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lantinian changed their profile photo
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investigating M03 - Wingman does not re-attack tank with GBU12
Aerovenator replied to Aerovenator's topic in Bugs and Problems
I tried it again, I think it might be a targeting issue. Last time when I attacked the wrong tank with my last GBU. Could it be possible that that tank was the target for the re-attack? My assumption is based on the radio calls: 1. Loki asks Devil22 to attack 2. Loki calls "good Hits" after the attack and tasks Devil22 to re-attack an instantly states again "Good Hits" 3. Devil22 complys then to re-attack (but never executes When the mission executed correctly, I deliberately attack the wrong target (this time the BMP and not a tank) and it worked flawlessly -
I reckon it's a combination of high-rez/low-rez zones on a moira-prone panel.
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lantinian started following F-23A mod by ThunderStruck Simulations
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"The C-130J over the mountains in Afghanistan, delivering ammo for SOF to a remote airstrip in the area with confirmed enemy presence. What can possibly go wrong? If you are at @simgamingexpo in Chicago this weekend, you'll be able to try this short mission and see how it goes. You will also have an opportunity to meet & greet the head of the @airplane_simulation_company developing the Hercules for DCS by Eagle Dynamics and talk to JTAC RIFLE, who spent a lot of time flying the C-130 during his numerous deployments! Oh, and @ultrasaurustv will also be there, as well as yours truly (Baltic Dragon)."
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The Griffin said: Good luck with your purchase, my friend! Keep me posted. So, I'll let you know that I just bought a Quest 3 512 GB for 400 euros on eBay. The purchase I made on Rakuten of the same item didn't go through, since even after paying, they never contacted me, and PayPal canceled the transaction. Now I'm waiting for mine, which should be delivered between September 4 and September 9. I'll probably have to buy a link cable to connect it to my PC, replace the headset foam since it's been worn, and a new Elite head strap. That should do the trick. As for Virtual Desktop Streamer, I'll buy it when I receive my Quest 3.
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F86 SABRE JET COCKPIT REPAINT. BLACK VERSION
buceador replied to akarsdcs's topic in DCS: F-86F Sabre
As a test I removed the F:\DCS World\Mods\aircraft\F-86\Cockpit\Textures\F-86F-35-CPT-TEXTURES.zip file leaving the location ( F:\DCS World\Mods\aircraft\F-86\Cockpit\Textures\ ) empty, ie no texture files at all, I ran a mission with the F-86 and the cockpit was the normal (DCS) cockpit so clearly it is getting the texture from somewhere else? All input is gratefully received! -
AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
primus_TR replied to HB_Painter's topic in DCS: F-4E Phantom
So, the targeted radar must be tracking specifically the platform who launched the Shrike, for the Shrike to be able to continue tracking the radar? -
Actually were the Siren Tour missions not started as training missions for adopting to the H2S gear, and then developed into its own thing..?
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ok then without hud
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draconus started following Infantry Playable ?
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Unrealistic!
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Devv started following JDAM settings issue
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The bomb does not fall at the angle that was set up. Track file is attached. Steps to reproduce. Track name: (imp_angl2_gbu-38_85-90degrees), (imp_angl2_gbu-31_85-90degrees). 2x gbu-38 settings were set thru mfd page (80-90 degrees) Both bombs were released in drop zone (according to hud indication) Both bombs hit target with 20-30 degrees pitch (according to F6 info) Same issue persists for gbu-31 10 degress settings do the job but in very strange manner - bombs are going the very same trajectory but going up to 10 degress right before impact. But these 10 degress settings for some reason don't work for GBU-31 with a penetrator - bomb follows the same trajectory as it is a default one. Track name: (imp_angl2_gbu-31_10degrees), (imp_angl2_gbu-38_10degrees). As per default settings we have the same behaviour - bombs just falling the same 20-30 degrees angle instead of 60 by default. Track name: (imp_angl2_gbu-38_standart_60_degrees). As per continuous testing the only way to use impact angle properly is to drop munitions at the half of the distance of the drop zone. Unfortunately there no proper indication on HUD for such zone and it could be only estimated by pilot. Please check this since it can be an issue while attacking a new CH assets those can destroyed by munitions entering the radar dead zone and hit them from above. Track name: (imp_angl2_gbu-31_85degrees_half_zone). imp_angl2_gbu-38_10degrees.trk imp_angl2_gbu-38_85-90degrees.trk imp_angl2_gbu-38_standart_60_degrees.trk imp_angl2_gbu-31_10degrees.trk imp_angl2_gbu-31_85-90degrees.trk imp_angl2_gbu-31_85degrees_half_zone.trk
- Today
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Abhinay Girls joined the community
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That seems like sound logic. Personally I'd expect ED to announce a date at least four weeks before, even if they have to delay things to make it happen, so that they allow time for Steam pre-sale. Just my guess (and no doubt a cynical one).
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Yep, there are some edge cases where a slight reduction in RPM can eke out a bit more performance. But this cannot be used as an explanation why the aircraft does not match its published performance figures (which were measured IRL at max RPM setting, unless stated otherwise in the manual).
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mаксим changed their profile photo
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Implement FumeFX technology on DCS Core
Silver_Dragon replied to Silver_Dragon's topic in DCS Core Wish List
Foam and Bubbles Tutorial. -
Asus Prime Z790-P D4, MSI RTX 3090 GAMING TRIO X, Corsair HX1000 ,Cable PCIE 4.0 50cm for sale with very good price. Ask me please.
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Here some screens and the link to the MOOSE based showcase mission: https://tetet.de/dcs/missions/vwv-showcase-moose-005.miz [EDIT] forgot to link the README: https://tetet.de/dcs/missions/VWV Moose Showcase README.pdf For those interested in the script: https://tetet.de/dcs/missions/vwv-showcase-moose.lua And some screens, featuring the VSN F-4B and A-4E-C as well: https://tetet.de/dcs/screens/vwv_showcase/Screen_250902_111558.jpg
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thrashant started following Cockpit lights color correction
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Hello! Please adjust the hue, saturation, and brightness of the clock lights (and possibly the engine temperatures as well). Brightness - is too high for a non basic flight instrument. Hue - it stands out from the overall lighting color palette because it has too much green; it needs to be shifted towards red. Saturation - is too high, it's an overly acidic yellow. It looks unattractive and unrealistic. The saturation needs to be reduced towards a soft white. In the second screenshot, I've adjusted the colors to what I believe they should look like. I work professionally with video, and these color issues are very noticeable to me. I would be grateful if you could fix this. It will make the cockpit perception more realistic. We are looking forward to this fantastic project. Thank you!null
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Wow, since 2021 and still WIP? Yeah.
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Is the D9 the best kept secret in Warbird Simming?
Nedum replied to Stevecat's topic in DCS: Fw 190 D-9 Dora
Wait till the "sudden death" of the D9 engine will catch you up. Yesterday 3 times in a row, out of nothing, without any annoying sound beforehand, the engine dies like it got a headshot. No Enemy ever was shooting at me. First time it was 15 Minutes after the Thunderbolts Fureball Mission. Flying over the airfield, waiting till all Doras has landed. Speed around 300 KM/h. The engine stops without any noise. At first, I thought I was out of gas, but no, 50 % fuel left. The second time, I tried my luck against the AI Mustang UFOs. MW 50 on full speed, >starting< a 30 m/s climb. Speed was 600. Without a noise, the engine stops running after 20 seconds. I do not use any kind of Mod. The D9 is a long story of a sudden death engine bug, lasting more than 6 years, and ED is unable to fix it. The DCS D9 is no secret weapon, but has a secret, that's for sure! -
Nvidia Smooth Motion - 590.26 preview drivers
SpecteRED replied to Raven68's topic in PC Hardware and Related Software
I tested smooth motion yesterday: 9800x3d, 96 Gb RAM, 4070 ti All the tests were in the multi-player. I just logged on to the server 4YA (Caucasus) and watched the FPS on the runway. All maxed out, DLAA Nvidia driver 581.15, without smooth motion: 130-140 fps Nvidia driver 581.15 with smooth motion: 40-50 fps in game and 90-100 in Nvidia Nvidia driver 581.08 with smooth motion: 100-120 fps in game (and i saw drop fps) and 200-240 in Nvidia So 581.15 is unstable. 581.08 is better, but fps in the game lower then without gen and fpas unstable (simetimes drops) -
some basic FPS hud and weapon, walk animation would be so cool with some delta force2 vibes. This could be start very basic. Also the Steelbeast example is very good.
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Folks I get the speed of development is frustrating for some, I have passed the feedback to the team and as soon as we have news to share we will. But please make sure you keep to the forum rules when posting here. I have hidden two posts that break our rules. thank you