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DCS: Roadmap (unofficial - NO DISCUSSION HERE)


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Posted (edited)

Heatblur Simulation:

GIBs assemble! Enjoy a few candid shots of the WSO's cockpit. There's nothing as fun as the rear, cozy cockpit of the F-4, with basically.. no forward visibility. Thanks McDonnell. Flying with a friend in VR? Beware of the vomit comet.
The rear seat of the F-4 contains all of the controls and displays associated with the mighty APQ-120 radar. The WSO is also responsible for operating the Pave Spike TGP, as well as just being a general help and useful set of eyes for the pilot. You can of course fly the F-4 from the rear seat too; and WSOs would often fly the aircraft, and even assist rolling onto e.g. a bandit during a dogfight.  
Multicrew synchronization in our new next generation framework has been a key design goal of the last few years, and we're working hard to ensure all systems, instruments and the radar are well synchronized between both crew members in multiplayer.
Just like the pilots' cockpit, we've tried to push as much detail in sculpting and texturing as our time and budget allows, and we hope you'll enjoy experiencing the F-4 from the back.

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Edited by YoYo
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Posted

Polychop OH-58D Kiowa develop pics:

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Posted (edited)

Bo105 develop update:

Quote

Dear Simmers.
There is always a way to convince the enemy that he is evil.
One of them is to convince the enemy with HOTs and one way is to curse at the enemy.
Another way, if everything fails, is to convince him with lead.
That's why we have a G36 - this is planed.
I know that the Magazine is transparent....but the renderer thinks it's not 😉
We also plan to share some inflight Video in the next months.

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PD... from Mil5 FB. The Hk-36 will have the same funtionality with the M4 OH-58D show on a new year video...
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Edited by Silver_Dragon
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Posted

Miltech-5 / PD:

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Posted (edited)

Baltic Dragon:

The fact that I am quite means I am hard at work 🙂 The Arctic Thunder campaign for Kola map by Orbx is coming together nicely. Having a blast testing the missions built so far getting them ready for your voiceovers!

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Edited by YoYo
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Posted
Quote

@everyone - With access to multiple airframes, our team have been able to capture the PC-9/A in finer detail through 3D scan technology and imagery references. As progress continues with the PC-9/A we will share more of the project development.

https://discord.com/channels/974874076977967124/974889495587594321/1206767707656036402

Check Six Simulation Discord
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Posted (edited)

Normandy update by @MAESTR0

 

Edited by Silver_Dragon
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Posted

Nick Grey Inverview VIAF 2023 official transcript.

 

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Posted

Syria update by Maestro.

 

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Posted

Reflected:

 

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Posted

DCS: SA-342 Gazelle February 2024 update

Facelift
The upcoming update for the SA-342 Gazelle will introduce new features, fixes, quality of life improvements as well as a facelift to the external models and textures. 
We're gradually replacing the original liveries that stem from the release back in 2016 with highly detailed renditions that make full use of physically based rendering techniques (PBR), many of which are included in this update. 
The SA-342 Gazelle minigun variant not only received an update on the M134 and gunner models, it now features the first iteration of our gunner AI capable of making short work of any soft target it can get within its sights. 

Community Contributors
Over the past few months Polychop Simulations has been working closely together with a number of very dedicated and exceptionally skilled community members who have shown an interest in contributing to the module by putting in their time, effort and expertise resulting in what is essentially a graphical overhaul for the SA-342 Gazelle as well as an extensive set of kneeboard pages and documentation on the all new French liveries that can be found in the module's Doc folder, or more continently, attached to this post. 

Input system overhaul
With the upcoming update of the Gazelle we have overhauled the inputs system. This means that it is likely that you will have to rebind all of your controls for the Gazelle module.
The inputs for the Gazelle are now split into separate categories for the three positions - Pilot, Copilot and Gunner (the latter for the Minigun variant only).

The inputs system works differently depending on whether you are flying with other players in your aircraft ("multicrew"). When in "multicrew" mode, each player will only have access to the inputs according to their position.

However, when flying the Gazelle in a singleplayer mission, or flying on a multiplayer server but without other players in the aircraft, the player will have access to multiple input categories depending on the position they are in.

In short, this allows a single player Pilot to also use the Copilot inputs, and vice versa. The priority (in the event of two inputs being bound to the same switch) is determined by the currently occupied position.

For example, if you have the 'Fire Laser' input from the Copilot bound to "Button 1", and the "Force Trim" from the Pilot inputs also bound to "Button 1", then pressing "Button 1" will action different behaviours depending on whether you are sitting in the Pilot or Copilot seat. However if you bind them to different buttons, you can use both from either seat.

The available inputs are as follows:
- Pilot position - access to Pilot and Copilot inputs (Pilot priority)
- Copilot position - access to Copilot and Pilot inputs (Copilot priority)
- Gunner position - access to Gunner and Pilot inputs (Gunner priority)

Please note that we expect further disruption to the inputs system as we continue to bring improvements and add various missing inputs to the Gazelle. We thank you for your patience and understanding.

The future
While we have come to a point at which it is now all hands on deck for the OH-58D Kiowa Warrior module's final stretch, Polychop is determined to keep updating the SA-342 Gazelle module on all levels including but not limited to major features such as an English (Empirial units) cockpit, a George like AI pilot/gunner and the transition to the new rotor blur system seen in more recent rotary wing modules. We'd like to be transparent on the fact that the aforementioned final stretch of the OH-58D Kiowa Warrior module development will have a certain impact on the development of new features for the SA-342 Gazelle for the next few updates.

 

SA-342 Gazelle February Update Change Log

- Exterior model art updates
 * New PBR material for glass
 * General PBR material improvements
 * 3D model detail additions 
 * 3D model shape and smoothing improvements
 * Reworked damaged and destroyed 3D models
- Added and replaced all external textures and liveries with full PBR
 * FR ALAT HRI 1981
 * FR ALAT HRI Daguet 1990
 * FR ALAT HRI KFOR 1999
 * FR ALAT Sable 1990
 * FR ALAT Sable 2003
 * FR ALAT CE Daguet 1990
 * FR ALAT CE OPEX 
 * FR ALAT CE Barkhane 2014
 * FR ALAT CE EALAT
 * CYP Air Force Sand
 * SRB Air Force Green
 * SYR Air Force Sand Teal
 * US Marines Grey
 * YUG Air Force Green Brown
 * UK Army Air Corps BATUS
 * UK Army Air Corps BATUS Orange
 * UK Army Air Corps Green / Black
 * UK Army Air Corps Green / Black UN
 * UK Army Air Corps Green / Grey
 * UK Desert Army Air Corps - Operation Granby
 * UK Royal Marines Green / Black
 * UK Royal Marines Green / Grey
- Fixed Athos / GOA now only updates if it's not stowed (fps gain when not using the periscope)
- Added opacity to Athos / GOA symbology
- Fixed Athos / GOA sight symbology disappearing when changing zoom level
- Added Kneeboard pages
- Added document explaining the new French liveries
- Fixed Magnetic variation issue
- Fixed Minigun fire logic
- Updated Minigun weapon model
- Updated Minigun gunner model
- Added Minigun tracer ratio selection (fewer tracers for NVG operations)
- Updated Minigun sight is now collimated
- Added First iteration of AI minigunner (limited to player controlled Gazelle)

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