Dagger98 Posted February 11, 2006 Share Posted February 11, 2006 Thank you ED for supporting your excellent product, also many thanks goes out to the testing team. Download was smooth, 350 kb/s:). Looking forward to future patches, but no rush, take your time and make it right. Link to comment Share on other sites More sharing options...
emenance Posted February 12, 2006 Share Posted February 12, 2006 Track files recorded in previous versions might not be played back correctly in this version. This patch has rollback option, in order to play back old track files. I need more info about this fuction . One of Ironhands clipped eagles track is very confuseing in the read me and I cant get it to play with voice over!!! Asus P8Z68-V GEN3/ 2500k 4.4ghz / Corsair 64gb SSD Cache / Corsair 8g 1600 ddr3 / 2 x 320gb RE3 Raid 0 /Corsair 950w/ Zotac 560TI AMP 1gb / Zalman GS1200 case /G940/ Link to comment Share on other sites More sharing options...
lerxster Posted February 12, 2006 Share Posted February 12, 2006 If Alt R has been fixed what is the rearm key now for multiplayer...and what are the condition to rearm...tried taking off, offloading my ordanance and landing but can't seem to rearm... someone help a noob ;) Link to comment Share on other sites More sharing options...
504 Wolverine Posted February 12, 2006 Share Posted February 12, 2006 Taxi to the parking area, you cannot refuel or rearm on the runway (or roads either ;)) To refuel, switch your engines off. 1 [/url] Link to comment Share on other sites More sharing options...
lerxster Posted February 12, 2006 Share Posted February 12, 2006 Thanks for that...OK I can refuel no problem....but in my A10 I just cant rearm... ALT R is the key correct? Edit...OMG I just found it Ctrl W. Been through the keys several times..... Just printed the keys off (all 8 pages) and had a coffee and finally found it! Woot (as they say) :D Link to comment Share on other sites More sharing options...
Crazy F Posted February 12, 2006 Share Posted February 12, 2006 Hi, Since I've installed the 1.12 patch I can't go to any menu, the game freeze! It's a clean install...over 1.1 or 1.11 the problem is the same... Can anywone help? Crazy F http://www.PTSims.net - Simulações em Portugal Link to comment Share on other sites More sharing options...
berkoutskaia Posted February 12, 2006 Share Posted February 12, 2006 * A2A missiles resistance to passive counter-measures is tuned. It looks like Fox1 are now very sensitive to chaffs. I've not been testing this thoroughly, but on a coop mission this afternoon, my mates shot 7 ER's at approximately 3/4 of max range without a single hit... Could be embarassing since AI aircraft ahve unlimited chaffs and flares :( In Mud I Trust. Link to comment Share on other sites More sharing options...
Bouddha Posted February 12, 2006 Share Posted February 12, 2006 agreed ! I have to do more tests to have a clear statement but if this is the case, I find it not very good as the balance will be unequal. :( rgds Link to comment Share on other sites More sharing options...
GGTharos Posted February 12, 2006 Share Posted February 12, 2006 Beforehand, SARH missiles would not see chaff -at all-. ARH missiles are more resistant to chaff than SARH. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
berkoutskaia Posted February 12, 2006 Share Posted February 12, 2006 Ok GGTharos, I understand a little more now. However, there is still an issue for coop missions since AI aircraft has unlimited chaff/flares (and they also have a very dumb countermeasure logic in my opinion...). The next days will be quite interesting for my Air Defense mates, they have to learn A2A combat from the beginning :D In Mud I Trust. Link to comment Share on other sites More sharing options...
GGTharos Posted February 12, 2006 Share Posted February 12, 2006 Missile flight dynamics and sensors are going through a constant evolution ... I do understand it's frustrating, but you shouldn't worry about it too much ... this way there's always something new to learn! :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Bouddha Posted February 12, 2006 Share Posted February 12, 2006 Hi ! I like to lurn, but seriously if effectiveness of R27er is around 20% as according to some prelimary test (non exaustive), I'm afraid it becomes nearly hopless to engage planes equiped with Fox3 in a Su27 with Fox 1&2. More informations ? best regards Link to comment Share on other sites More sharing options...
berkoutskaia Posted February 12, 2006 Share Posted February 12, 2006 I definitely agree with you, the more accurate the sim, the happier I am ;). It's just that human pilots now have a slight disadvantage against AI aircraft. Personnally, I don't care that much, I usually fly the Su-25(T) :D. But if my teammates escorting me in their flankers can't do their job, I'll start to frighten :p In Mud I Trust. Link to comment Share on other sites More sharing options...
-EPN-Dagger Posted February 13, 2006 Share Posted February 13, 2006 Damage power of anti-tank mines is increased There are mines in FC??? Link to comment Share on other sites More sharing options...
berkoutskaia Posted February 13, 2006 Share Posted February 13, 2006 As far as i can remember, one version of the KMGU container drops mines, the other dropping bomblets. And you can put mines on a map, as they are modelled as static objects (never tried it though...) In Mud I Trust. Link to comment Share on other sites More sharing options...
Fishy Posted February 15, 2006 Share Posted February 15, 2006 For Crazy F, I had a similar problem and it turned out to be a problem with Norton Internet Security. FC is trying to get to a server and the whole thing can lock up. Usually, you get the message box from Norton asking permission but in FC it never appears. Things just freeze solid. The older Norton code didn't do this so you may want to experiment with that. Fishy Link to comment Share on other sites More sharing options...
S77th-konkussion Posted February 15, 2006 Share Posted February 15, 2006 Taxi to the parking area, you cannot refuel or rearm on the runway (or roads either ;)) To refuel, switch your engines off. Are you speaking specifically about the t-frog here? [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC] Link to comment Share on other sites More sharing options...
-EPN-Dagger Posted February 15, 2006 Share Posted February 15, 2006 As far as i can remember, one version of the KMGU container drops mines, the other dropping bomblets. And you can put mines on a map, as they are modelled as static objects (never tried it though...) I tried all KmGU and none of them drop mines :(:(:( I also searched for mines in the editor and still can't find :(:( Anybody know if there are mines in FC???? Link to comment Share on other sites More sharing options...
ED Team Wags Posted February 15, 2006 Author ED Team Share Posted February 15, 2006 Mines are a static object that can be added in the editor. -Matt 1 Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
-EPN-Dagger Posted February 16, 2006 Share Posted February 16, 2006 Ok thanks a lot, finally I saw them :) Aniway I think that there is a bug because the mines explode before the vehicle "touch" them... So it never get destroyed... Link to comment Share on other sites More sharing options...
169th_Crusty Posted March 4, 2006 Share Posted March 4, 2006 lethality of 20mm and 30mm rounds I`m just discovering 1.12a and for most of you this stuff is probably old news. The gunzo business changed quite a bit and there is no mention about it in the readme file. The lethality of 20 & 30 mm rounds. The planes will explode more readily now after being hit with a good tracking shot. The burning fuel does what it`s supposed to do now. Good job on that ED. Link to comment Share on other sites More sharing options...
Guest CarterKo Posted March 8, 2006 Share Posted March 8, 2006 I'm still getting what I assume is the F15 radar glitch with multiple "ghost" targets on it, even after 1.12a, and wondered if this a bug or a radar jamming! Please excuse the ignorance if it's the latter :( CarterKo. Link to comment Share on other sites More sharing options...
Shaman Posted June 23, 2006 Share Posted June 23, 2006 I'm still getting what I assume is the F15 radar glitch with multiple "ghost" targets on it, even after 1.12a, and wondered if this a bug or a radar jamming! Please excuse the ignorance if it's the latter :( CarterKo. Better late answer then no answer :) I think you are confusing radar screen with TWS(Threat Warning System) and in russian aircrafts knows as RWR. Patch 1.12a fixed "ghost" radar paints and spikes showing up on TWS/RWR. What you're possible seeing on your radar screen are probably "strobes". These are contacts that have their ECM active jammers on. But to be completely sure you could have taken some screenshots and have them attached to your post. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
cool_t Posted July 15, 2006 Share Posted July 15, 2006 Ghost? Shoot first ask questions later. Trust me here is a good example---"Flash" "Thunder" I hope all of you understand, they did not take Stalengrade did they. IFF :joystick: 1 Link to comment Share on other sites More sharing options...
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