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  2. Im very interested but in a M variant. It could be very interesting. many people wish this mod
  3. Не знаю, что и где у вас радар хватает на 60 км у земли, но в быстрой миссии "Патруль" Су-25е, которые не совсем чтоб у земли идут, берутся в устойчивый захват только с 20-25 км в режиме встреча/ппс. В СНП да, нормально отслеживаются. Об устойчивом захвате F-18 ближе, чем в 30-40 км речи не идет, т.к. они применяют помехи. А еще ведомый всю дорогу при полете в строю светит своей рлс в зад так, что Береза от истерики заливается, и ведь не прикажешь выключить излучение.
  4. But MiG 9.12 avionics manual corresponds to this. That's a very particular aircraft.
  5. Сталь и авиационный алюминий. Классический дизайн адаптированный к современным технологиям. Сила и прочность. Мы хотим представить вам, первый, силовой узел Стик KG 13 c удлинителями. Это первое изделие из серии силовых Стиков для устройств с обратной связью, FFBeast.
  6. Signal called same on other page in same document regarding SPO, and in SPO document the graph of duty cycle sync looks similar. Also, in tech plackards, signal generator simulating radar overspill is mentioned, used to test SPO for radar-proofness without turning the actual radar on in the workshop. There is not a single word about SPO being unreliable in the 9.12 avionics book. It just states that SPO is synced to blanking signal without elaboration, and I started to look for that naming on any graph, and found it. And not just anywhere - on HPRF graph!
  7. Hello, will there be this update for Mig 29 as it was written about on September 22 ?
  8. OK ChatGPT had the solution: How to fix it You need to give each object a unique name. For example: DcsBios::LED ltdRSwLed(FA_18C_hornet_LTD_R_SW_AM, 7); // LED output DcsBios::Switch2Pos ltdRSwSwitch("LTD_R_SW", 8); // switch input Now you have one LED object (ltdRSwLed) and one switch object (ltdRSwSwitch), no conflict.
  9. I've purchased the product and the description suggest missions with both English and Russian localization. The voice overs are in English and the ground crews responds in English as well. I want more immersion, is there an option to switch the audios?
  10. Видимо я что то на дотягиваю, хотя по опыту ГС проблем не было...
  11. Hello everyone, I have a question about the laser arm switch in the F-18 This switch is actually a magnetic switch. Since I am using a normal (ON) - OFF switch for this, I would like to display the status of the switch via an LED. So when the switch is in the armed position in the simulator, the LED should light up, even though my physical switch is back in the OFF position. I already implemented this a few years ago in a button box. There was the DCS BIOS prompt: DcsBios::LED ltdRArm(0x74c4, 0x0100, PIN); This call no longer exists in the current DCS BIOS version from Skunkworks! Does anyone have any idea how I can solve this? There is basically the prompt: DcsBios::LED ltdRSw(FA_18C_hornet_LTD_R_SW_AM, PIN); However, I cannot use this in the same sketch because it addresses the same function.
  12. I recommand a coeff 4-5. For example : For a Ropucha landing ship, an explosion "volume 50" on his center left the Ropucha at 93.75 of his life (-120 HP / 2000) Kh-25ML have an explosive mass of 46.2 KG. Coeff 4 make an adititonnal explosion volume : 46.2 x coeff 4 = 184. In this grid, an explosive volume 184 make a Ropucha with ~ 3/4 of his life. So Technicaly, with coeff 4, you must use 3/4 KH-25 to sunk a Ropucha. It's more realistic. Greater is the coef, greater will be the additionnal explosion.
  13. I've had 2 offline fights. I-16 against Spitfire and I-16 against Corsair. 1) I-16 vs Spitfire. The battle pattern is that the Spitfire, having an advantage in speed, always flies away. Then he turns around and goes head-on. The Spitfire is not trying to show a maneuverable battle against the I-16. For what? Obviously, the speed of the Spitfire is higher than that of the I-16. 2) I-16 vs Corsair Battle pattern - Corsair can't break away and tries to keep a maneuverable battle. It should behave exactly like a Spitfire - breake away and fly off. But it's trying to run a losing dogfight. Why? It is obviously - because the Corsair slower than I-16. It's idiotic is. I-16 vs Spitfire Mk.XI.trk I-16 vs F4U-1D.trk
  14. Radar switches itself between transmit and receive periods constantly (so it can receive the reflections), that's normal. I don't see any mention here that these periods are synced with the SPO.
  15. As title, the AI reaction, acquisition and aiming time seems way too short, tracks attached are a simulated low level bombing run and results in mission ending damage (Coolant leak, Oil leak, etc.) nearly 50% of the time on a single pass attack. Is this something that could be tweaked? *I should note that this is with AI set to the lowest possible level, and "Intercept" distance set at around 60% tank_test_track4.trk tank_test_track5.trk tank_test_track1.trk tank_test_track2.trk tank_test_track3.trk
  16. Thats at most of time very dependent on contrast. If you can't area track, 9/10 I bet you can with some contrast adjustments. Biggest problem is they took the weapon maintenance away from Deka. I am more than sure uboats and those guys would have it all working as intended by now.
  17. I hope it will be this horrible entity
  18. Just a note guys, in case this crops up ... The folder for the new Mig-29 Fulcrum is MiG-29 Fulcrum NOT MiG-29-Fulcrum
  19. @BIGNEWY Sorry, I fail to see how a track would help here. This is the same Quest 3 too high issue that had been reported multiple times in the past 2 or 3 years with different modules that had a helmet mounted sight. Here are a couple of the threads: This is a physical headset issue that can be only solved by making the HMD adjustable in the special options of the respective module, like the BS3 has.
  20. MSI in this case is referring to MULTI-SENSOR INTEGRATION in the Hornet and is completely unrelated to your graphics card. The same acronym is just to confuse you and throw off any spies looking into it MSI in the Hornet is what they've recently added and are still working on and since it touches a lot of stuff with the radar it's why things got broken.
  21. Ahh right thanks @Zeagle will have to test some greater ranges then
  22. Please tell me, is it planned to add zircon to gorshkov in the future? DF-21 does not shoot under any conditions now.
  23. ieri ho volato che diversi altri moduli senza ulteriori problemi compreso il Fulcrum... Boh secondo me qualcosa c'è forse come dice Joso un problema di VR ma io volo sempre e solo con quello Grazie a tutti per i vostri feedback
  24. Yes which maps. We will need a track replay example as the team are unable to reproduce. thank you
  25. I have also this issue of frame drop and limited time accelerate of x2 Commenting the the Winwing export.lua file does not solve the issue. But commenting Scripts\DCS-ExportScript\ExportScript.lua solve the issue. Unfortunatly I need DCS-ExportScript for StreamDeck DCS Interface DCS v2.9.20.15010 DCS-ExportScript v1.2.1
  26. I am using a pimax crystal and dont have the issue. Best thing to do is attach your dcs log and a track replay so we can look for clues. thank you
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