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Posted (edited)

Hi,

when i shooting any type of guns in DCS,

the gunsmokes are hanging my aircraft until i stop shooting.

please fix it at next patch :helpsmilie:

 

Edited by nj912
Posted
I'm not sure what the problem is. You shoot the gun you get smoke. You don't shoot it, no smoke.

 

You're also not sure about what the OP is talking about obviously.

 

It's always bugged me as well how the gun smoke reacts currently. Let's hope edge fixes that.

Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit

--Twitch: http://www.twitch.tv/livingfood --

Posted
The smoke sticks to the plane while you're shooting, then falls back when you stop.

 

I'm still not sure what the problem is. If it's just the smoke doesn't last as long as it should so it looks stuck on then yeah, but otherwise looks fine. Certainly doesn't look stuck on the plane.

 

You're also not sure about what the OP is talking about obviously.

 

It's always bugged me as well how the gun smoke reacts currently. Let's hope edge fixes that.

 

Obviously not. I made that clear in my first sentence. Why don't you care to elaborate instead of a snarky reply?

Posted

The OP is right, the smoke from cannon does get "stuck" on aircraft during firing and as firing stops the smoke goes behind the aircraft (due to wind)

 

I've wanted to report this for a while and made myself to do it last night, so it's now on to-do for ED on their bug-tracker list

PC specs:

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Posted
I'm still not sure what the problem is. If it's just the smoke doesn't last as long as it should so it looks stuck on then yeah, but otherwise looks fine. Certainly doesn't look stuck on the plane.

 

 

 

Obviously not. I made that clear in my first sentence. Why don't you care to elaborate instead of a snarky reply?

 

I only responded like that because of your initial comment, which I thought was a little "snarky" myself. I apologize if that's not how you meant it.

 

It's actually pretty easy to see the odd behavior if you just look at it. When you shoot, about a 4ft stream of smoke comes out of the gun and dissipates immediately after that 4 ft mark. That doesn't really look terrible, but I don't think it's correct.

 

When you stop shooting however, the smoke seems to fall back behind the plane as it should. It gives the appearance of the smoke particles "sticking" to the gun until you stop shooting, then falls back into the atmosphere.

 

A-10C_81-0962_December20092_filt-1.jpg

 

This picture is how the smoke should work from the moment you start firing. But the smoke will never go past a few feet UNTIL you stop shooting. Then it falls back.

 

EDIT: Kuky sniped me =\

Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit

--Twitch: http://www.twitch.tv/livingfood --

Posted

This is another example of ED using a bizarre and unnecessary approach to effects. Instead of a proper particle effect, it's a strange 'smoke object' that sticks to the barrel and then detaches after firing.

 

Like the water splash effect and the (now removed) 'cylindrical fire', it's an eyesore which could easily be replaced with actual particles. Having coded particle effects myself in the past, I don't believe it would take more than half an hour.

Posted

Looks to me more like it is an actual particle effect, but with a very limited number of particles. As you're firing, new particles get made, and the oldest ones disappear, so the trail doesn't go very far back. Once you stop firing, the last set of particles remain until they would normally disappear.

Posted
The OP is right, the smoke from cannon does get "stuck" on aircraft during firing and as firing stops the smoke goes behind the aircraft (due to wind)

 

I've wanted to report this for a while and made myself to do it last night, so it's now on to-do for ED on their bug-tracker list

 

I was complaining about this some 3 years ago I think... better late then never :thumbup:

Although I have a feeling it's one of those things ED will never be "able" to change.

Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s

Posted

They may appear to be particles, but I believe they are locked into a predefined animation as set by a 'parent' object attached to the gun muzzle. Consider the fact that firing 1 shot produces as much smoke as firing 100 rounds, and I'd say it's pretty clear that it's an 'effects object', rather than particles with separate dynamics.

 

This seems to be the case with most of the older 'particle' effects, as you can clearly see by slowing down the simulation speed to 0.05 or so. They move in frame steps, and I suspect that because these particles are having to constantly read predefined animation data, this is causing most of the lag associated with numerous explosions.

 

The new particle effects, mostly introduced since DCS World, don't display this behavior and seem to have much less of an impact on FPS. The sooner we can get all of these old effects modernized, the better.

Posted
I only responded like that because of your initial comment, which I thought was a little "snarky" myself. I apologize if that's not how you meant it.

 

It's actually pretty easy to see the odd behavior if you just look at it. When you shoot, about a 4ft stream of smoke comes out of the gun and dissipates immediately after that 4 ft mark. That doesn't really look terrible, but I don't think it's correct.

 

When you stop shooting however, the smoke seems to fall back behind the plane as it should. It gives the appearance of the smoke particles "sticking" to the gun until you stop shooting, then falls back into the atmosphere.

 

A-10C_81-0962_December20092_filt-1.jpg

 

This picture is how the smoke should work from the moment you start firing. But the smoke will never go past a few feet UNTIL you stop shooting. Then it falls back.

 

EDIT: Kuky sniped me =\

 

That picture looks real.

Posted
I only responded like that because of your initial comment, which I thought was a little "snarky" myself. I apologize if that's not how you meant it.

 

It's actually pretty easy to see the odd behavior if you just look at it. When you shoot, about a 4ft stream of smoke comes out of the gun and dissipates immediately after that 4 ft mark. That doesn't really look terrible, but I don't think it's correct.

 

Apologies, it wasn't meant to be snarky. I didn't see the problem. I agree the effect doesn't last as long which doesn't make it look quite right.

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