WilderBob Posted October 25, 2013 Posted October 25, 2013 I hope not. You should play ARMA for this experience. :-)
Stevos758 Posted October 25, 2013 Posted October 25, 2013 They should find a way to combine the two!!!! Facebook Ripp's Garage Tech LLC
OttoPus Posted October 25, 2013 Posted October 25, 2013 It would be very cool to control the grounded pilot in a FPS fashion, chased by enemy troops :)
Robin_Hood Posted October 26, 2013 Posted October 26, 2013 Well, it is already possible to control your ejected pilot, though it is more of an easter-egg. Other players won't see you move, and I don't think ennemies will attack you either, but it's a start :) 2nd French Fighter Squadron
Voodoo-chacal Posted October 26, 2013 Author Posted October 26, 2013 I hope not. You should play ARMA for this experience. :-) I have a arma 2 and 3 but the flight modes is ridiculous
CypherGrunyev Posted October 26, 2013 Posted October 26, 2013 I have a arma 2 and 3 but the flight modes is ridiculous Just don't tell ShackTac that. They might have an aneurysm. Man I could really use a navigator right about now. i7-3770K @ Stock MSI GD-65 Z77 Mobo G.Skill Ripjaws Z [16GB] @ 2133 Mhz AMD Radeon HD 7950 [sapphire Tech] @ 1150/1600 Mhz OCZ Vector 256GB [C:/] Seagate Barracuda LP 2TB @ 5900RPM [D:/] Western Digital Caviar Black 2TB @ 7200 [E:/] Western Digital Blue 1TB @ 7200 [H:/] Corsair AX850 PSU Corsair 650D Case [so Sexy <3]
Panthro Posted October 31, 2013 Posted October 31, 2013 I'd be happy if the 2 where combined some how, but it just isnt going to happen both from a business perspective and a technical (IMHO). [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic86362_2.gif[/sIGPIC]
pepin1234 Posted July 31, 2015 Posted July 31, 2015 I think everything about that depend of the game performance. after the release of DSC World 2 and the desire performance improvement get done. ED should start a serious human first person project. I guess the best first step into this is make Mannpads, man portable ATGM systems, units mortars, radar units operators, UAV units operators. So, they can introduce all that in better performance stages and this gone be something with direct interrelation to a DCS environment. I feel all these is really needed for the near future of DCS World 2. I hope they gone get this little by little. [sIGPIC][/sIGPIC]
mwd2 Posted July 31, 2015 Posted July 31, 2015 One soldier is playable - the MANPAD/Stinger soldier. Playing: DCS World Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815
vicx Posted July 31, 2015 Posted July 31, 2015 I think that the naval aspect of the sim has more potential for growth than infantry and armour side at this point. It comes down to timing. The release of the F-14 and F-18 is going to move a lot of attention towards warships and boats with planes on them.
pepin1234 Posted August 1, 2015 Posted August 1, 2015 I think that the naval aspect of the sim has more potential for growth than infantry and armour side at this point. It comes down to timing. The release of the F-14 and F-18 is going to move a lot of attention towards warships and boats with planes on them. OK in this case the only you need in a aircraft carrier is the embarked ground crew personal animated, not more. As much you can set a radar operator or air defense operator in a ship. I believe what I said before is the best start for first person controled [sIGPIC][/sIGPIC]
Darkwolf Posted August 1, 2015 Posted August 1, 2015 For the sake of realism VS cpu - Infantry should be simulated at squad level like the old Combat Mission, not at single entity like today. Infantry is the top most important thing in a battlefield however it's just not usable as it in DCS. You just can't spawn a division without melting you core. They is a lot of room for improvement. To answer, infantry playable would just be boring. Remember the game level of detail is just a building every 100m of flat land without cover. Even Delta Force 1 would prove better :D [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Pikey Posted August 1, 2015 Posted August 1, 2015 it's never been ruled out, it's in scope, just the technology needs to work for it and that's something for the future. Digital Combat Simulator doesn't rule anything out in this way. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
pepin1234 Posted August 2, 2015 Posted August 2, 2015 (edited) For the sake of realism VS cpu - Infantry should be simulated at squad level like the old Combat Mission, not at single entity like today. I like this idea, sound good for performance so you don't need too much players in the same group of infantry. Infantry is the top most important thing in a battlefield however it's just not usable as it in DCS. You just can't spawn a division without melting you core. They is a lot of room for improvement. To answer, infantry playable would just be boring. Remember the game level of detail is just a building every 100m of flat land without cover. Even Delta Force 1 would prove better :D Yes with the actual graphic engine is horrible try to do an infantry playable module. But honestly I don't feel bad flying with the old actual graphic engine. To do well with the aircrafts you don't need too much objects details. What about if they make a new graphic engine over the next new DCS World 2 engine. Something like EDGE plus the refined details for infantry. Something Like that, when we change to an infantry module, we only need to charge the Graphic details extra for the infantry. EDGE-Aircraft (standard Flyable performance) EDGE-Ground forces (with a plus details for ground forces) Edited August 2, 2015 by pepin1234 [sIGPIC][/sIGPIC]
JorgeIII Posted August 8, 2015 Posted August 8, 2015 It would be great to at least be able to walk to your airplane or CA vehicle. To be picked up after ejecting by a rescue helicopter or a land vehicle. Basically to be able to get in and out and to walk between airplanes, helis, land vehicles and ships. Of course a combination of ARMA type infantry simulation with DCS will be the holy grial (along with naval simulation). AKA TANGO-117. DCS Modules: ALL. I7 6700k @ 4.9 GHz / 32 GB DDR4 @ 3.2 GHz / 950 Pro m.2 + 4xSSDs / Gigabyte 1080TI 11 GB OC / 48" 4K Curved Samsung TV / TM Warthog Hotas / TM TPR rudder pedals / Track IR. Private pilot and sailplane pilot in RL.
vicx Posted August 28, 2015 Posted August 28, 2015 Basically to be able to get in and out and to walk between airplanes, helis, land vehicles and ships. This a thousand times. It is easy to get carried away and ask for many features to instantly turn the flight sim into the ultimate land sea air sim but first there are many basic things to work on that would add a lot and build the functionality in a logical progression. First the most basic thing to get working before even to consider the rest. Can I walk to my plane and get in?
CallsignFrosty Posted August 28, 2015 Posted August 28, 2015 Just don't tell ShackTac that. They might have an aneurysm. wish there was a 'like' function. God I can't stand dyslexi.
BaD CrC Posted August 28, 2015 Posted August 28, 2015 http://forums.eagle.ru/showthread.php?t=146016 https://www.blacksharkden.com http://discord.gg/blacksharkden
Avimimus Posted September 7, 2015 Posted September 7, 2015 For the sake of realism VS cpu - Infantry should be simulated at squad level like the old Combat Mission, not at single entity like today. Definitely - this is the way to go! It would also allow programming group level tactics (e.g. approaching a helicopter and opening fire simultaneously in a close range ambush).
thaisocom Posted September 8, 2015 Posted September 8, 2015 They should find a way to combine the two!!!! That'd be very interesting, I hope that they can do it one day. :D [sIGPIC][/sIGPIC] CM HAF-X | Corsair HX1000i | ASUS P8P67Pro | Intel Core i7 2600 @ 4.0GHz | Corsair CWCH70 | G.Skill 8GB DDR3 1600MHz | ASUS GeForce GTX 970 4GB | Plextor M5Pro 256GB | WD Caviar Black 1TB * 2 RAID 0 | WD Caviar Green 2TB | Windows 10 Professional X64 | TM HOTAS Warthog | Saitek Pro Flight Rudder Pedal
Xeno426 Posted September 8, 2015 Posted September 8, 2015 I hope not. You should play ARMA for this experience. :-) Bohemia Interactive could use the competition to step up its act.
WelshZeCorgi Posted September 8, 2015 Posted September 8, 2015 Something with ARMA graphics (nessesary to have an engaging fps) while having to run the most complicated flight and dynamic physics engine under the hood? That would kill even the most expensive pcs money can buy...
Rangi Posted September 8, 2015 Posted September 8, 2015 Something with ARMA graphics (nessesary to have an engaging fps) while having to run the most complicated flight and dynamic physics engine under the hood? That would kill even the most expensive pcs money can buy... PCs of today yes, but in 10 years when it's released, if they start soon, it should not be a problem. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
WelshZeCorgi Posted September 8, 2015 Posted September 8, 2015 (edited) PCs of today yes, but in 10 years when it's released, if they start soon, it should not be a problem. Unless we find a way to replace silicon transistors with alternatives, I have doubts. Moore's law is collapsing, but who knows? Hardware engineers are pretty smart. http://techland.time.com/2012/05/01/the-collapse-of-moores-law-physicist-says-its-already-happening/ “So there is an ultimate limit set by the laws of thermal dynamics and set by the laws of quantum mechanics as to how much computing power you can do with silicon,” says Kaku, noting “That’s the reason why the age of silicon will eventually come to a close,” and arguing that Moore’s Law could “flatten out completely” by 2022. Edited September 8, 2015 by WelshZeCorgi
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