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Posted

Small feature for ATC/Radio request.

 

Please make a page in Options\Controls that will list each and every possible command through radio and make available (without any defaults) to user to chose whatever he likes.

 

This would be beneficial for people that use voice commands and they could simple set either through virtual joystick buttons or by some complex combos (LWin+RWin+Key for example) simple commands for each event. This way building profiles would be far easier and fewer errors and overlapping would be possible.

 

Example:

 

You want to load troops but the radio menu is set already automatically for asking take off clearance. You need to set a press of return to first radio menu then the other pressing of buttons.

 

Also. You can create sets of commands on the fly if you have input commands for basic branches.

 

For example for loading troops you can have a lot of options possible but if you would have for each branch ramification a input key combo you could actually say them even if you did not set any command in the voice activation menu.

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  • 1 year later...
Posted (edited)

I support DCS AS FULL SIM WITH ATC SP + MP Function!

 

Hi there!

 

There are some ATC threads already but I want to make another in order to not just complain but try to help the ED guys by suggesting solutions that could be an option to implement.

 

I just did some experiments with the ATC (busy airport scenario, some aircraft taking off and others landing). I noticed there are some improvements compared to BS and I like them, even though some seem to be not perfect. But I like it because it shows that things are improving.

 

So I want to make a small list and invite other users to add things. Please make your posts structured and try to use existing numbers to refer to certain problems, so the thread stays well readable:

 

I'll just begin with what I noticed most Feel free to correct me and/or add points to the list.

 

 

0. in FC2 and BS there was the famous "traffic jam" bug on airports. Airplanes waited on the hold short position because others were landing, and they basically blocked each other because the departing ones tried to use the same taxiway as the landing ones. The same happened sometimes in front of hangars. AI wingmen blocked each other while rolling out of the hangar.

This seems to be gone, which is good. The AI now uses other taxiways. But sometimes it isn't completely satisfactory, planes tend to turn around on the runways of at least some airports and roll all the way down the runway, blocking it for quite some time. They don't crash or produce traffic jams, it just doesn't look that good.

So I guess that's not a very high priority. I don't have a possible solution for that either.

 

1. The ATC obviously sometimes gives landing clearance although the runway is still occupied.

Combined with point 0 this can be quite severe. Today I watched a C-130 turning around to use another taxiway and rolling to the other end of the runway. It seems the tower didn't notice because two F-18 got permission to land, which they did.

possible solutions: Either the AI has to make another check whether the runway is occupied when there are planes in final approach, or the AI must have a timeout after a plane landed, for example two or three minutes where there are no planes allowed to roll, land, or takeoff. Everyone who tries to get clearance to land, roll, or depart gets a negative.

 

2. The A.i This is less important, but it seems that the AI is neither using both sides of the runway nor does it use more than one runway on an airport which has two. I'm not sure though, I have to change the wind direction and check that.

I understand that managing several runways is more difficult than having just one, so this might be hard to fix. I'll suggest focusing on more important problems for now.

 

3. The Tower I think the tower does not tell the player to use another taxiway in order to avoid conflicts with other aircraft. This is also a minor problem but since it seems that AI aircraft are now capable of judging which taxiway to use it would be nice if the player would get that information as well.

4. RUNWAY DEPARTURE AIRCRAFT I think I remember the AI being capable of taking off in pairs in LockOn or FC. I'm not completely sure but I think it is a pity that this doesn't seem to be possible in A10. This is low priority as well but I wanted to mention it.

 

EDIT

5. HANGAR This is not really an ATC problem, but would it be possible to "deactivate" aircraft once they are inside a hangar so they simply vanish a minute or so after the hangar doors are closed? That way they wouldn't use ressources anymore, which is always good.

 

6. ON APPROACH WINGMAN When I land then sometimes my wingman crashes. I think he doesn't realize I am actually landing. And since I am very slow (with flaps down and so on) he doesn't succeed in staying in formation. Instead he crashes on the airport when he tries to break away.

 

I think I forgot at least one thing... I'll edit this post if I remember it.

That's it for now.

 

Yeah, +1, I have read-up on all the ATC threads myself and your post is relevant to the sim. Again like so many other great community feedback that has been given you would have thought that these replies would have been in someway professionally recognized from a sim community stand-point. Because the info/feedback is from years experience across other sims not just rant or irrational statements but valid and constructive feedback to improve the DCS product, and its been years not months in the waiting.

 

 

More information from wiki with additional links here as a good source:- https://en.wikipedia.org/wiki/Air_traffic_control thumbup.gif

Plus these online links:-

 

 

 

 

Pfft, so much more that is required as airbase / airport operations management and control systems and ground crews that would make DCS more of a in-depth study flight sim and entertainment hobby that is missing for realism and immersion as a flight sim.

 

Fully functional ATC Airbase Operations and management and operating.......

 

E.g.

 

  • Transponders
  • Radar Controls
  • Beacon Towers
  • Terminal Control Centers
  • Communications / Brevity
  • Other Technologies
  • In game menus
  • Map Accuracy Coordinates
  • TACAN Channels
  • PAPI Lights and VASI system
  • Runway various color lines
  • Runway Signage and direction
  • Carrier Testing Runways
  • Aircraft Park locations and hangers
  • Also bring life to the Airport environment - trainers, civil, commercial, recreational and sport aircraft and events.
  • Etc........... so much more needed and missing incomplete, sadly

 

 

AirTrafficControlSystem_zpsfrlnm3uk.jpg

 

 

 

 

air-traffic-map_zpswm5ughps.png

 

 

 

 

 

02_zps610grgop.jpg

 

 

 

 

01_zpse6ycfmbb.png

 

 

 

 

03_zpsoivgvuut.jpg

 

 

 

So I really hope we will see more actually implemented after "THE MERGE"!

 

So yeah, a full ATC system and airbase operations management is needed in SP and MP ..............

 

Some videos...........

 

 

 

 

 

 

 

 

 

 

All About Looking - Listening - Communicating Air Traffic in DCS simulating real!

Edited by WRAITH
  • Like 1

 

DCS FORUM SIG.jpg

Posted

Talk about a resurrection of a thread!

 

But as nothing other than "it is being worked on" is announced, all we can say are "we wish for this and for that"... We have no idea how complex or simple ED is going to recreate the ATC, and we don't know its date either. Might not even be at the initial 2.5 versions. They might be pushing it for post-merge updates.

DCS Finland | SF squadron

Posted (edited)

But did you spot the F4 Phantom in second last video :thumbup:

 

 

 

But as nothing other than "it is being worked on" is announced, all we can say are "we wish for this and for that"... We have no idea how complex or simple ED is going to recreate the ATC, and we don't know its date either. Might not even be at the initial 2.5 versions. They might be pushing it for post-merge updates.

 

Yeah it would be sweet to see post mergers but I think it would be better maybe like a full module add-on but how exactly ED does things no one knows.

 

Time will tell!

Edited by WRAITH

 

DCS FORUM SIG.jpg

Posted

I really hope for this one good and hard. It would increase immersion greatly if we had a more complete ATC/Ground controller system in place.

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Posted

I had planned on resurrecting this thread myself soon, I think now is the perfect time to talk about it because it seems that for the Normandy and so on the ED devs are touching the AI (and with it the ATC) anyway, so I hope the ideas are fresh in their minds right now. :)

 

Good post, @Wraith, even though you are probably aiming a bit high for my taste, and of course a lot of that stuff is civilian and not military and so on, but it shows how far the system we have now is away from being realistic and needs to improve in at least some regards to have a believable and immersive simulation environment.

 

In my opinion the most important aim should be a believable (which doesn't necessarily mean realistic as we all know, just being close enough) military ATC. An important immersion factor for me is the communication. At the moment the ATC/Tower does rarely talk to us, and we never hear it talk to AI planes, even though we are on the correct frequency. The fact that we are also very limited concerning things we can ask the ATC makes it worse.

Again, I am talking very basic things here, like declaring an emergency or asking other basic stuff.

Posted (edited)

I support DCS AS FULL SIM WITH ATC SP + MP Function!

 

I had planned on resurrecting this thread myself soon, I think now is the perfect time to talk about it because it seems that for the Normandy and so on the ED devs are touching the AI (and with it the ATC) anyway, so I hope the ideas are fresh in their minds right now. :)

 

Good post, @Wraith, even though you are probably aiming a bit high for my taste, and of course a lot of that stuff is civilian and not military and so on, but it shows how far the system we have now is away from being realistic and needs to improve in at least some regards to have a believable and immersive simulation environment.

 

In my opinion the most important aim should be a believable (which doesn't necessarily mean realistic as we all know, just being close enough) military ATC. An important immersion factor for me is the communication. At the moment the ATC/Tower does rarely talk to us, and we never hear it talk to AI planes, even though we are on the correct frequency. The fact that we are also very limited concerning things we can ask the ATC makes it worse.

Again, I am talking very basic things here, like declaring an emergency or asking other basic stuff.

 

Thanks for compliment, yes pushing the boundaries for both on "TRACON and RAPCOM" and other technologies for "DCS-WORLD" sim.

 

Now considering that the entire sim community would want Military, Commercial, Civil, Recreational, Sport with true realistic ATC systems in place for DCS WORLD in SP + MP environments.

 

As an entire spread to capture all that ED-DCS WORLD could offer.

 

I am referring to these Community Threads:-

 

 

 

.............. and many more Forum Threads.

 

I fully support the wishes its a dream sim for sure.

 

What is the difference between "TRACON and RAPCOM":-

 

 

 

DCS World would take its meaning literally and embrace all aviation requirements across the controlled air space and battlefield operational management situations.

 

In a full World MAP development completing and complimenting DCS-WORLD development possibilities for things like:-

 

 

  • NATO Ops
  • Logistics
  • Escort Missions
  • Peace Keeping
  • Surveillance Ops
  • Border Protection
  • ......etc..........

 

Yeah sure some will point out the obvious so I know it wont be for tomorrow but a WIP is fine for me. :smilewink: :thumbup:

Edited by WRAITH

 

DCS FORUM SIG.jpg

  • 9 months later...
Posted

So, with 2.5 we’re still in the dark ages on this subject.

 

ATIS or AWOS/ASOS as appropriate. yes we still need this and it should clearly represent the region. The elements included in the ATIS obviously depend on condition, but some things currently in the sim are just wrong. For example, in Nevada, ATIS would give wind speed in magnetic heading and knots NOT m/s. Altimeter should be given in QNH, NOT QFE.

 

Seems to me that a simple start would be to use the correct units for the region.

 

The old suggestions in this thread are great.

 

Obviously you could tune the frequency and listen before calling ground.

 

I think a good option would even with the menu system would be to.

 

Check in with ground. Even using the menu, a check in with ground could automatically read your flight number, type, location, ATIS letter, etc.

 

Ground could then issue you taxi instructions, and then you could choose to accept them.... in which case they would read it back, or add to your request, an alternate runway, progressive, cancel taxi, etc.

 

Ground will hand you off to tower as appropriate, or you can contact them, and indicate your readiness to depart. Tower should either tell you to hold short, line up and wait, or give you a takeoff clearance.

 

Same idea landing clearances. They’d give you a clearance and you could accept or make a request. Requests could include, a specific runway, a specific pattern (e.g., request tactical 360 overhead), emergency priority, etc.

 

Some logic for organizing approaching aircraft would be great. Controllers would be familiar with all of these aircraft types and should be able to assign vectors and speeds for separation.

 

This has so much potential.

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