted June 14, 2013 Besides that i don't really have an interest in arguing for arguing's sake, so fine, have it your way. :yay: I'm pleased you stopped falsely accusing me...
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