nj912 Posted December 12, 2013 Posted December 12, 2013 (edited) Hi, when i shooting any type of guns in DCS, the gunsmokes are hanging my aircraft until i stop shooting. please fix it at next patch :helpsmilie: Edited December 12, 2013 by nj912
SyntaxError Posted December 12, 2013 Posted December 12, 2013 That's the way the weapons smoke acts in DCS unfortunately. F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA
kk0425 Posted December 13, 2013 Posted December 13, 2013 I'm not sure what the problem is. You shoot the gun you get smoke. You don't shoot it, no smoke.
Fishbreath Posted December 13, 2013 Posted December 13, 2013 I'm not sure what the problem is. You shoot the gun you get smoke. You don't shoot it, no smoke. The smoke sticks to the plane while you're shooting, then falls back when you stop. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission
KaspeR32 Posted December 13, 2013 Posted December 13, 2013 I'm not sure what the problem is. You shoot the gun you get smoke. You don't shoot it, no smoke. You're also not sure about what the OP is talking about obviously. It's always bugged me as well how the gun smoke reacts currently. Let's hope edge fixes that. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
kk0425 Posted December 14, 2013 Posted December 14, 2013 The smoke sticks to the plane while you're shooting, then falls back when you stop. I'm still not sure what the problem is. If it's just the smoke doesn't last as long as it should so it looks stuck on then yeah, but otherwise looks fine. Certainly doesn't look stuck on the plane. You're also not sure about what the OP is talking about obviously. It's always bugged me as well how the gun smoke reacts currently. Let's hope edge fixes that. Obviously not. I made that clear in my first sentence. Why don't you care to elaborate instead of a snarky reply?
Kuky Posted December 14, 2013 Posted December 14, 2013 The OP is right, the smoke from cannon does get "stuck" on aircraft during firing and as firing stops the smoke goes behind the aircraft (due to wind) I've wanted to report this for a while and made myself to do it last night, so it's now on to-do for ED on their bug-tracker list PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
KaspeR32 Posted December 14, 2013 Posted December 14, 2013 I'm still not sure what the problem is. If it's just the smoke doesn't last as long as it should so it looks stuck on then yeah, but otherwise looks fine. Certainly doesn't look stuck on the plane. Obviously not. I made that clear in my first sentence. Why don't you care to elaborate instead of a snarky reply? I only responded like that because of your initial comment, which I thought was a little "snarky" myself. I apologize if that's not how you meant it. It's actually pretty easy to see the odd behavior if you just look at it. When you shoot, about a 4ft stream of smoke comes out of the gun and dissipates immediately after that 4 ft mark. That doesn't really look terrible, but I don't think it's correct. When you stop shooting however, the smoke seems to fall back behind the plane as it should. It gives the appearance of the smoke particles "sticking" to the gun until you stop shooting, then falls back into the atmosphere. This picture is how the smoke should work from the moment you start firing. But the smoke will never go past a few feet UNTIL you stop shooting. Then it falls back. EDIT: Kuky sniped me =\ Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
B25Mitch Posted December 14, 2013 Posted December 14, 2013 This is another example of ED using a bizarre and unnecessary approach to effects. Instead of a proper particle effect, it's a strange 'smoke object' that sticks to the barrel and then detaches after firing. Like the water splash effect and the (now removed) 'cylindrical fire', it's an eyesore which could easily be replaced with actual particles. Having coded particle effects myself in the past, I don't believe it would take more than half an hour.
Hielor Posted December 14, 2013 Posted December 14, 2013 Looks to me more like it is an actual particle effect, but with a very limited number of particles. As you're firing, new particles get made, and the oldest ones disappear, so the trail doesn't go very far back. Once you stop firing, the last set of particles remain until they would normally disappear.
bkthunder Posted December 14, 2013 Posted December 14, 2013 The OP is right, the smoke from cannon does get "stuck" on aircraft during firing and as firing stops the smoke goes behind the aircraft (due to wind) I've wanted to report this for a while and made myself to do it last night, so it's now on to-do for ED on their bug-tracker list I was complaining about this some 3 years ago I think... better late then never :thumbup: Although I have a feeling it's one of those things ED will never be "able" to change. Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
B25Mitch Posted December 14, 2013 Posted December 14, 2013 They may appear to be particles, but I believe they are locked into a predefined animation as set by a 'parent' object attached to the gun muzzle. Consider the fact that firing 1 shot produces as much smoke as firing 100 rounds, and I'd say it's pretty clear that it's an 'effects object', rather than particles with separate dynamics. This seems to be the case with most of the older 'particle' effects, as you can clearly see by slowing down the simulation speed to 0.05 or so. They move in frame steps, and I suspect that because these particles are having to constantly read predefined animation data, this is causing most of the lag associated with numerous explosions. The new particle effects, mostly introduced since DCS World, don't display this behavior and seem to have much less of an impact on FPS. The sooner we can get all of these old effects modernized, the better.
Dudester22 Posted December 14, 2013 Posted December 14, 2013 I only responded like that because of your initial comment, which I thought was a little "snarky" myself. I apologize if that's not how you meant it. It's actually pretty easy to see the odd behavior if you just look at it. When you shoot, about a 4ft stream of smoke comes out of the gun and dissipates immediately after that 4 ft mark. That doesn't really look terrible, but I don't think it's correct. When you stop shooting however, the smoke seems to fall back behind the plane as it should. It gives the appearance of the smoke particles "sticking" to the gun until you stop shooting, then falls back into the atmosphere. This picture is how the smoke should work from the moment you start firing. But the smoke will never go past a few feet UNTIL you stop shooting. Then it falls back. EDIT: Kuky sniped me =\ That picture looks real.
kk0425 Posted December 15, 2013 Posted December 15, 2013 I only responded like that because of your initial comment, which I thought was a little "snarky" myself. I apologize if that's not how you meant it. It's actually pretty easy to see the odd behavior if you just look at it. When you shoot, about a 4ft stream of smoke comes out of the gun and dissipates immediately after that 4 ft mark. That doesn't really look terrible, but I don't think it's correct. Apologies, it wasn't meant to be snarky. I didn't see the problem. I agree the effect doesn't last as long which doesn't make it look quite right.
Phantom453 Posted December 16, 2013 Posted December 16, 2013 It just looks wrong and would be nice if they fixed the "sticky smoke."
MTFDarkEagle Posted December 16, 2013 Posted December 16, 2013 That picture looks real. Because it is. OT: +1 from me. Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
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