phant Posted March 4, 2020 Share Posted March 4, 2020 Sono curioso di sapere a cosa sta lavorando il team viper/hornet da non far uscire aggiornamenti per così tanto tempo... dopo due settimane di attesa il log mi sembra veramente striminzito… in effetti si sono un po' arenati ma ci sta..2 settimane non sono molte... Hi all primary focus of this update is on 2.5.6 performance and stability, particularly on network play. We have some more work to do and we will see further improvements in coming patches. Thank you. Bye Phant Link to comment Share on other sites More sharing options...
Majinbot Posted March 4, 2020 Share Posted March 4, 2020 Bye Phant Se ricordo bene Wags disse che metà della ED era impegnata con il software, e l'altra metà con i moduli, in specifico al momento c'è un team che sta lavorando al 50% viper e 50% hornet. La mia curiosità era riferita al suddetto team... PC: i7-13700K - MSI RTX 4080 Gaming X Trio - 32GB DDR5 6200 - VPC MongoosT-50CM3 - VKB GF pro - MFG Crosswind - Msi MPG321UR-QD + Acer XB271HU - TrackIR5 - Rift S Link to comment Share on other sites More sharing options...
ZioSam Posted March 4, 2020 Share Posted March 4, 2020 Mi pare che NineLine abbia dichiarato che non fanno uscire nuove features fino a quando non mettono a posto un po di cose riguardanti il core di DCS Link to comment Share on other sites More sharing options...
Lordfacker84 Posted March 4, 2020 Share Posted March 4, 2020 Mi pare che NineLine abbia dichiarato che non fanno uscire nuove features fino a quando non mettono a posto un po di cose riguardanti il core di DCS Secondo me meglio così ...inutile continuare a fare casino con patch sempre più caotiche ...lasciamo loro il giusto tempo per riorganizzarsi e qualcosa di buono e soprattutto stabile prima o poi arriverà...frattanto giochiamo ad altro o teniamo duro con quello che c'è Link to comment Share on other sites More sharing options...
Conroy Posted March 5, 2020 Share Posted March 5, 2020 Giusta decisione, anche perchè così passa veramente la voglia, e sul multiplayer gli sono evidentemente fischiate le orecchie. Nell'attesa, personalmente ne approfitto per passare un po' di tempo dall'altra parte. Passare da un F-16 a un SE5a è una bella prova di elasticità mentale....:D:pilotfly::joystick: Tornerò nel mio amato Golfo fra qualche mese. Link to comment Share on other sites More sharing options...
.Tigre. Posted March 5, 2020 Share Posted March 5, 2020 Giusta decisione, anche perchè così passa veramente la voglia, e sul multiplayer gli sono evidentemente fischiate le orecchie. Nell'attesa, personalmente ne approfitto per passare un po' di tempo dall'altra parte. Passare da un F-16 a un SE5a è una bella prova di elasticità mentale....:D:pilotfly::joystick: Tornerò nel mio amato Golfo fra qualche mese. Mah insomma, ci sono dei problemi di ottimizzazione della 2.5.6 diciamo evidenti e conclamati però da qui a dire che sia inutilizzabile tanto da far passare la voglia secondo me non è del tutto corretto, comunque con DCS si può volare e aggiungo per quanto mi riguarda anche con soddisfazione poi certo dipende anche da come si intende il discorso, da cosa si cerca e da quali sono le aspettative ma per dire in genere volo con sei/sette amici in multy e problemi tali da rendere il sim non utilizzabile non ne abbiamo avuti almeno parlando di un uso "normale" come tanti altri utilizzatori... Poi il fatto di passare per qualche mese agli aeroplani WWI può essere interessante se si prediligono queste macchine, anche come diversivo a quelle moderne, del resto credo che molti di noi non volano solo con DCS ma appunto anche con altri simulatori, però anche qui mi pare più una scelta dettata dai gusti personali, dal momento piuttosto che da altre ragioni che non perchè DCS sia inutilizzabile, poi ci mancherebbe ognuno agisce come meglio crede... :thumbup: Link to comment Share on other sites More sharing options...
.Tigre. Posted March 5, 2020 Share Posted March 5, 2020 Mi pare che NineLine abbia dichiarato che non fanno uscire nuove features fino a quando non mettono a posto un po di cose riguardanti il core di DCS Una scelta sicuramente indovinata e direi anche necessaria per tutto l'ambiente simulativo nella sua interezza, inutile aggiungere roba se quello che deve contenerla e farla girare non è in grado di supportarla, molto meglio allora partire prima dalla base per così dire e solo una volta che questa è consolidata andare a considerare poi il resto.. :thumbup: Link to comment Share on other sites More sharing options...
chromium Posted March 5, 2020 Share Posted March 5, 2020 Poi il fatto di passare per qualche mese agli aeroplani WWI può essere interessante se si prediligono queste macchine l' SE5a è del 1916. Ed era anche uno dei miei preferiti XD Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
Hayate Posted March 6, 2020 Share Posted March 6, 2020 E fai benissimo!!! Grazie Conroy la situazione è decisamente migliorata!!! La nuova illuminazione è qualcosa di incredibile. Chiedo scusa ma col PC sono una frana.. Cosa posso eliminare e dove lo trovo? Potresti darmi il percorso dei file? Grazie mille Link to comment Share on other sites More sharing options...
Conroy Posted March 6, 2020 Share Posted March 6, 2020 C:\Users\il tuo utente\Saved Games\DCS.openbeta\metashaders2 C:\Users\il tuo utente\Saved Games\DCS.openbeta\fxo Cancella tutti i files oppure direttamente le cartelle. Link to comment Share on other sites More sharing options...
phant Posted March 6, 2020 Share Posted March 6, 2020 X9jB8RQFTtU Bye Phant Link to comment Share on other sites More sharing options...
.Tigre. Posted March 7, 2020 Share Posted March 7, 2020 l' SE5a è del 1916. Ed era anche uno dei miei preferiti XD Scusa ma non ho capito la data dal momento che nel mio precedente reply ho proprio specificato WWI quindi appunto Prima Guerra Mondiale... Poi è chiaro che passare da una macchina moderna ad una tubo e tela di quell'epoca richiede una forma mentis diversa cominciando dal pilotaggio ma senza dimenticare il resto incluse le tattiche di combattimento, personalmente non sono molto amante di queste macchine ma certamente non sono da considerarsi "facili", anzi.... :thumbup: Link to comment Share on other sites More sharing options...
chromium Posted March 7, 2020 Share Posted March 7, 2020 Infatti avevo letto male :). Io le trovavo abbastanza facili da tenere se non si aveva la pretesa di essere assi. Se invece si voleva eccellere, era un bel cinema. Ma la figata di fare un avanti indietro usando il volo a vista era già di per sè notevole. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
.Tigre. Posted March 13, 2020 Share Posted March 13, 2020 Burning Lake Airshow 2020 Virtual airshow on the 14th of March This one-day-only show opens with Virtual Blue Impulse and features performances by the European Hornets, Steel Eagles, AeroVector Jet Team, Virtual Aeroshell Aerobatic Team, and special headline performances brought to you by Frecce Tricolori Virtuali and Virtual Blue Spectres, both masters of the art! Tune in at 14:00 GMT (7:00 am US Pacific, 10:00 am US Eastern) to watch Virtual Airshows on Twitch: Get the full show schedule here: https://tinyurl.com/VBLA2020 F-15C Eagle Fly Free Hurry, offer ends this weekend As the month of the F-15 continues on the Fighter Pilot Podcast, we will continue to celebrate it as well. Once again this weekend you will have a free weekend to try out the F-15C and the Su-27 (we apologize to Steam users that missed out last weekend due to technical difficulties). Try these modules free from March 12th, 1030 PST to March 16th, 1030 PST! This weekend is your chance to gain lifetime access to these modules with 65% savings. Guns, Guns, Guns Development Report With all the work going on with the new damage model, and following a recent post by one of our dedicated community members pertaining to ballistics and round drag we decided to check most of the guns and ammo in the sim. We detected an excessive amount of round dispersion due to improper gun installation characteristics which impacted dispersion values in most of our WWII aircraft. We have corrected the rigidity of these installation values and as a result, have seen a drop in dispersion values on all WWII aircraft of approximately 1.5 times. The P-51D and upcoming P-47 are also receiving some extra TLC. We will be using a combat mix of M8 API and M20 API/T belts. This will better match historical data and our upcoming visual effects upgrade. The Spitfire as well will benefit from improved ballistics for a more accurate match to historical documents such as type designation and firing tables. The GAU-8 isn't getting left out either. We updated our information from General Electric which diminishes round dispersion by approximately 1.5 times. We know that many in the community have been complaining about this for some time and with this latest data backed correction the Hog will deliver even more tank-busting fun to our faithful users. Thank you again for persisting. While no dispersion issues were found with the M61 we will be updating the PGU type shells with improved ballistics. This should affect any aircraft using these types of shells, including the F-16C. Last, but not least, the F-86F is also currently under review, so far we have found possible issues with barrel heating and cooling. We will continue to make changes as needed. We make sure you receive the most accurate and up-to-date information regarding our work in progress, as always. Yours sincerely, The Eagle Dynamics Team Link to comment Share on other sites More sharing options...
.Tigre. Posted March 18, 2020 Share Posted March 18, 2020 Free Trial Schedule Trial access on our top products Given the ever-changing situation surrounding COVID-19, we wanted to alert you to some potential changes that could affect certain support channels. First, we want to reassure you that we have a thorough continuity plan, which leverages our global network to ensure support will continue to be provided in the event that a location is impacted. Our plan takes into account location, product and customer segment. We have also tested to ensure business continuity while maintaining security compliance. The health, safety and wellbeing of our teams are our utmost priorities. If one or more of our support locations are affected, we may shift or reduce some services temporarily. Any changes will be posted. In This Together We’re giving you free trial access to popular DCS World modules. For those of you staying at home, you can explore our website and join us on social media for inspiration. The trials will run from the 18th of March to the 18th of April 2020. During the trial period, all participating modules benefit from up to 50% discount. Below is a schedule of free trials from ED and it’s 3rd Parties, On top of that, save up to 50% on most DCS World modules starting from 18 March 2020 till 18 April 2020 in E-shop and Steam*! The schedule: March 18-19: F-16C March 20-21: F/A-18C March 22-23: F-14B March 24-25: JF-17 March 26-27: A-10C March 28-29: AV-8B March 30-31: M-2000C April 1-2: Spitfire April 3-4: Mustang April 5-6: Fw 190 A8 April 7-8: Bf 109 K4 April 9-10: Persian Gulf Map April 11-12: Nevada Map April 13-14: F-86 April 15-16: MiG-15 April 17-18: Black Shark Ka-50 Be aware that some modules have different discount rates: DCS: Supercarrier - no additional discounts DCS: F-14 Tomcat by Heatblur Simulations – 20% off DCS: JF-17 Thunder by Deka Ironwork Simulations - $15.00 USD off DCS: SA342 Gazelle by Polychop Simulations - 25% off All campaigns by Reflected Simulations - 30% off: Spitfire IX The Big Show Campaign P-51D The Blue Nosed Bastards of Bodney Campaign Bf 109 K-4 Jagdflieger Campaign F-86F Hunters over the Yalu Campaign UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development - 20% off. The Museum Relic Campaign by Apache600 - not participating. Note: If you do not wish to purchase a module after trying it for free, please delete the free-trial module using the Module Manager to avoid authorization errors. Yours sincerely, The Eagle Dynamics Team * Steam Sale is subject to change according to VALVE discounts policy. :thumbup: Link to comment Share on other sites More sharing options...
phant Posted March 18, 2020 Share Posted March 18, 2020 (edited) -yp-phGY1Vw Notevoli le animazioni dei flight deck crews. Bye Phant Edited March 18, 2020 by phant Link to comment Share on other sites More sharing options...
.Tigre. Posted March 20, 2020 Share Posted March 20, 2020 Uscita la patch: DCS World Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower MP. Stennis. Can't start from 3rd cat - fixed AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory Leader Vehicle. Move crash - fixed Get Target State For Car crash - fixed AIM-120. Fixed bug where loft trajectory was dependent on missile heading MP. Fixed occasional crash at artillery fire Some memory leaks in the terrain sources were fixed Crash when AI helicopters collect troops - fixed Wake turbulence damages aircraft on the ground - fixed Helicopter AI wingman taxi bug with script - fixed MP. Missiles flying underground & into Space - fixed Aircraft repair under hard cover will not creates problem - fixed. DCS C-101 Aviojet by AvioDev Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other Adjusted reset speed of accelerometer needles according to real behaviour Implemented safety pin of canopy fracturing handle Modified fracturing handle Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection Fixed ejection pin state initialization at cold start Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified 1020 Hz radio test tone is heard now again Fixed external lights initialization Added Ejection Seat Priority Lever ON/OFF control input Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC Corrected Generator OFF position when using control input, it now correctly sets to OFF Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more Fixed emergency fuel korry button light that was not illuminating when pressed Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0 Landing lights will now be in taxi position when starting on runway Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons DCS Mirage 2000c by RAZBAM Added Head to VR Pilot's Shadow Keybinds: Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle" With a locked AA target: toggles between STT/TWS tracking modes (same as before) With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon S530D Salvo mode is disabled Default switches position when starting in the air: Radar Altimeter is active (Switches in M and H respectively) Radar is on EM mode DDM is OFF (if it is mounted) DDM (IR Missile detector) is now unmounted and OFF by default FBW "too slow" sound logic updated AP "Gong" Sound logic updated AP Roll limit updated AP Track Index behavior fixed Display Changes: S530D SVI Brackets have been deleted. They do not exist in the M-2000C S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target Radar TDC is now available in SIL and EM modes TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode CCRP Target cross "+" has been deleted. This is a M-2000D feature only DCS: AJS-37 by Heatblur Simulations Reverted Rb75 FM Fixed radar screen brightness setting not having any effect in B-scope mode Wrath of Thunder mission 6: fixed mission complete logic Fixed RAT sync in multiplayer Tweaked engine smokiness Tweaked zero alpha pitch moment at slower speeds DCS F-14B by Heatblur Simulations NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work Fix for radar ground stabilization at high roll angles Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew Fix for RWS contacts on TID timing out too soon in a 1-bar scan Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor) Fix for AB lighting at too high of a throttle position Improvements to pilot stick travel animation Added afterburner markers on controls indicator Removed debug carrier glideslope on controls indicator Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!) More realistic FFB travel with trim actuator movement Adjusted compressor stall spool dynamics Fine tuning of pitch axis handling qualities DCS JF-17 by Deka Ironwork Simulations Fixed flipped Laser/LSS code issue Fixed CTD caused by flush DL dbg info Fixed ext light special binding Fixed SD-10 to SPT wont LOFT Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI) Fixed channel copy issue (from 30~59 to 1~29) Added AG Modes show TOT speed indicator Allow unbalanced fuel tank loadout (FM improved) DCS MiG-21bis by Magnitude 3 LLC Longitudinal stability model improved Suspension model improved AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances Positions of fire and smoke effects corrected to comply with visual damage Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress Corrected inverted animation of PRMG localizer needle on NPP instrument DCS F-18C by ED Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode) Radar sometimes doesn't see targets in multiplayer - Fixed Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel Port Side Navigation Light Stays on - Fixed Added canopy and MFD reflections options DCS F-16C by ED Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page) Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed Missing Lock Lines - Fixed No LOFT for AIM-120 - Fixed FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited) Horizon line seems too high on Persian Gulf Map - Fixed F-16 has no option to send flight to tanker in radio menu - Fixed Add Canopy Color Option Added canopy and MFD reflections options UFC training mission inaccuracies - Fixed Cockpit Warning lights material tuned Add livery for FS - 13/14/22/23/55/77/79/179/480/522 Add bort number Radar STT automatic range scale adjustment does not work if STT was entered from TWS DCS Fw 190A-8 by ED Major updates for cooling and oil systems Start-up procedures and priming were tuned for proper use in different weather conditions Fixes for propeller governor Engine sounds update Destroyed tail no longer has multiple tails Training missions update Training with bombs is added Update for start-up and take-off training Added W.Gr.21 rockets and corresponding control panel in the cockpit Added all currently existing german bombs to the arsenal AB 250 cluster bomb with SD 10A submunition AB 250 cluster bomb with SD 2 submunition AB 500 cluster bomb with SD 10A submunition SC 50 SC 250 J SC 250 L2 SC 500 J SC 500 L2 SD 250 Stg SD 500 A Added provision for the fuel tank 300 liters fuel tank added Windscreen glass color edited New skins added to the game Manual update with information about bombs and rockets DCS Bf 109K-4 by ED Major sounds update DCS Fw 190D-9 by ED W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground DCS L-39 Albatros by ED In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player Flaming Cliffs 3 by ED Su-27. Multiplayer data link ghost contacts - fixed F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions DCS Black Shark 2 by ED Increased time to idle working of first engine for correct start second engine in the cold conditions Fixed a bug that broke the display of the message "AIRCRAFT READY" Corrected mirror images inside the cockpit The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed Campaigns F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag: Updated some units to current models Removed unused units and replaced them with static models Corrected parking positions to match 2.5.6 changes DCS BS2 Republic Campaign: Minor changes in missions Despair, Party, Cleanup The Enemy Within 3.0 Campaign by baltic Dragon: Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie Mission 17. Fixed problem with the convoy carrying HVA refusing to move Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page) __________________ BIGNEWY Community Manager Eagle Dynamics Link: https://forums.eagle.ru/showpost.php?p=4251208&postcount=91 :thumbup: Link to comment Share on other sites More sharing options...
Tournament Posted March 20, 2020 Share Posted March 20, 2020 Grazie Falco [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic65966_6.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
phant Posted March 20, 2020 Share Posted March 20, 2020 Bye Phant Link to comment Share on other sites More sharing options...
komemiute Posted March 20, 2020 Share Posted March 20, 2020 Bene bene bene! Secondo NineLine il P47 è dietro l'angolo! https://forums.eagle.ru/showpost.php?p=4250839&postcount=2221 Sono anni che lo aspetto! Mi arriva gratis grazie al fallito Kicksterter DCS WWII! :D Link to comment Share on other sites More sharing options...
fabio.dangelo Posted March 21, 2020 Share Posted March 21, 2020 Quest’ultimo aggiornamento mi sembra che abbia riportato la fluidità quasi a livello 2.55 ho sbaglio? Con la prima release della 2.56 ho avuto notevoli problemi di performance che le due patch successive avevano risolto solo in parte, quest’ultima patch invece mi sembra abbia reso DCS molto più performante. Avete riscontrato anche voi questa cosa? Link to comment Share on other sites More sharing options...
nessuno0505 Posted March 21, 2020 Share Posted March 21, 2020 Bene bene bene! Secondo NineLine il P47 è dietro l'angolo! Sono anni che lo aspetto! Interessa molto anche a me, se arriva pure la channel map probabilmente mi deciderò a provare la ww2 anche su DCS. Link to comment Share on other sites More sharing options...
.Tigre. Posted March 21, 2020 Share Posted March 21, 2020 Interessa molto anche a me, se arriva pure la channel map probabilmente mi deciderò a provare la ww2 anche su DCS. Eh beh il P-47 è del resto il "papà" dell'attuale Warthog tanto che porta lo stesso nome, un vero carro armato volante anche per dimensioni e peso e anche se non sono un fan di questo aeroplano lo acquisterò comunque anche per supportare la WWII in DCS insieme alla channel map dove finalmente avremo anche una "vera" base dell'epoca :) :thumbup: Link to comment Share on other sites More sharing options...
BlueRaven Posted March 22, 2020 Share Posted March 22, 2020 Quest’ultimo aggiornamento mi sembra che abbia riportato la fluidità quasi a livello 2.55 ho sbaglio? Con la prima release della 2.56 ho avuto notevoli problemi di performance che le due patch successive avevano risolto solo in parte, quest’ultima patch invece mi sembra abbia reso DCS molto più performante. Avete riscontrato anche voi questa cosa? Confermo, almeno sul Caucaso è MOLTO più fluido della patch precedente, oggi provo anche sul Golfo Persico. Sulla mia macchina resta però lentissimo a caricarsi, rimane fermo sullo splash screen che compare appena lo lanci - che nelle precedenti release OB non c'era, per inciso - per quasi un minuto, sembra quasi che attenda qualcosa che poi va in timeout e a quel punto va avanti. Inoltre, con l'ultima patch, ho notato che ci mette molto di più a comparire anche la linguetta con cui è possibile richiamare la finestrella a sx delle news e il numero rosso sull'icona del Module Manager (che indica quanti moduli hai licenziati ma non installati): prima ci mettevano 4-5 secondi, adesso molti di più. Anche la lista dei server MP è più lenta a iniziare a mostrare i risultati; tra l'altro mi sembra che il tempo in cui ciò avviene coincida con quello dell'apparizione del numero rosso di cui sopra, per cui non so se in qualche modo le varie fasi siano sequenziali e quelle precedenti siano bloccanti per quelle successive, boh... :helpsmilie: Nulla Dies Sine Linea Link to comment Share on other sites More sharing options...
fabio.dangelo Posted March 22, 2020 Share Posted March 22, 2020 Confermo, almeno sul Caucaso è MOLTO più fluido della patch precedente, oggi provo anche sul Golfo Persico. Sulla mia macchina resta però lentissimo a caricarsi, rimane fermo sullo splash screen che compare appena lo lanci - che nelle precedenti release OB non c'era, per inciso - per quasi un minuto, sembra quasi che attenda qualcosa che poi va in timeout e a quel punto va avanti. Inoltre, con l'ultima patch, ho notato che ci mette molto di più a comparire anche la linguetta con cui è possibile richiamare la finestrella a sx delle news e il numero rosso sull'icona del Module Manager (che indica quanti moduli hai licenziati ma non installati): prima ci mettevano 4-5 secondi, adesso molti di più. Anche la lista dei server MP è più lenta a iniziare a mostrare i risultati; tra l'altro mi sembra che il tempo in cui ciò avviene coincida con quello dell'apparizione del numero rosso di cui sopra, per cui non so se in qualche modo le varie fasi siano sequenziali e quelle precedenti siano bloccanti per quelle successive, boh... :helpsmilie: Purtroppo la lentezza che citi è dovuta alla connessione, la dorsale di connettività in questo periodo, come puoi immaginare, è decisamente sotto carico, tra VPN, NetMeeting, per chi lavora e Servizi di video streaming per chi non lavora e non sa che fare.... Link to comment Share on other sites More sharing options...
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