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Posted (edited)
Hello Mustang

How to reduce the brightness of the only clouds (I use warm colors hdr)

 

Hi DrCrow :)

 

You will have to edit 2 files to get your desired level of brightness - cldDraw.fx and cldImp.fx (Bazar/Shaders/clouds):

 

in cldDraw.fx search for line 421

 

float3 finclr=saturate((t1*pix_const6+r0))*(0.02+1.2*grad)*cldclr + 0.04;

 

change to the following (parts in bold)

 

float3 finclr=saturate((t1*pix_const6+r0))*(0.2+0.8*grad)*cldclr; (just remove the + 0.04 part)

 

 

and in cldImp.fx line 153:

 

c*=cldclr + 0.04;

 

just remove the + 0.04 also so it's just c*=cldclr;

 

OR

 

you could just use older cldDraw.fx and cldImp.fx files from an earlier version that you prefered, this might be your easiest route.

Edited by Mustang
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Posted (edited)

 

Hi DrCrow :)

 

You will have to edit 2 files to get your desired level of brightness - cldDraw.fx and cldImp.fx (Bazar/Shaders/clouds):

 

in cldDraw.fx search for line 421

 

float3 finclr=saturate((t1*pix_const6+r0))*(0.02+1.2*grad)*cldclr + 0.04;

 

change to the following (parts in bold)

 

float3 finclr=saturate((t1*pix_const6+r0))*(0.2+0.8*grad)*cldclr; (just remove the + 0.04 part)

 

 

and in cldImp.fx line 153:

 

c*=cldclr + 0.04;

 

just remove the + 0.04 also so it's just c*=cldclr;

 

OR

 

you could just use older cldDraw.fx and cldImp.fx files from an earlier version that you prefered, this might be your easiest route.

 

 

Thank you Mustang I'll try that :thumbup:

 

@edit

 

 

 

 

I did it :book:

 

 

1ba783350371395.jpg

Edited by DrCrow
screenshots

[sIGPIC][/sIGPIC]





My ReShade 2 configuration for DCS World 1.5

 

My SweetFX & ReShade settings for DCS World 1.2 (outdated )





 

 

Posted

 

 

 

Thank you Mustang I'll try that :thumbup:

 

@edit

 

 

 

 

I did it :book:

 

 

1ba783350371395.jpg

 

Looks alright :) i have re tweaked the clouds again in the recent versions to more the default lighting levels.

 

v5.43 is uploaded, this time with some tweaks to the fog radius.

Posted (edited)

would you have some pictures of the new set ? before after? :) Thx greatly

Edited by theGozr

Fly it like you stole it..

Posted

 

 

 

Thank you Mustang I'll try that :thumbup:

 

@edit

 

 

 

 

I did it :book:

 

 

1ba783350371395.jpg

 

TBH these clouds look awfully dull. The clouds in your previous screenshots looked more like actual clouds. Maybe our monitor settings are different?

Posted
that photo have sweetfx, still not completed configuration

 

 

9c0f27350911698.jpg

b386cd350911710.jpg

 

Your SweetFX settings look great. I think I tried them once.

 

What I was saying about the clouds is that they look quite gray. Look how bright your plane is compared to the clouds. At that altitude the clouds should also be very bright.

Posted (edited)
Your SweetFX settings look great. I think I tried them once.

 

What I was saying about the clouds is that they look quite gray. Look how bright your plane is compared to the clouds. At that altitude the clouds should also be very bright.

 

yes looks quite gray from distance :) but if you going close clouds inside radius horrible bright, if I can find moderate config I would be happy :pilotfly:

 

Cold HDR

777408350931203.jpg 1259e4350931208.jpg

 

b353fa350931211.jpg b7d220350931217.jpg

 

814fd2350931222.jpg 236196350931234.jpg

 

fcd7a6350931241.jpg 717759350931248.jpg

 

 

 

Final :=) Cold HDR

"float3 finclr=saturate((t1*pix_const6+r0))*(0.2+0.7*grad)*cldclr;"

 

904485350932731.jpg 2d601d350932736.jpg 9ce1f5350932742.jpg

 

I apologize for any inconvenience

Thanks for tips and mods Mustang

Edited by DrCrow

[sIGPIC][/sIGPIC]





My ReShade 2 configuration for DCS World 1.5

 

My SweetFX & ReShade settings for DCS World 1.2 (outdated )





 

 

Posted
yes looks quite gray from distance :) but if you going close clouds inside radius horrible bright, if I can find moderate config I would be happy :pilotfly:

 

Final :=) Cold HDR

"float3 finclr=saturate((t1*pix_const6+r0))*(0.2+0.7*grad)*cldclr;"

 

904485350932731.jpg 2d601d350932736.jpg 9ce1f5350932742.jpg

 

 

Looks excellent, my friend.

  • 2 weeks later...
Posted

Been a little while since an update, v5.44 has been uploaded - the aim of this version is the improvement of ocean quality at lower altitudes, see screenshots in first post (bottom three pics)

Posted

So what do you guys think of the changes in latest version? has anyone noticed the sea looking different at lower altitude? if so does it look good or bad?

Posted

Shadow here....dude water looks freaking awesome on all levels now and the whole ground texture as well...might upload some pics even

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

Posted

I haven't been flying over water that much recently so I might be completely off, but have you changed it's reflectivity in some way?

Posted
I haven't been flying over water that much recently so I might be completely off, but have you changed it's reflectivity in some way?

 

No the reflectiveness is the same, what i have done is reduce the amount of blur between horizon and sky at lower altitudes, i think it looks pretty good :)

Posted

Yeah, the horizon is better defined now. I didn't notice as I was staring into down into the water trying to see what has changed, ha.

But now that I see it, I like it. I think you nailed it, there was too much of that haze before.

Going to play around to see how it looks at different conditions and times of day.

Posted

A request if I may Mustang...in some updates there's a recurrence of hazy horizon.

When flying straight and level it's about impossible to maintain altitude because there's no good reference...

jgVplRQ.png

Posted
A request if I may Mustang...in some updates there's a recurrence of hazy horizon.

When flying straight and level it's about impossible to maintain altitude because there's no good reference...

 

Hmm are you seeing this problem in the current version? horizon should be very nicely defined and very noticeable.

Posted

I noticed that overall brightness seems to drop slightly when you are at high altitude so that ground looks greyer and darker than when looking from high altitude. This seems to affect also the cockpit so I think it's related to some post process effect, possibly directly to the exposure control. I tried looking through the HDR shader codes but couldn't find anything altitude dependent but then again I'm unfamiliar with shader language. I think that would be one point this mod could improve if it's possible. Overall this mod is a visually noticeable improvement to the default settings, especially now that the sky is brighter so it doesn't hinder dogfighting.

DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community

--------------------------------------------------

SF Squadron

Posted
Hi Mustang, your mod is very nice. I tried the last one and I have no cloud shadows on ground. Is there a way to set value of cloud shadows ?

 

It's strange that you don't see cloud shadows, here is what i see

 

LgrGqTW.png

 

maybe they are too faint for you?

 

You can alter the cloud shadow darkness for yourself in cldshad.fx line 62:

 

Out.cOut.w=0.7*(1-c.x);//c.w;

 

increase the bold part to something like 0.8 or 0.85.

Posted

Thanks for reply Mustang, I'll try this nextly.

 

The Gozr, je crois que l'ombre des avions plus ou moins sombre se règle au niveau des options de DCS, à tester (ombres: bas/moyen/élevé).


 

 

 

FOX-2 2021_ED_1.PNG

Posted
I noticed that overall brightness seems to drop slightly when you are at high altitude so that ground looks greyer and darker than when looking from high altitude. This seems to affect also the cockpit so I think it's related to some post process effect, possibly directly to the exposure control. I tried looking through the HDR shader codes but couldn't find anything altitude dependent but then again I'm unfamiliar with shader language. I think that would be one point this mod could improve if it's possible. Overall this mod is a visually noticeable improvement to the default settings, especially now that the sky is brighter so it doesn't hinder dogfighting.

 

I noticed that too and I'm not using HDR.

It seems to me that it's the same haze/air scattering effect that turns all distant scenery bluish and indistinct. To me it looks as this effect isn't limited to horizontal view directions and possibly isn't taking the air thinning with height in account. So when you get 10+ km above the terrain, it gets noticeable, especially as a lot of scenery will then be at 25+ km slant distance looking over canopy rails.

I haven't noticed darkening in the cockpit, so maybe that part is a HDR issue indeed.

Posted

Morpheus merci, well here, this is where the shadows were before.. The aircrtaft shadows are too soft.. I need to make them a bit darker :)

 

graphics.cfg

}

ScreenshotQuality = 100;

ScreenshotName = "ScreenShots/ScreenShot_%03d.jpg";

ScreenshotExt = "jpg";

EffectOptions = 0;

Exhaust = 0;

ShadowDensity = 0.6;

PilotName = "No";

FogParam1 = 6;

FogParam2 = 1.1;

CivilianRoutes = "";

AviFolder = "Movies/";

PilotNames = 0;

MaxFPS = 0;

AdvancedEffect = 0;

TreesQuality = 3;

TreeDistance = 870;

RenderEffect = 0;

ObjectTextureQuality = 1;

LandScapeTextureQuality = 1;

Fly it like you stole it..

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