Dudester22 Posted January 30, 2014 Posted January 30, 2014 I cannot decide if the CDU is something I should learn. Mainly because I don't know what benefits it brings to using it in this Sim. I mean, I can play a mission and I don't ever seem to have to use it for anything. I have only used the UFC to divert to another airfield, but beyond that what other benefits are there to using the CDU? What is it primarily used for and do you really need it in this Sim?
tintifaxl Posted January 30, 2014 Posted January 30, 2014 I think you should get aquainted with the functions of the CDU. i.e. * starting up the plane you need to set nav mode * when JTAC radios coordinates, you need to create a new waypoint * correcting for wind when delivering dumb bombs Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
howie87 Posted January 30, 2014 Posted January 30, 2014 Make entire flight plans Mark and name targets and save them as waypoints Create a mark point directly under you aircraft Show wind direction and speed, ground speed and TAS Create and display offset points from bullseye calls Display distance, time to target, time on target, desired heading a speed It's awkward to get to grips with and there's a lot to learn but it is useful.
Zaz0 Posted January 30, 2014 Posted January 30, 2014 We usually make waypoints, from coordenates or from eachother wp usinf "offset", flight plans, use it to know Ground speed on taxi, sellect fast alling when necessary, introduce TOT... It has multiples application and I recommend at least know they exist, then you can start to learn which you requires..
ENO Posted January 30, 2014 Posted January 30, 2014 It has always been a red headed stepchild in my cockpit... I don't pay much attention to it but it's always in my face shouting how much potential it has if I would just take the time to understand it. There are many, many other things that I would learn first- and once you're comfortable and ready for a challenge... find a good youtube video on how to dial in coordinates that are read in a JTAC 9 line... and get good at that. There's some use for that. The other stuff... yes, sure... there's use for that too if you're going to take 15 minutes at the start of each time you load into a new aircraft to build your own flight plan when the mission designer has already (usually) assigned one. ^ I'll make that commitment when I'm confident the game isn't going to crash 5 minutes after I take off. I'm not there yet, personally... You'll know when you're ready to take it to the next level- but insofar as exactly how much you need to know- only you can answer that. Want to get any use out of AI JTAC? Learn how to dial in coordinates. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Supersheep Posted January 30, 2014 Posted January 30, 2014 It's not essential, there's much to learn before it. But once you know how to use it, you wonder how you could fly without it before - you simply can't know what you're missing. I often create new flight plans, change waypoints, create anchors, IPs, with a bit of practice you can use it to set up weather penetration routes and custom glide slopes if you don't have one handy. It can be used to delimit a target area, kill box, no fly zone, SAM range rings (of this one is a lot of work, and can be done much better). It makes you know where you are (if you didn't know anyways, for some reason), and you can probably make it play music (ok I made that up). The PVC Pipe Joystick Stand How to thread
Bushmanni Posted January 30, 2014 Posted January 30, 2014 If you want to triangulate SAM positions you will need to build flight plan from mark points to find the intersection of the radials. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
ENO Posted January 30, 2014 Posted January 30, 2014 ^ Or fly with a friend who enjoys the 25Tomato. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
AtaliaA1 Posted January 30, 2014 Posted January 30, 2014 Take a look for yourself. This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
NhiTrac Posted January 30, 2014 Posted January 30, 2014 Thread hijack if I may. When adjusting the preset altitude of multiple steerpoints I: 1) make the HUD SOI 2) cycle to my steerpoint 3) press WP on the CDU 4) go to STEERPOINT page and punch in the the altitude. 5) repeat steps 1 to 4 for next steerpoint Is this process correct? I find that just by cycling to the new steerpoint alone, the CDU displays data of the previous steerpoint unless I repeat all the steps above, which is time consuming... Ps I know I can edit them once and for all in the mission editor but am curious with the above. Intel i5 4670 | GTX 970 | 8 gb Ram | Windows 10 Thrustmaster Warthog | Saitek Rudders | Logitech G27 | Astro A40
JG-1_Vogel Posted February 3, 2014 Posted February 3, 2014 Inputting your own waypoints is a very useful tool, especially if you have a specific static target you want to blow i.e. a bridge or building you can jot down the coordinates and be able to deliver IAM munitions even through cloud cover without risking your skin by flying low into the sights of AAA and MANPADS. If you type in "DCS warthog CDU tutorial" into Youtube there is a really good 30min or so video with a RL A-10 crew chief talking through how to add custom waypoints etc which has helped me a lot. It's one of those things which is really time consuming and a pain to learn but once you've nailed it you will probably wonder how you managed without it.
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