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Posted

I finally started on this character of mine again about a weeks ago after a about year away from 3ds max. Hope you all like it. :)

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ED have been taking my money since 1995. :P

Posted
I knew I should have put boobs on it... :P

 

Then it would have needed a tail for balance. :D

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Posted (edited)

When DCS: First Person Shooter arrives, yes, anyone with the know-how have my permission to put them in. I'll have to figure out a way to lower the polygons. I've heard, I may be wrong, there's a way to "bake" a high poly model to much lower poly count. First I need to finish this guy's legs armor. I'll redo the arm and then learn how to model human to go in it. Then I'll dive head long through the dreaded

unwrap thingy. I'm surprise no one has come out with a program to just paint the models like you would in real life.

 

I'd roll around in needles if Disney want to put this in Star Wars. But, no, it's an animation project I'm working on. :)

Edited by leafer

ED have been taking my money since 1995. :P

Posted
Then I'll dive head long through the dreaded

unwrap thingy. I'm surprise no one has come out with a program to just paint the models like you would in real life.

 

 

Unwrapping should make the textures easier to paint, not harder. I'm not sure about 3dsMax, but Blender has some excellent tools for quick and easy texture unwrapping.

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Posted
When DCS: First Person Shooter arrives, yes, anyone with the know-how have my permission to put them in. I'll have to figure out a way to lower the polygons. I've heard, I may be wrong, there's a way to "bake" a high poly model to much lower poly count. First I need to finish this guy's legs armor. I'll redo the arm and then learn how to model human to go in it. Then I'll dive head long through the dreaded

unwrap thingy. I'm surprise no one has come out with a program to just paint the models like you would in real life.

 

I'd roll around in needles if Disney want to put this in Star Wars. But, no, it's an animation project I'm working on. :)

 

 

Have you tried the optimize modifier? I have not myself, but it looks like you can reduce the poly count that way....

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Posted
Unwrapping should make the textures easier to paint, not harder. I'm not sure about 3dsMax, but Blender has some excellent tools for quick and easy texture unwrapping.

 

I took a gander at Max unwrapping and it gave me a shrivel for months.

 

SiThSpAwN,

 

I will check that out. Thanks!

 

Does anyone know of an in depth tutorial on rigging bones and such. Free ones would be nice but I wouldn't mind paying for an exhaustive tutorial on the subject.

ED have been taking my money since 1995. :P

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