nickexists Posted October 17, 2013 Posted October 17, 2013 I've been looking through my tacview recordings and I've noticed a few times where AIM-120C missiles fired from AI F-15's have lost their original lock and ended up locking on to and killing friendly aircraft. Is this realistic?
Home Fries Posted October 17, 2013 Posted October 17, 2013 It depends on employment. If you shoot an AMRAAM into a crowded furball the odds of this go up. Especially if you break lock before the AMRAAM goes terminal. The earlier you break lock before the missile goes terminal, the more likely the missile will find the wrong target. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
xaoslaad Posted October 17, 2013 Posted October 17, 2013 Yes. You need to be careful about firing AMRAAM's if you have friendlies in front of you. I fired an AMRAAM and a friendlies missile uthe friendly. Not good. Learned that lesson the hard way.
will- Posted October 17, 2013 Posted October 17, 2013 should the AI still be doing that? Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
xaoslaad Posted October 17, 2013 Posted October 17, 2013 Probably not. Now that you mention it I've been blown up by the AI as well...
will- Posted October 17, 2013 Posted October 17, 2013 speaking of this, what would be realistic? is there a rule book? Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
Bandit. Posted October 17, 2013 Posted October 17, 2013 ive been wondering about this myself. wonder if they have some form of iff in real life
will- Posted October 17, 2013 Posted October 17, 2013 the aim-120 have IFF? pretty sure the term pitpull holds water for that reason. More about should the AI be firing into friendlies willingly. Or if the ROE guildlines are so to speak. Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
TheMoose Posted October 17, 2013 Posted October 17, 2013 My recommendation is wait for burn through, until you get pos ID if bogey is friend or foe, but then again, some are trigger happy lol. And lets be honest in MP some find enabling ECM is good, but then again you light up like an Xmas tree when you do. I guess that would never change, and please don't lol. You remain a target until you have identified yourself to your side. This is were raygun comes in handy, if you don't reply, then you are most likely a bandit... Antec 900 gaming tower, PSU: Corsair 750W, Q6600, Asus P5K, 8Gig Mushkin, Nvidia eVGA 280 GTX Superclocked 1G DDR3, SSDNOW200 Kingston Drive, TrackIr 3000+Vector, Logitech Extreme 3D Pro joystick, Saitek rudder pedals pro, Sharp 42" inch LCD Aquo. OS: windows 7 64bit.
GGTharos Posted October 17, 2013 Posted October 17, 2013 the aim-120 have IFF? pretty sure the term pitpull holds water for that reason. More about should the AI be firing into friendlies willingly. Or if the ROE guildlines are so to speak. No, there is no IFF on the missile as far as we know, and it isn't likely to be there given the potential problems with IFF. The launching aircraft has already id'ed the target ... That the AI does silly things often is a different issue. Fratricide is however a real life concern. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
mmaruda Posted October 17, 2013 Posted October 17, 2013 It seems realistic to me. Don't play much FC3, but in BMS when you go 'maddog' over the comms people get nervous. In theory, once an AMRAAM goes 'pitbull' there is little chance for the bandit to break the lock, but you should not launch at a furball since accidents happen. :)
mvsgas Posted October 17, 2013 Posted October 17, 2013 (edited) ive been wondering about this myself. wonder if they have some form of iff in real life Iff is only on the aircraft and like many other systems it is never perfect. It is dependent on transponder codes ( speaking in very general terms) If the target aircraft is not transmuting the codes or if there is malfunction, etc. it would not work. There is other way of identifying the targets, for example Non-Cooperative Target Recognition (NCTR), also by creating corridors, visual ( obviously) etc. But fratricide is a real and continuous treat with many weapons systems. Anyway, any missile or weapons hitting friendlies is realistic. Edited October 17, 2013 by mvsgas To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
WildBillKelsoe Posted October 17, 2013 Posted October 17, 2013 Oh yes!!! it IS frequent and it happened to me personally. AI F-15 fired a 120 and I got plucked as I was in line with the target. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
VTJS17_Fire Posted October 17, 2013 Posted October 17, 2013 In reality, there is the possiblity, to shot off the missile (or the missile does it on it's own), when it loses it's target. regards, Fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
Frostie Posted October 17, 2013 Posted October 17, 2013 My recommendation is wait for burn through, until you get pos ID if bogey is friend or foe, but then again, some are trigger happy lol. And lets be honest in MP some find enabling ECM is good, but then again you light up like an Xmas tree when you do. I guess that would never change, and please don't lol. You remain a target until you have identified yourself to your side. This is were raygun comes in handy, if you don't reply, then you are most likely a bandit... Firing on an uknown jammer is definately a bad practice. As for the use of jammers there are many tactical advantages to be had from using them such as masking and deception. I think the main rule for using actives is be aware of your friendlies location, in mp this can be difficult because a furball is not always evident on the radar. "[51☭] FROSTIE" #55 51st PVO "BISONS" Fastest MiG pilot in the world - TCR'10 https://100kiap.org
blkspade Posted October 23, 2013 Posted October 23, 2013 All the fire and forget missiles stand a chance at mis-tracking into unintended targets in close quarters. Once in MP an enemy Su-27 got team killed right next to me by an R-73. We were basically in a scissor dog fighting, and there is a good chance the missile was completely intended for me. The other guy over took me and showed no sign of panic when I locked him up at his 6. He didn't realize he hit the wrong person until it was too late. http://104thphoenix.com/
TAW_Blaze Posted October 24, 2013 Posted October 24, 2013 (edited) I haven't read the entire thread, but if you use TWS and fire at a guy no matter if you break or not the missile will go pitbull on whatever target it finds first, even if it's a friendly. I suppose using STT could be the solution but I haven't tried if it works yet. Friendly fire has been a very big concern since the desert storm/shield if not earlier, most kills happened within visual range despite having excellent BVR capability. They were more afraid of splashing a friendly than risking their own life. Also european AWACS had very little coordination with the american forces, so it was a huge mess, even during allied force. Edited October 24, 2013 by <Blaze>
blkspade Posted October 24, 2013 Posted October 24, 2013 I'm pretty sure the in game 120 doesn't work exactly like that. Whether in TWS or STT if you still have the bandit locked when it goes active (pitbull) it will generally guide to the bandit with an active lock. If the bandit manages to notch or spoof the missile, it will reacquire anything else if it still has the energy to maneuver. I have a tacview of an enemy 120B killing me that was shot at my wingman. We split in opposite directions, when the missile lost him, it made a sudden sharp turn to me. I haven't read the entire thread, but if you use TWS and fire at a guy no matter if you break or not the missile will go pitbull on whatever target it finds first, even if it's a friendly. I suppose using STT could be the solution but I haven't tried if it works yet. Friendly fire has been a very big concern since the desert storm/shield if not earlier, most kills happened within visual range despite having excellent BVR capability. They were more afraid of splashing a friendly than risking their own life. Also european AWACS had very little coordination with the american forces, so it was a huge mess, even during allied force. http://104thphoenix.com/
TAW_Blaze Posted October 24, 2013 Posted October 24, 2013 I'm pretty sure the in game 120 doesn't work exactly like that. Whether in TWS or STT if you still have the bandit locked when it goes active (pitbull) it will generally guide to the bandit with an active lock. If the bandit manages to notch or spoof the missile, it will reacquire anything else if it still has the energy to maneuver. I have a tacview of an enemy 120B killing me that was shot at my wingman. We split in opposite directions, when the missile lost him, it made a sudden sharp turn to me. I've shot friendly AI down with 120B in TWS and I didn't break away. Maybe it's just bad luck, I don't know.
GGTharos Posted October 24, 2013 Posted October 24, 2013 You don't have to be the one breaking away, it's enough for the bandit to notch the missile. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
TAW_Blaze Posted October 24, 2013 Posted October 24, 2013 You don't have to be the one breaking away, it's enough for the bandit to notch the missile. That's what I meant by bad luck. :D
Frostie Posted October 24, 2013 Posted October 24, 2013 I'm sure it would be more logical for the seeker to only activate at the prelaunch or mcu assigned basket. Therefore only going maddog after a lost lock from pitbull. "[51☭] FROSTIE" #55 51st PVO "BISONS" Fastest MiG pilot in the world - TCR'10 https://100kiap.org
GGTharos Posted October 24, 2013 Posted October 24, 2013 There is a lot of stuff that would be 'better' in a lot of ways, but the problem isn't just with the missiles - there's a lot of stuff that can/needs to be done with missile seekers overall, and a lot of stuff that can/needs to be done with radar and IR physics and sensors in general. The problem is quite organic, and fixing one thing breaks a bunch of other stuff. I'm sure it would be more logical for the seeker to only activate at the prelaunch or mcu assigned basket. Therefore only going maddog after a lost lock from pitbull. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
blkspade Posted October 24, 2013 Posted October 24, 2013 Its better practice to bring sparrows. At least in situations where you know there is a friendly between you and the bandit, or mixed in with, you can fire that off instead. It sucks when you didn't see the friendly either in the notch or poor prf selection and fire off a 120 thinking its clear. http://104thphoenix.com/
Home Fries Posted October 28, 2013 Posted October 28, 2013 Or better yet, don't fire into a furball unless you are cleared by the engaged fighter (i.e. he's losing and his odds are less than the 50/50 of the missile). When I'm engaging WVR in multiplayer, I always call my target and if I'm not flying with familiar folks I tell them not to engage my target until I call myself off. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
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