Squadrons
All Squadrons
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Open Squadron · 3 members
The Virtual Navy (vNAVY) offers an unparalleled experience in Digital Combat Simulator World, meticulously replicating the operations and environment of a real navy. Our community engages in realistic missions and training, operating with precision and teamwork. With a diverse fleet comprising F/A-18C, F-14B, UH-60L, and soon-to-be-introduced A-6E squadrons, we simulate the full spectrum of naval aviation. We are organized into air wings, which includes the Strike Fighter Weapons School, Carrier Air Wing 8, and the Tactical Support Wing. Our emphasis on authenticity, strategy, and camaraderie makes us a premier group for enthusiasts seeking the most genuine naval aviation experience in DCS. Join the vNAVY for a journey of skill, discipline, and virtual skies adventure. 🌊✈️🌟 -
Open Squadron · 1 member
Turkish Air Force The White Eagles Virtual Military Aviation Fleet began its activities in 2005 with a group of friends who were passionate about aviation. It adopted the first Lantirn Fleet, which is the Air Force's Elite Fleet, and the 161-Eagle-Bat Fleet, which is the only fleet in the world to use two patches. Our aim is to develop and promote aviation culture with our friends who are passionate about aviation. The White Eagles Virtual Military Fleet has no affiliation with any association, institution, or organization and does not pursue any commercial objectives. White Eagles Virtual Fleet Management.
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Open Squadron · 7 members
Join our Discord!: https://discord.gg/YGvNfQPmmM What is an Crown's Royale? Who is an Crown's Royale? Why is an Crown's Royale? ...Let's actually start with that last one. Look, Ace Combat is awesome. Even though it's an obscure Japanese Game series that sadly, too few have had the opportunity to play, and sure its plot is a little eccentric, and the allies and enemies are always on the radio screaming, and the gameplay is basically 3d Galaga, and you know what? It's AWESOME, because of every single bit of it. So, what if you wanted to bring that same level of bombastic, Machiavellian villains and teeth biting, world ending fights into a proper combat flight simulator? Enter - Crown's Royale. Crown's Royale is an Ace Combat Inspired, Multiplayer DCS Campaign, and is the follow up to the 2021 AC/DCS Multiplayer Campaign, Summer Skies (watch the old trailer for that here! https://youtu.be/owVO7F5izmw) (New Trailer Soon™). What we're trying to do at Crown's Royale is bring in that same level of detail of Ace Combat in the missions, of hearing the friendlies yelling for close air support, of hearing the enemies in pain and anger at the sound of turbines, of feeling your actions really do have a wide scale, global geopolitical effect - into the more realistic, coordination intensive medium of DCS: World. Cool, so what’s the Lore? In order to maintain continuity, as well as to respect the FANTASTIC work Project Aces has put in over the years really building Strangereal into a truly unique world, the Campaign takes place in the years 1985/1986, prior to a vast majority of the events of the major Ace Combat Games. The Yuktobanians and Oseans are in the middle of their decades long Cold War, both now boasting formidable, logistically capable, armies of conquest. To the south of Yuktobania lies two smaller, ex-colony nations, the half desert, half swampy authoritarian wastelands of the Empire of Tashin, and the more democratic, technological powerhouse of the southern coast, the United Kingdom of Qua’von. The Empire of Tashin has had a troubled existence ever since their de facto split from the Yuktobanian government of the late 1950’s. Being sandwiched in-between the continental superpower of Yuktobania to the north and the measurably smaller yet radically more financially successful Qua’voni Kingdom, the people of the desert cities and the Tribes of the Dunes have had a disastrous few decades since their fall from Yuke grace. The Dunes started being considered a dumping ground for meaningless development contracts, surplus military equipment, foreign intelligence black ops, and anyone the Yukes didn’t want but couldn’t kill. One of the people exiled from the Republic was one ambitious and opportunistic army Captain, Yulerin Tashin. Yulerin was discharged for attempting to usurp his commune’s party leadership and seize control on Military Emergency Declaration grounds, but the greater Yuktobanian Communist party wasn’t going to let a junior officer go about forging nations on their own, so after a swift, four day court-martial, Yulerin was sentenced to his choice of Execution, or Exile to the fractured tribal states of the Southern Dunes. None would realize the terrible consequences of their choices that day until it was much too late… Geopolitics as a whole considered, the United Kingdom of Qua’von had endured its fair share of foreign intervention as well. Originally an Osean colony on the far southern edge of the Verusean Continent, the colony was led into revolution from the powerful rallying cries of a farm village shopkeeper named Ma’are Qua’von. After successfully staging a near total citizen revolt throughout the major colony cities in late 1908, the Oseans deemed the colony more trouble than it was worth, and quickly accepted the Independence of the new nation as the Osean War with Belka was in a major stalemate, Belkan Knights strafing and Blimps raining fire upon Osean troops in trenches at Waldreich. Ma’are was almost voluntold into the position of the leader of the new fledgling nation, the United Kingdom of Qua’von, and quickly went about creating chambers of parliament, appointing judiciaries, and establishing individual county-states throughout the Kingdom with their own democratic representatives. Since then, the Qua’voni Kingdom has enjoyed a peaceful, prosperous existence, thanks to clever mineral resource management and abundant investment in advanced technological development and production facilities. The Royal Family itself has had a personal hand in developing massive technological innovations - the current King, His Majesty Du’Sephellus Qua’von, developed and patented the MOSFET while working in a laboratory as a Prince at the Capital Qua’voni College (CQC) in 1955. And still, the Qua’voni Finance sector has only skyrocketed, leading to a small nation with vast holdings in electronics manufacturing everywhere. The government investment has mostly been funneled toward maintaining a smaller, technologically advanced military with a focus on counter-terrorism and surgical strikes - as such, the overall Qua’voni military is ill-equipped to deal with large scale, peer warfare. However, through its deft management of foreign influence and resource distribution, the Qua’voni Kingdom has rarely had a need for many heavily armed military operations… until now. Not all saw this success as righteously earned. Many of the Qua’voni innovations and prototyping were done with the much higher grade Qua’voni minerals, but a vast majority of the large scale, industrial Silicon comes from historically tense regions on the border between the Kingdom and the Tribal States. The young Captain Tashin, realizing this upon arriving in the desert, began unifying bands of raiders and mercenaries into an organized fighting company, then over the years up to 1984, gained total control over the entirety of the land in between the Yuktobanians to the North, and the Qua’voni to the south - save for a stretch of Land on the West Coast, belonging to what few tribes that could band together to continue existing. With his Empire now established, the now-Emperor Tashin began supplying his former raider buddies with government vehicles, arms, and ammunition; sending them on probing attacks and scouting runs into the lands to the south. After months of probes, the United Kingdom of Qua’von decided to shore up its remarkably understrength military with the help of Mercenary Air Forces, and not a moment too soon. In the fall of 1985, Emperor Yulerin Tashin, with the support - or subjugation - of the Tribes of the Dunes and the armies that once stood there, launched a surprise invasion into the closest large Rare Earth Metal deposits south of the border, quickly occupying an area 100 miles deep and hundreds of miles wide. The Mercenary Air Forces did their best to cripple the advance, and they succeeded in slowing its pace, but as the winter fell in as the Emperor expected, no ground force wanted to stage a counter-offensive, so both sides fell into a relative state of cease fire. However, the Mercenaries continued work pounding logistics targets and attempting to force a peaceful resolution, but the spring is approaching, the snow is thawing, and so far, no such quarter has been given… Okay, so like, what do you do? Each of our missions is structured similar to your typical Ace Combat Mission: there is a brief of current lore and major objectives, a time for players in their wings to select aircraft and loadouts, a cold and dark start in a vast majority of missions, taxi, take off, combat, and maybe if the enemy is really not happy with you that day, a hahafunni little boss fight - followed by a nice RTB and debrief. The main difference is instead of highlighted objectives, 20 minute timers, and little red TGT symbols on some special enemies, each mission is dissected, executed, and completed based off of the coordination of the flight leaders, AWACS's, and individual players. To facilitate this, each mission comes with a structured briefing detailing each wings overall objectives, embedded "satellite" pictures, full METAR data available pre-launch, and accompanying color-coded kneeboards with frequency, weather, brevity, and objective information tailored for each mission. Additionally, players are given full control over aircraft and weapons selections (more on weapons later), and leaders are given full control over flight assignments, area taskings, and battlespace management. The player base is broken into three individual wings based off of general airframe tasking: Knight - Air-to-Air Primary (F14B, F15C, MiG29A, Su27/33, etc) Bishop - Swing-Role (F-16C, F/A-18C, Jas39C, F-5E, etc) Rook - Air-to-Ground/Helos Primary (A-10C, AJS37, AV8B, UH-1H, Mi24, etc) Additional Player Support Elements are Available! We are always looking for LotATC/Tacview/TacCMDR AWACS and GCI’s, enemy TacCMDR’s, JTAC’s, and Voice Actors! Missions take place alternating from Saturdays at 2200 Zulu (1700 EST), and Sundays at 2000 Zulu (1500 EST), taking place on the Caucasus, Marianna’s, and Persian Gulf maps. Okay, so how are you any different from the rest? What sets us apart from other DCS multiplayer groups is our integration of high level, skill intensive gameplay with the atmosphere and story making of Ace Combat. Our members range from the coordinators (and often match winners!) of the DCS Squadron Air-To-Air Competition (SATAC), comprising some of the best PvP Air to Air specialists in the community, to newer and more casual players, to many aircraft livery artists who donated their time making unique, incredibly detailed, custom liveries for virtually every player aircraft, to experienced combat fighter/attack and civilian pilots from around the world. Our missions are currently set up with a pseudo-1980's time frame in mind on aircraft and weapons, featuring an almost blanket set of restrictions on Long Range Active Radar Missiles, forcing fights closer and more often than not, into a decisive, exhilarating merge. Additionally, air-to-ground weapons are restricted to unguided, laser guided, and TV guided bombs, as well as unguided rockets, in accordance with enemy ground forces being more reliant on older generation SAMs, and plenty of tracer flingin’ triple A to go by the canopy. More Information on Weapons Restrictions per Airframe can be publicly viewed here: https://docs.google.com/spreadsheets/d/1e868PiMWMmULPPPJDe5-08-fnxwkwJzhKCbtJ8KvJ0g/edit?usp=sharing *NOTE: Depending on the mission, and specific phase of the mission, there will occasionally be limited exceptions made to the restrictions for specific tasking. Exceptions are incredibly rare, are typically for some specific element of the mission, and may not even be the optimal weapon of choice, depending on the mission. Ex: Harpoons on an Anti-ship Mission against mostly fighters, frigates, and freighters Alright, so where’s the catch? No catch, other than that this is a MULTIPLAYER campaign, NOT a Singleplayer campaign, so if you want to get your own front row seat in the action, go ahead and join our Discord and give one of our Organizer role members a ping! Regardless of whether you’re a hardcore sim jockey, or still considering getting your first module, we'd love to have any and all members of the DCS community join us for furballs and fireballs. Make sure to drop by our Discord and join in on the missions! https://discord.gg/YGvNfQPmmM - AWACS HIGH CASTLE, CS "Milkman"
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Open Squadron · 2 members
We are Imperial Griffins, a virtual flight squadron in DCS World, founded in the final days of 2024 and built on the principles and standards of real-world military aviation. This is more than just a simulator — it’s a community where Farsi-speaking pilots from around the world come together to train, fly, and grow in a structured, realistic, and team-focused environment. We operate on a dedicated server, with airbases and operational environments meticulously recreated with real-world details to deliver the closest thing to actual military aviation. Every pilot begins with the F-5E Tiger II, mastering the fundamentals before moving on to advanced fighters like the F-16 and F/A-18. Our program includes multi-phase training, special operations, large-scale events, and international competitions. We don’t just fly — we learn, we train, we build teamwork, and we take control of the virtual skies with discipline and precision. Imperial Griffins welcomes everyone who is interested in serious MilSim training — along with fun community activities. This is where reality and simulation come together — this is Imperial Griffins. You can find us here: Discord Channel: https://discord.com/invite/YSPkvBcKuA Telegram: https://t.me/imperialgriffins Instagram: https://www.instagram.com/imperialgriffins YouTube: http://www.youtube.com/@IMPERIALGRIFFINS
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Closed Squadron · 5 members
VTAF is a competitive PvP focused squadron. We don't fly mil-sim style in DCS and we're not using any of the real procedures from air forces. In our perspective, DCS is a complex game which requires teamwork and self-skill to have fun and get success in competitive arenas. We try to participate in all PvP events such as SATAL and TACT tournaments and practice almost every day to hit our aim in the competitive community of DCS. But the most important part, we fly for fun. Friendship & having fun is the key part of VTAF.
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Open Squadron · 6 members
Since 1954, the Spanish Navy Aircraft Flotilla (FLOAN) has been in charge of providing air support and protection to The Fleet and providing air support to the Marine Corps. It is made up of eleven squadrons in total, seven of them active and four deactivated, each equipped with a specific aircraft model. Coinciding with the celebration of the centenary of the creation of the Spanish Naval Aeronautics on 09/15/1917, since 2017, our Flotilla de Aeronaves Virtual simulates the flight operations of the FLOAN, the Air Weapon of the Spanish Navy. www.flotilladeaeronavesvirtual.com
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Open Squadron · 1 member
About ZeroStrikeSquadron We are a PVP clan for DCS World that started in January 2025! We are currently looking for pilots who want to fly with us and compete in tournaments! Name: ZeroStrikeSquadron Current membership: Approximately 20 members Time zone: JST Fridays and Saturdays at 9:00 PM (activities may also take place on other days) Activities: Focused on PVP, tactical research, and aerial combat training Those wishing to join the clan should write “Join Request,” and those wishing to observe should write “Observation Request.” How to Join Click on the Discord link below to join. → https://discord.gg/f8xKf5YHbr After joining the server, please read the server rules and introduce yourself first. Those wishing to join the clan should write “Join Request,” and those wishing to observe should write “Observation Request.” We look forward to your participation! Join us in this serious PVP clan that prioritizes tactics and teamwork, and let's aim for the top together! If your PvP team is interested in a friendly scrimmage with us, please contact us via Discord. Participation requirements Not currently a member of another DCS PVP clan or team Those who can communicate via VC (voice chat) Those who can speak Japanese at a conversational level ※Important Notes To prevent trolling and trouble, we may take action such as kicking or banning users without prior warning at the discretion of the administration. ※If you have any questions, please ask.
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Closed Squadron · 7 members
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Closed Squadron · 13 members
We are brothers in arms, rigs and life in general. Our passion for combat aviation binds us together to fulfill our dream to soar the skies and shoot stuff down that challenge this desire. Originally formed in 2015 by founding members from the Indian subcontinent, we have now grown the fraternity to have a representation from across the world. Our SoPs, structure and tactics however, continue to emulate the venerable Indian Air Force. We compete in various DCS tournaments and train religiously over the weekends within the squadron as well as with other squadrons in the DCS realm. If you have it in you to be a part of a competitive squadron and more importantly, a very tightly knit fraternity, please give us a shout here >>> https://discord.gg/PuD5DEC. Jaihind.
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Public Squadron
we are a friendly group who enjoy training and working together to bring the DCS experience to life. Becoming a member of our group brings a number of benefits than other groups: Tailored training programmes to support your module and flying development, Individual and unique aircraft skins, mods and group competitions for all levels So if your wanting to join a FUN group with soft structure and focus on enjoyment while learning then you have come to the right place. Head over to our discord channel https://discord.com/invite/edKJQ2T or our website 59thravens.co.uk -
Open Squadron · 3 members
CJTF47 is currently recruiting for pilots to join our ranks. We are a Military Simulation (MILSIM) group. The group consists of a Carrier Air Group, Marine Expeditionary Unit, Air Wing, and NATO (In the future). Pilots will be given the opportunity to choose a Primary and Secondary aircraft to fly. The following aircraft are available: MEU: AV-8B, UH-1H, MI-8, KC-130, *HH-60L, *AH-64D CVW: F/A-18D, F-14 (Pilot/RIO), MI-8, UH-1H *HH-60L Air Wing: A-10C, F-16, * Denotes possible future integration Initial training is “MANDATORY”. All pilots will complete initial training in the T-45 GOSHAWK or C101EB on our Nevada training server. Pilots will be issued a Flight logbook and required to log training flight hours. In addition, the training server will record hours flown. Initial training will cover 11 topics (100 codes). Pilot Candidates are giving 60 days to complete 30 hours of training (10 hrs. instructed, 20 hrs. solo practice). Once these milestones have been achieved, you’ll be eligible for a check ride. The check ride will test your knowledge of the 11 topics. The requirements for the 100 Codes may sound daunting but to break it down in a logical way, if you dedicate 5 hrs. a week (1hr a day Mon-Fri), you can achieve the required time in 6 weeks. This is quite achievable, however to offset any unexpected lack of flying, we allot 8 weeks for completion. After completion of the check ride, helicopter pilots will begin helicopter training in the UH-1H (Used as a Basic trainer). All Carrier based pilots will begin advance training (200 codes) covering 9 topics related to Carrier Operation. The check ride will consist of having the knowledge and being able to demonstrate the procedures for entering and exiting the holding stack, Case I departures, Case I/III recoveries, entering and exiting the Marshall Stack, and basic LSO calls. Once 200 codes or helicopter training is complete, you will then move to your Primary aircraft and began applying all the knowledge you’ve learned thus far. You’ll then be assigned to either the MEU, CAG, or Air Wing depending on your primary aircraft selection. Training is continuance between missions in order to become very familiar with your primary aircraft in order to fly and employ it effectively in battle. In addition, it will be equally important to learn the capabilities of enemy aircraft and ground threats. The finer details of this phase are still being developed. All time zones are welcomed, however most active members operate around US Central and Mountain time. We would like to eventually have a global community with members operating in as many time zones as possible. The ultimate goal of this group is to cultivate esprit de corps, test our skills in both missions and future competitions. Steel sharpens Steel and the members of this group both enjoy and have a strong passion for Combat Aviation. It’s that same passion which brings everyone from all different walks of life to DCS. We want to fly challenging missions with as much realism as possible while having fun doing it. In life, we tend to appreciate things more when it’s built upon hard work and dedication. Training may require some time, dedication, and maybe even a little bit of humble pie, but if you’re up for the challenge, please follow the link below. If time does not permit at this time come fly on our public server. https://headquarters47.com/ and click apply to join
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Open Squadron · 9 members
The 421stvFS is a DCS Viper Squadron! Our core members are experienced and have served in different squadrons and therefore bring the best of knowledge and skills together. Being specialized on SEAD/ DEAD operations, we are also keen on CAP/CAS missions...you name it, we perform! Check us out on www.421stvfs.com, instagram and facebook and dont forget to check your six! *** WE ARE RECRUITING & LOOKING FOR INTERESTED PILOTS - CHECK OUT OUR RECRUITMENT INFO***
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Open Squadron · 5 members
*NOTICE:* Sadly, due to many reasons and issues, this squadron's command have decided that it is best for this group to be shut down. We are no longer accepting new members. Welcome to TF-108! We are mostly an American-based squadron, but we are open to and have members from all over the world. We are all friendly people, and are open to all skill levels, as long as you are honest and put in the effort to improve. We have a very talented mission maker, Kgunnr, who builds our missions for every Saturday at 15:00 EST. If that time doesn't work for you, don't worry. You can always join us during the week, before ops, and after ops when we train or when we are just messing around. We are all airplane enthusiasts, but DCS isn't the only game we play. We have a dedicated Space Engineers Server which you will have access to if you join our Discord Server. We just ask that you communicate with everyone else and that you work with others. Our discord is: https://discord.gg/ktf4yrYejm. When you join, someone will ask you what aircraft you fly as soon as they can. This way, we can assign you to the correct squadron (75th FS Tiger Sharks - A-10 Squad, 77th FS Gamblers - Viper Squad, etc.). If you have any questions, feel free to ask the CO or XO of your squadron. You can find out who is who in the #readme channel. -
Public Squadron
We are a fledgling squadron of new and experienced players that simply want to bond with other DCS players and fly with them as well. We offer help and training to all of our members, we maintain a dedicated training server, and we are nice people. I promise. If you are new to DCS, Iron Squadron is the squadron choice for you! To reach us, visit our Instagram @skiesofiron and send us a DM!