Squadrons
All Squadrons
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Open Squadron · 5 members · Last active
The 504th and 44th have historically participated in private Red Flags using Lock On Flaming Cliffs. Both squads have learned much from the experience, and we have decided to expand our operations to other squadrons too, with the aim of improving everyone's air combat skills, increase knowledge and strengthen the friendships between other squadrons in the community. COPE THUNDER aims to conduct exercises under fairly realistic conditions, with all the benefits and caveats thereof.
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Open Squadron · 3 members
We're a professional, immersive, camaraderie-driven group with a growing community where your ideas shape our direction. Our diverse membership includes aviation professionals, academics, military members, and tech enthusiasts, all eager to support and elevate each other. At a Glance -Our Identity: A fictional Spanish military unit based in Gran Canaria (Cyprus) on the Syria map during the Cold War, planning future operations in Germany. -Ambition: Encouraging innovative thinking, we incorporate MSFS/X-Plane military flights, aim to build a robust manned ATC program, and plan future integration of Spanish Army rotary-wing assets. -Region and Language: Open globally, primarily operating in English, with opportunities for Spanish. -Schedule: Variable Friday-Monday aircrew training (~1700Z EU, 0100Z Americas). Unit-level events on weekends. Training Pipeline: -Phase 1 (Optional): Air Basic Academy (ABA) using the C-101EB, for beginners wishing to learn in a designated trainer, or seasoned aviators wishing to practice the basics. Designed for completion within the ED 2-week trial. -Phase 2: Modeled after ENJJPT (input from a program graduate), train in your desired aircraft or optionally train in the T-38 upon free module release. -Phase 3: Advanced aircraft including Mirage F1, F-4E, and the C-101CC in a specialized role, expanding progressively as we grow. What You Won't Find Here -Airframe Limitations: Fly as many aircraft as you can competently handle, maintaining a standard of proficiency and monthly currency (2 flight hours per airframe). -Rigid Attendance Rules: Life comes first. Participation is expected, but flexibility and common sense prevail. -Excessive Documentation: Training materials emphasize essential, concise information without overwhelming paperwork. -Rigid Hierarchy: All voices matter; good ideas take precedence, and roles are open to everyone willing to contribute. Come run with the bulls! 🐂
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Open Squadron · 11 members
Le 4th Virtual Expéditionnary Air Wing ou VEAW4 est un regroupement d’escadrons de combats, volant sous DCS. Le but de cette escadrille est de mener à bien des missions immersives (environnement tactique complexe, météo variable, jour et nuit, utilisation réaliste des radios, etc…), le tout dans la bonne humeur et la convivialité. L’escadre est composée d'un escadron volant sur AJS-37 Viggen, un escadron "Agressor" (F-5, A4, F-18, MIG-21, MIG-29) un escadron d'hélicoptères (MI-8, UH1H, SA342), un escadron sur F14, un escadron F18, un escadron sur M2000 et un escadron sur F16. Nous recrutons des pilotes ayant déjà une expérience sur DCS et sommes également ouvert à la création de nouveaux escadrons. Si vous êtes intéressés je vous invite à vous rendre sur notre site internet : http://veaw4.fr/ et sur notre Discord https://discord.gg/UXHPDtcEES pour le recrutement.
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Open Squadron · 12 members
Welcome aboard! We are a small group of enthusiast that fly the F/A-18 on Wednesdays and Sundays at 7:00 PM CST. We use Open Beta, Super Carrier, and the F18 modules and SRS for comms. We are a casual group with no flight time requirements. We fly training on Wednesday nights and missions on Sundays. If you would like to join us, send F18mech or me a PM. See You on DECK!!! Chewmann CO, VMFA-323
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Closed Squadron · 3 members
ll 154° Gruppo virtuale nasce il 19 Agosto 2009 dall'idea di tre amici appassionati del volo, del 154° Gruppo e della storia dell'Aeronautica Militare, e a cui piace ritrovarsi in rete con i simulatori di volo. Il Gruppo virtuale vuole impegnarsi, nel limite delle sue possibilità, nel trasmettere la storia, le gesta e la cultura aeronautica di un Gruppo di volo dell'Aeronautica Militare; il 154° Gruppo volo appunto. Attraverso il simulatore di volo invece, vuole radunare quegli appassionati che, oltre alla cultura vogliono rivivere le gesta e le azioni, oppure semplicemente simulare le attività che il gruppo di volo svolge e ha svolto, nella maniera più fedele e realistica; senza eccedere troppo nel realismo estremo che sarebbe inopportuno ed inverosimile e mantenendo la più alta forma di rispetto per ciò che vogliamo emulare solo virtualmente. Purtroppo ad oggi non esiste un modulo del PA200 Tornado IDS per la piattaforma DCS World ®️, pertanto dopo un attenta valutazione si è scelto di utilizzare il software simulativo del velivolo F-14A Tomcat prodotto dalla software-house Heatblur®️, in quanto presenta diversi punti in comune con il cacciabombardiere tri-nazionale europeo Tornado. Il Tomcat nasce in un periodo tecnologico simile a quello del Tornado e l'avionica ed i sistemi di bordo ne condividono la stessa logica costruttiva e di concepimento, l'ala a geometria variabile, l'alimentazione di due propulsori e l'introduzione del Navigatore/RIO, sono alcuni dei fattori in comune con il Tonka. L'F-14 seppur nato per esigenze di difesa aerea navale, nel suo ultimo periodo operativo ha rivestito ampiamente, se non quasi esclusivamente, il ruolo di cacciabombardiere con la versione A; prendendo cosi l'amichevole nome di "Bombcat". Il Bombcat, come il Tornado, ha utilizzato le medesime modalità di attacco sia in termini di tecnologia avionica e computers di bordo, sia con il medesimo carico bellico. Quest'ultima caratteristica/capacità, ha aggiunto un altro punto a favore del Tomcat, come scelta in ambiente DCS, nell'attesa dello sviluppo di un modulo Tornado. L'F-14BA nel ruolo Bombcat verrà quindi utilizzato unicamente nelle caratteristiche e ruolo impiegato dai Tornado, con la medesima capacità di carico bellico e tipologia di armamento e configurazione, al fine di mantenere il più possibile inalterata l'identità del 154° Gruppo CBOS Virtuale.
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Closed Squadron · 68 members
Established in 2017 - Unites States Atlantic Command (formerly known as CVW-11), is a multi-airframe, "milsim" organization based out of US Time zones. Currently operating the F-14B (Pilots and RIO's), F/A-18C, F-16C and AH-64D modules. Throughout the year we participate in Wing-wide deployments, annual "Red Flag" wing training, Fighter Weapon School training and much more. We have a dedicated high-speed server hosted at a gigabit data center in the Midwest, USA. This server runs 4 DCS servers each day, offering a host of training opportunities. USLANTCOM also offers dedicated AWACS, ATC, JTAC, Ground Commanders etc., depending on mission requirements. If you are somewhat experienced with DCS and want to become a USLANTCOM member or learn more about us, please visit our website at https://www.uslantcom.com/ .
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Open Squadron · 9 members
Nous sommes un escadron francophone créé en mars 2020. Nous sommes répartis par escadrilles volant sur le même appareil. Nous avons tous comme objectif de pousser la simulation toujours plus loin et de repousser les limites de nos appareils. Pour cela, un serveur d’entraînement dédié est en place pour vous permettre de vous entraîner 24h/24h. L’un des point sur lequel nous insistons est la bonne ambiance et l’esprit de solidarité nécessaire pour créer un groupe toujours plus soudé. Nous effectuons également une mission intra-escadron le samedi soir à 21H00 chaque semaine. Voici notre organisation: -GC 1/2 Cigognes : Ce groupe vole sur le sublime Mirage 2000, fini le mythe du M2000-C seulement armé air-air, ici on cherche à pousser le Mirage dans ses derniers retranchements. -80th Squadron : Ce groupe vole sur le somptueux f16, le leader veille à ce que ce groupe multi-rôle maîtrise à la pointe tout son armement et qu’il soit toujours plus efficace. -25th Squadron : Ces destructeurs de chars se spécialisent sur l'A10C II, ce petit groupe veille à ce que la solidarité leur permette de réaliser des missions toujours plus exigeantes. -VFA-97 : Cette équipe évoluant sur l'incroyable F-18 a pour vocation le multi-rôle et la réussite d'objectifs toujours plus variés grâce à leur capacité de projection. -VF-84 : Cette escouade d'intrépides pilotes de F-14, adeptes de phoenix et sidewinder s'entrainent sans relâche afin que cet avion soit utilisé à son plein potentiel. -16-та: Escadron ukrainien de Mi24 et Mi8 possédant un large panel de missions allant de la reconnaissance au CAS. -VMA-214 : Les Black-Sheep sur AV8B ! -ATC Humains -Display solo ou en équipe ! Ces groupes ont besoins de pilotes motivés, passionnés et actifs. Nous espérons vous voir dans le ciel sous nos ailes pour profiter de ce magnifique simulateur qu'est DCS. Rejoignez nous quel que soit votre niveau et votre expérience, nous vous formerons ! https://liaison16.wixsite.com/start
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Closed Squadron · 2 members
18th Sparrows Competitive is Recruiting We are seeking for skilled pilots who wish to expand on their PvP DCS experience. We mainly fly the F-16C and the F/A-18C, however we also value F-14B Pilots and RIOs. We require the following - Mature behavior - Proficiency in your preferred airframe - Full cold start, navigation, basics of formation flying, sensor usage, A/A weapon employment. - Knowledge of BFM - BVR - Defensive maneuvers and ability to employ them as the situation requires (eg. kinematic missile defense, notching) 18th Sparrows Staff https://discord.gg/nmf6xKcpGH
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Closed Squadron · 22 members
441 Tactical Fighter Squadron, also known as the "Silver Foxes", are one of the Joint Operations Wing's three CF-18 squadrons that make up their RCAF wing. 441 TFS simulates RCAF CF-18 operations and has been active since the release of the F/A-18C module. 441 TFS has an extensive year-round flying schedule where they conduct squadron training, fly multi-unit exercises, and participate in multi-unit/organization operations. 441 TFS is always looking for keen F/A-18C pilots that can fly at 2100hrs EST! Checker Checker! Check out our latest deployment video: https://youtu.be/hDkbFgo6_gc
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Public Squadron
The 78th Fighter Squadron "Master-Baiters" is a very laid back and not serious squadron. We aim to have the most fun while in DCS, so trying isn't at the top of our lists of stuff we do. Side note: we pray to Johnny Sins and see him as our only god. You can Join us on our Discord server: https://discord.gg/P7Aa33rsVE -
Closed Squadron · 3 members
Void Omega is a DCS-based squadron. Our focus is PVP air supremacy. We operate the F-16C and the F-14A. Our training programme is based on those platforms and the T-45C. We are UK-EU based. Operations are usually at 19:00 GMT We are an old but small squadron now ready to slowly start growing. Some of us had been simming for decades, some others are new-ish. We are all about perfecting our flight and team work by stretching to learn immersed in a realistic experience. Expect planning, briefing and debriefings. We are not mil-sim, although we have roles, responsibilities and standard operating procedures you'll learn in order to function. In order to be part of the Sq. you'll go through a training programme that will shape you into a Void pilot and squadron member. You won't be only a valuable asset in virtual combat, you'll also be an integral and constructive part of our community. We'll spend lots of time with you and sometimes also for you. That means you need to be the right stuff. Follow us in YouTube: https://youtube.com/@void6362?si=iuBniQIFj0sVLrPV Use this link to apply to join: https://forms.gle/4GDM3FhdGQ7FSXoNA If you want to know more, join our discord and give 'Void Ω Puffin' a nudge: https://discord.gg/UYfKzVsE4h
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Open Squadron · 4 members
Ser pioneros en Colombia y tener la importancia de incorporar nuevas tecnologías al proceso de capacitación e instrucción en el Simulador de vuelo DCS, para los futuros pilotos Cadetes de Colombia y el mundo, implementando un proyecto basado en la simulación aérea, el cual ha brindado la oportunidad a los Cadetes tener escenarios de simulación cada vez más realistas y un espacio donde pueden poner a prueba sus habilidades y destrezas en los diferentes tipos de misión, operaciones conjuntas, salvamento, búsqueda y rescate, trasporte de tropa, objetivos aire tierra y aire aire, Vigilancia de fronteras e Interdicción Aérea. CAS, CAP, STRIKE.
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Open Squadron · 3 members
The Virtual Navy (vNAVY) offers an unparalleled experience in Digital Combat Simulator World, meticulously replicating the operations and environment of a real navy. Our community engages in realistic missions and training, operating with precision and teamwork. With a diverse fleet comprising F/A-18C, F-14B, UH-60L, and soon-to-be-introduced A-6E squadrons, we simulate the full spectrum of naval aviation. We are organized into air wings, which includes the Strike Fighter Weapons School, Carrier Air Wing 8, and the Tactical Support Wing. Our emphasis on authenticity, strategy, and camaraderie makes us a premier group for enthusiasts seeking the most genuine naval aviation experience in DCS. Join the vNAVY for a journey of skill, discipline, and virtual skies adventure. 🌊✈️🌟 -
Open Squadron · 7 members
Join our Discord!: https://discord.gg/YGvNfQPmmM What is an Crown's Royale? Who is an Crown's Royale? Why is an Crown's Royale? ...Let's actually start with that last one. Look, Ace Combat is awesome. Even though it's an obscure Japanese Game series that sadly, too few have had the opportunity to play, and sure its plot is a little eccentric, and the allies and enemies are always on the radio screaming, and the gameplay is basically 3d Galaga, and you know what? It's AWESOME, because of every single bit of it. So, what if you wanted to bring that same level of bombastic, Machiavellian villains and teeth biting, world ending fights into a proper combat flight simulator? Enter - Crown's Royale. Crown's Royale is an Ace Combat Inspired, Multiplayer DCS Campaign, and is the follow up to the 2021 AC/DCS Multiplayer Campaign, Summer Skies (watch the old trailer for that here! https://youtu.be/owVO7F5izmw) (New Trailer Soon™). What we're trying to do at Crown's Royale is bring in that same level of detail of Ace Combat in the missions, of hearing the friendlies yelling for close air support, of hearing the enemies in pain and anger at the sound of turbines, of feeling your actions really do have a wide scale, global geopolitical effect - into the more realistic, coordination intensive medium of DCS: World. Cool, so what’s the Lore? In order to maintain continuity, as well as to respect the FANTASTIC work Project Aces has put in over the years really building Strangereal into a truly unique world, the Campaign takes place in the years 1985/1986, prior to a vast majority of the events of the major Ace Combat Games. The Yuktobanians and Oseans are in the middle of their decades long Cold War, both now boasting formidable, logistically capable, armies of conquest. To the south of Yuktobania lies two smaller, ex-colony nations, the half desert, half swampy authoritarian wastelands of the Empire of Tashin, and the more democratic, technological powerhouse of the southern coast, the United Kingdom of Qua’von. The Empire of Tashin has had a troubled existence ever since their de facto split from the Yuktobanian government of the late 1950’s. Being sandwiched in-between the continental superpower of Yuktobania to the north and the measurably smaller yet radically more financially successful Qua’voni Kingdom, the people of the desert cities and the Tribes of the Dunes have had a disastrous few decades since their fall from Yuke grace. The Dunes started being considered a dumping ground for meaningless development contracts, surplus military equipment, foreign intelligence black ops, and anyone the Yukes didn’t want but couldn’t kill. One of the people exiled from the Republic was one ambitious and opportunistic army Captain, Yulerin Tashin. Yulerin was discharged for attempting to usurp his commune’s party leadership and seize control on Military Emergency Declaration grounds, but the greater Yuktobanian Communist party wasn’t going to let a junior officer go about forging nations on their own, so after a swift, four day court-martial, Yulerin was sentenced to his choice of Execution, or Exile to the fractured tribal states of the Southern Dunes. None would realize the terrible consequences of their choices that day until it was much too late… Geopolitics as a whole considered, the United Kingdom of Qua’von had endured its fair share of foreign intervention as well. Originally an Osean colony on the far southern edge of the Verusean Continent, the colony was led into revolution from the powerful rallying cries of a farm village shopkeeper named Ma’are Qua’von. After successfully staging a near total citizen revolt throughout the major colony cities in late 1908, the Oseans deemed the colony more trouble than it was worth, and quickly accepted the Independence of the new nation as the Osean War with Belka was in a major stalemate, Belkan Knights strafing and Blimps raining fire upon Osean troops in trenches at Waldreich. Ma’are was almost voluntold into the position of the leader of the new fledgling nation, the United Kingdom of Qua’von, and quickly went about creating chambers of parliament, appointing judiciaries, and establishing individual county-states throughout the Kingdom with their own democratic representatives. Since then, the Qua’voni Kingdom has enjoyed a peaceful, prosperous existence, thanks to clever mineral resource management and abundant investment in advanced technological development and production facilities. The Royal Family itself has had a personal hand in developing massive technological innovations - the current King, His Majesty Du’Sephellus Qua’von, developed and patented the MOSFET while working in a laboratory as a Prince at the Capital Qua’voni College (CQC) in 1955. And still, the Qua’voni Finance sector has only skyrocketed, leading to a small nation with vast holdings in electronics manufacturing everywhere. The government investment has mostly been funneled toward maintaining a smaller, technologically advanced military with a focus on counter-terrorism and surgical strikes - as such, the overall Qua’voni military is ill-equipped to deal with large scale, peer warfare. However, through its deft management of foreign influence and resource distribution, the Qua’voni Kingdom has rarely had a need for many heavily armed military operations… until now. Not all saw this success as righteously earned. Many of the Qua’voni innovations and prototyping were done with the much higher grade Qua’voni minerals, but a vast majority of the large scale, industrial Silicon comes from historically tense regions on the border between the Kingdom and the Tribal States. The young Captain Tashin, realizing this upon arriving in the desert, began unifying bands of raiders and mercenaries into an organized fighting company, then over the years up to 1984, gained total control over the entirety of the land in between the Yuktobanians to the North, and the Qua’voni to the south - save for a stretch of Land on the West Coast, belonging to what few tribes that could band together to continue existing. With his Empire now established, the now-Emperor Tashin began supplying his former raider buddies with government vehicles, arms, and ammunition; sending them on probing attacks and scouting runs into the lands to the south. After months of probes, the United Kingdom of Qua’von decided to shore up its remarkably understrength military with the help of Mercenary Air Forces, and not a moment too soon. In the fall of 1985, Emperor Yulerin Tashin, with the support - or subjugation - of the Tribes of the Dunes and the armies that once stood there, launched a surprise invasion into the closest large Rare Earth Metal deposits south of the border, quickly occupying an area 100 miles deep and hundreds of miles wide. The Mercenary Air Forces did their best to cripple the advance, and they succeeded in slowing its pace, but as the winter fell in as the Emperor expected, no ground force wanted to stage a counter-offensive, so both sides fell into a relative state of cease fire. However, the Mercenaries continued work pounding logistics targets and attempting to force a peaceful resolution, but the spring is approaching, the snow is thawing, and so far, no such quarter has been given… Okay, so like, what do you do? Each of our missions is structured similar to your typical Ace Combat Mission: there is a brief of current lore and major objectives, a time for players in their wings to select aircraft and loadouts, a cold and dark start in a vast majority of missions, taxi, take off, combat, and maybe if the enemy is really not happy with you that day, a hahafunni little boss fight - followed by a nice RTB and debrief. The main difference is instead of highlighted objectives, 20 minute timers, and little red TGT symbols on some special enemies, each mission is dissected, executed, and completed based off of the coordination of the flight leaders, AWACS's, and individual players. To facilitate this, each mission comes with a structured briefing detailing each wings overall objectives, embedded "satellite" pictures, full METAR data available pre-launch, and accompanying color-coded kneeboards with frequency, weather, brevity, and objective information tailored for each mission. Additionally, players are given full control over aircraft and weapons selections (more on weapons later), and leaders are given full control over flight assignments, area taskings, and battlespace management. The player base is broken into three individual wings based off of general airframe tasking: Knight - Air-to-Air Primary (F14B, F15C, MiG29A, Su27/33, etc) Bishop - Swing-Role (F-16C, F/A-18C, Jas39C, F-5E, etc) Rook - Air-to-Ground/Helos Primary (A-10C, AJS37, AV8B, UH-1H, Mi24, etc) Additional Player Support Elements are Available! We are always looking for LotATC/Tacview/TacCMDR AWACS and GCI’s, enemy TacCMDR’s, JTAC’s, and Voice Actors! Missions take place alternating from Saturdays at 2200 Zulu (1700 EST), and Sundays at 2000 Zulu (1500 EST), taking place on the Caucasus, Marianna’s, and Persian Gulf maps. Okay, so how are you any different from the rest? What sets us apart from other DCS multiplayer groups is our integration of high level, skill intensive gameplay with the atmosphere and story making of Ace Combat. Our members range from the coordinators (and often match winners!) of the DCS Squadron Air-To-Air Competition (SATAC), comprising some of the best PvP Air to Air specialists in the community, to newer and more casual players, to many aircraft livery artists who donated their time making unique, incredibly detailed, custom liveries for virtually every player aircraft, to experienced combat fighter/attack and civilian pilots from around the world. Our missions are currently set up with a pseudo-1980's time frame in mind on aircraft and weapons, featuring an almost blanket set of restrictions on Long Range Active Radar Missiles, forcing fights closer and more often than not, into a decisive, exhilarating merge. Additionally, air-to-ground weapons are restricted to unguided, laser guided, and TV guided bombs, as well as unguided rockets, in accordance with enemy ground forces being more reliant on older generation SAMs, and plenty of tracer flingin’ triple A to go by the canopy. More Information on Weapons Restrictions per Airframe can be publicly viewed here: https://docs.google.com/spreadsheets/d/1e868PiMWMmULPPPJDe5-08-fnxwkwJzhKCbtJ8KvJ0g/edit?usp=sharing *NOTE: Depending on the mission, and specific phase of the mission, there will occasionally be limited exceptions made to the restrictions for specific tasking. Exceptions are incredibly rare, are typically for some specific element of the mission, and may not even be the optimal weapon of choice, depending on the mission. Ex: Harpoons on an Anti-ship Mission against mostly fighters, frigates, and freighters Alright, so where’s the catch? No catch, other than that this is a MULTIPLAYER campaign, NOT a Singleplayer campaign, so if you want to get your own front row seat in the action, go ahead and join our Discord and give one of our Organizer role members a ping! Regardless of whether you’re a hardcore sim jockey, or still considering getting your first module, we'd love to have any and all members of the DCS community join us for furballs and fireballs. Make sure to drop by our Discord and join in on the missions! https://discord.gg/YGvNfQPmmM - AWACS HIGH CASTLE, CS "Milkman"
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Closed Squadron · 5 members
VTAF is a competitive PvP focused squadron. We don't fly mil-sim style in DCS and we're not using any of the real procedures from air forces. In our perspective, DCS is a complex game which requires teamwork and self-skill to have fun and get success in competitive arenas. We try to participate in all PvP events such as SATAL and TACT tournaments and practice almost every day to hit our aim in the competitive community of DCS. But the most important part, we fly for fun. Friendship & having fun is the key part of VTAF.
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Open Squadron · 6 members
Since 1954, the Spanish Navy Aircraft Flotilla (FLOAN) has been in charge of providing air support and protection to The Fleet and providing air support to the Marine Corps. It is made up of eleven squadrons in total, seven of them active and four deactivated, each equipped with a specific aircraft model. Coinciding with the celebration of the centenary of the creation of the Spanish Naval Aeronautics on 09/15/1917, since 2017, our Flotilla de Aeronaves Virtual simulates the flight operations of the FLOAN, the Air Weapon of the Spanish Navy. www.flotilladeaeronavesvirtual.com