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VAICOM RELEASE 3.0.5.3 I'm excited to say the latest release update is now available on GitHub or via your auto updaters. A lot of work has gone into this patch and I think you guys will like it. This update adds a new hooking method for DCS and a major lua optimization, which brings a faster communication rate between Vaicom and DCS. Along with better logging of message construction and passing when set to debug and new file handling routines. It also makes many fixes, brings better Kneeboard data management and stops the phantom Scripts file that was being generated in the root directory during file writing. - Fixes the rearming command to ensure the Mission Resources dialog pops up. - Fixes NVG, HMD, Inertial starter commands and other special commands. - Fixes “request taxi for takeoff” bug - Fixes Supercarrier verification bug - Fixes lua code reset behavior and expands to cleanup legacy export.lua hook if present. - New Kneeboard frequency priority for recipients UHF>VHF>FM. - New faster two-way communications rate between DCS and Vaicom. - New safe handling of export.lua and better logging. - New lua code optimization for many appended files. - New Vaicom UI window handling now will not remain on top of other windows. **ALL USERS NEED TO DO A RESET OF THEIR LUA CODE USING THE RESET TAB OF THE VAICOM UI.** This is important, If you do not perform this reset the legacy entry will remain and Vaicom will not connect to DCS KNOWN ISSUES - None
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How if I use my settings with my trusty Reverb G2 (getting a smooth 60fps, no twitches, no blurring), I cannot reproduce the same with the Crystal Super?? In fact I cannot get rid of heavy blurring looking left and Right along with catchup stutters, no matter what variables I use in Pimax play. Any earlier Play versions that are clear of these problem please? Currently on 1.40. Regards
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Исходя из брожения в голове бредовых ассоциаций и оторванных от реальности идей.
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The Mi-8 and UH-1 yes, they would have been capable, but I don’t like the equipment of those you need to build mission for that, flying map and chrono is fun just for some time and yeah it is good to know this, we have Mi-8’s where I work for SAR and they are great, but they “look” different inside then the original one made in DCS… I like the CH-47 equipment, but I like to fly something more challenging than that something with tail rotor and who is flying SAR with ch-47 anyway beside that ch-47 does seem quoted after ah-64 since Apache looks far more complete then chinook, the CDU were downgraded in June and for the UH-60L mod: I tried I saw and somebody did a great job on that, but the flight model ? That’s not a simulation, this is not how heli behave unfortunately… SAR features would be nice too and functional hoist and stuff, but this isn’t happening anywhere soon.. we got scripts and fantasy and last thing, the third helicopter from ED I would love to see Blackhawk as somebody said, but don’t know I think Waggs said somewhere that they want to do Mike version but it’s still classified (I can’t imagine classified equipment from UH-60M and non classified in CH-47F where the level of avionics is really similar and aircraft surveillance equipment is not much different then on AH-64) so the UH-60M would be like a dream come true.. and UH-60L, personally it would be great for me, Mike better but why not, since its the most wanted heli of all helicopter pilots in DCS it should have come as the first “modern” heli module, o don’t get why it´s not out for like two or three years now
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One small remark here: this is true for a fixed angle-of-attack. In general lift is a combination of airspeed and AoA, meaning you can have same value of lift in both high and slow speed regimes of flight (and anything in between).
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This isn't a solution. If you want to support, buy the module you don't have and that's it. A subscription model won't work here, and thankfully, ED is far from it. It would also have to cover all upcoming models for a fraction of the price, which wouldn't be entirely viable with the system we have now: basically, a third-party devs for two or three years for free, and then potentially a large profit upon release.
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Очевидно исходя из каких именно событий, фактов?
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Что видно тут. Интерактивные чек листы. Vapp = 121 KIAS (скорость захода на посадку). Работа с CDU FMS достаточно необычная, но похожая общими принципами на гражданский сим. Прорисовка контуров полосы на HUD. Где-то это было уже. Мираж2000 или AJS37. Очень много информации на HUD в общем. Шарик суммарного вектора (VVI) не учитывает снос, возможно, просто выключено.
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DCS has no way of communicating with an excel sheet, so you’re supposed to fill it out.
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гугл говорит что это Microsoft Sidewinder Force Feedback 2
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Pimax Play 1.41.1 is out and brings GPU upscaling and adjustable QuadViews
YoYo replied to jaapgrolleman's topic in Pimax
No any DCS test here and opinion how it influences for the dot (air targets), ghosting, blurries ect. DLSS gives the FPS boost and it looks good on paper, but it has a lot of flaws that are unacceptable in VR for me. - Today
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Find this directory “Program Files\Eagle Dynamics\DCS World\Mods\aircraft\JF-17\Doc” Edit in customerRWR
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Проблема с назначением осей и кнопок на джойстиках и педалях.
Wespe replied to Wasiliy Fesenko's topic in Баги и Проблемы
Настраивать надо для каждой модели, а не общие. Выбранная на скриншоте вообще для мыши -
Can we get some ground texture, in the form of outcroppings and boulders? You know, that could help provide cover to ground forces in places like the Afghanistan mountains, Nevada, Iraq, Syria, Sinai. Instead of perfectly smooth surfaces that look like butt cheeks with trees. And, cliff faces that look like jagged and uneven stone, like rock faces, that are the norm in mountainous areas?
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Release in 2026 but barely any info 6 months before 2026?
MiG21bisFishbedL replied to LimePartician's topic in DCS: F-35A
Money. ED cannot have a repeat of the Viper. -
www.currenthill.com/rdr is it possible to add these abbreviations? right now it all appears as FA. @uboats
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Attached are two photos - one a screenshot of the bottom of the wireless aerial on the Magnitude 3 LLC F4U module and the other shows the wireless aerial on the real F4U in the New England Air Museum. The gap at the bottom of the trailing edge of the DCS Corsair appears to be too large in comparison with the real aircraft. Not a big issue but one Magnitude 3 might like to get their graphic artists to look into in due course. I am very impressed with the Corsair module. Keep up the good work, Thank you. ps. Will we see, in the future, a F4U-4 which was produced by Chance Vought from 1943 with the P&W R2800-18W engine (2,459 hp) and the Hamilton Standard four-blade hydromatic propeller?
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that dora flew better once it lost a few parts and dropped some weight
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Cpt.Schneider joined the community
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Permanent canopy reflection right side
RogueSpecterGaming replied to jethead's topic in Bugs and Problems
Turn your reflections setting down to 0.7-0.8 -
To manage expectations: Vehicles will 100% be transportable/airdroppable on release. Whether or not that means that you will see them drive up the ramp is a different question, and one I'm not prepared to answer. I'd like to do it, and I have a plan to do so, but its not the highest priority item on the outstanding work list.
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Ok, thank you, I think I will just wait for things to be official
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Джойстик MSFFB 2 - что за джойстики ?
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DishDoggie started following AI CH47 internal cargo loading help needed
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I try but can not get the AI controlled CH47 to load internal cargo. I can if the CH47 is under Player control It will load 2 ammo crats into the back just fine. Not under AI CH47 control. The tail Gate will drop but the AI Push task will not trigger the cargo to load using the Internal Cargo push trigger. The base is set up correct the Cargo is 2 Ammo Crates marked Can Be Cargo. They just will not load. Any Idea what I am doing wrong? Like I said if i Change the CH47 to Player Not AI I can get it to load setting it up for a player just fine.