leafer Posted October 16, 2013 Posted October 16, 2013 I finally started on this character of mine again about a weeks ago after a about year away from 3ds max. Hope you all like it. :) ED have been taking my money since 1995. :P
leafer Posted October 17, 2013 Author Posted October 17, 2013 I knew I should have put boobs on it... :P ED have been taking my money since 1995. :P
cichlidfan Posted October 17, 2013 Posted October 17, 2013 I knew I should have put boobs on it... :P Then it would have needed a tail for balance. :D ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
leafer Posted October 17, 2013 Author Posted October 17, 2013 Working on it. :D ED have been taking my money since 1995. :P
RagnarDa Posted October 18, 2013 Posted October 18, 2013 Nice! Is it for DCS? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
NRG-Vampire Posted October 18, 2013 Posted October 18, 2013 i guess it's for a new star wars movie :lol: hopefully
leafer Posted October 18, 2013 Author Posted October 18, 2013 (edited) When DCS: First Person Shooter arrives, yes, anyone with the know-how have my permission to put them in. I'll have to figure out a way to lower the polygons. I've heard, I may be wrong, there's a way to "bake" a high poly model to much lower poly count. First I need to finish this guy's legs armor. I'll redo the arm and then learn how to model human to go in it. Then I'll dive head long through the dreaded unwrap thingy. I'm surprise no one has come out with a program to just paint the models like you would in real life. I'd roll around in needles if Disney want to put this in Star Wars. But, no, it's an animation project I'm working on. :) Edited October 18, 2013 by leafer ED have been taking my money since 1995. :P
B25Mitch Posted October 18, 2013 Posted October 18, 2013 Then I'll dive head long through the dreaded unwrap thingy. I'm surprise no one has come out with a program to just paint the models like you would in real life. Unwrapping should make the textures easier to paint, not harder. I'm not sure about 3dsMax, but Blender has some excellent tools for quick and easy texture unwrapping.
ED Team NineLine Posted October 18, 2013 ED Team Posted October 18, 2013 When DCS: First Person Shooter arrives, yes, anyone with the know-how have my permission to put them in. I'll have to figure out a way to lower the polygons. I've heard, I may be wrong, there's a way to "bake" a high poly model to much lower poly count. First I need to finish this guy's legs armor. I'll redo the arm and then learn how to model human to go in it. Then I'll dive head long through the dreaded unwrap thingy. I'm surprise no one has come out with a program to just paint the models like you would in real life. I'd roll around in needles if Disney want to put this in Star Wars. But, no, it's an animation project I'm working on. :) Have you tried the optimize modifier? I have not myself, but it looks like you can reduce the poly count that way.... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
leafer Posted October 19, 2013 Author Posted October 19, 2013 Unwrapping should make the textures easier to paint, not harder. I'm not sure about 3dsMax, but Blender has some excellent tools for quick and easy texture unwrapping. I took a gander at Max unwrapping and it gave me a shrivel for months. SiThSpAwN, I will check that out. Thanks! Does anyone know of an in depth tutorial on rigging bones and such. Free ones would be nice but I wouldn't mind paying for an exhaustive tutorial on the subject. ED have been taking my money since 1995. :P
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