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  2. I think I had the benefit of watching that happen, in real time. I remember loving Half Life 1 mods. It seemed like every 2-3 months, there was a new total conversion mod that would drop and it was awesome. When Half-Life 2 dropped, not as many were available. I kept playing lots of HL1 mods, but very little came to HL2 in that time period. I imagine the complexities in art have only grown exponentially and it's why we see games like DUSK and Amid Evil do so damn well. And, now increase the coding complexities tenfold and you have a flight sim!
  3. Sounds like the Encoder acceleration option is set on full blast in SimApp
  4. added to the post. Actually, should "slow" be considered as a weakness in light attack/cas/coin scenario? It seems rather the opposite. The ability to fly slow is rather a feature.
  5. A cautionary tale to be sure. Honestly the Kickstarter video explains the history and reality of making these games today very well. More people should watch that before judging sims today as not having enough content or taking too long to finish. Comparing them to games of the past that were exponentially less expensive to create.
  6. Haha, that would be great, but we don't have that dynamic campaign yet, so I wanted to stick to easy additions.
  7. I really should, I just put it off. I even like COIN fliers.
  8. I stopped playing for 8 month, come back, and the issue is STILL HERE, 4 threads at 100% usage, lost 100fps, now running at 60fps, instead of before V-sync locked 175fps.
  9. а так же ПГО живущее своей жизнью
  10. No prohibited, on fact Ed has claim a real incendiary/fire effect will coming with the Mk-77 F/A-18C aircraft and all other incendiary bombs on DCS World. On fact, has some incendiary bomb no released as a Soviet/WW2 bombs. Mk-77 firebomb (visual effect first required). The "only" prohibited weapon actualy on DCS W was the Nuclear effect on the Mig-21bis Nuclear Bombs (has only HE very big effets). ED has banned al NBQ effects on the game.
  11. Just try the included campaign.
  12. Honestly? If you want an actual huge improvement to the DCS COIN experience? The Dynamic Campaign Generator. Counter-insurgencies are very much a unification of military and political elements. They need function in conjunction with one another to prove successful. They must not just defeat insurgents, but also demonstrate to a population that the insurgents do not have their best interests at heart and are rogue elements while also assuring this population that the current government is a much better option and deserves their support. That way, a mission would emphasize a need for restraint, a need for accuracy, and decision making on the fly. Is that convoy of 3 trucks supposed to be there? They have white covers, could they be a bunch of aid workers from the UN, an NGO, or even just locals? Or is this something else? Basically, the A-10C II and the OH-58D would be absolutely come into their own.
  13. Hm, I probably should include this one. What about its flight model? You mean incendiary bombs? As I mentioned earlier, C-101 has one type of such kind of bombs. UPD: not really valid, probably didn't know that, thank you. Is this because this is prohibited weapon or something like this?
  14. Only has a HE effect, ED never has implemented incendiary effects on DCS World.
  15. Thanks, I must admit, this project has hijacked me almost entirely, I truly hope it takes off (pun kind of intended) because it would be amazing
  16. One of the best COIN aircraft for DCS If not the best is the FREE mod of the Ov-10 Bronco, is slow yes but can carry lot of stuff, both A-G and some Winders, can loiter for a lot of time, easy and fun to fly, and you can land anywhere, like in dirt paths. Give it a go, seriously. DCS could be a great platform for COIN, but they really need to improve this three things, in order of importance. - Infantry behavior, including suppression and cover taking. Also new models and weapons are really needed, like soviet infantry machine gunner!! - More COIN useful enemy weapons, including the very common Sa-7 MANPAD and light caliber MG's like the ZPU or the DShK (not the one we have on pick up trucks). I use the low digit SAM mod for the Sa7 and have a ZPU-2 almost ready to release. - Fire bombs man! After all this years we don't have them, and there are lots of fire bombs we can use in COIN scenarios.
  17. I really need to play with the C-101CC more in CAS/COIN operations. The 339's performance is upfront and pretty stellar in that kind of mission and I've spent enough time with the L-39 to come to grips with its requirements, too. @Supernova-III Will you include the A-7 Corsair when that drops? That was, at least according to the US Navy, a 'light attack' platform.
  18. it actually has one: if you mean its flying characteristics, it's more performant than A-29
  19. Oh, you have to do everything from the Steam console? How are you notified when new free DLCs are added then? You manually must find them and add them? [emoji848] Phew! Happy I never went that way then. [emoji6] Sent from my SM-A536B using Tapatalk
  20. Aaaahh! I completely misunderstood! (Interpreted it as question, my bad). Make a copy before you start DCS, and check the file creation date/time if somehow the file gets deleted. Or file change date/time to see when the file gets changed. Never heard if this issue before to be honest. Sent from my SM-A536B using Tapatalk
  21. Right, so you didn't have it as slider before. Anyway, a throttle is a slider, so keep it as slider. Only sticks/pedals should be non-sliders. Everything else like throttles, collectives, volume knobs, toe brakes etc. should be sliders. I assume from your first post that you have tried the "sync with HOTAS at mission start" setting. What throttle do you have? Have you checked for axis conflicts in the affected modules? It's not clear from your posts. Should have been my first question to be honest. Cheers!
  22. It wouldn't be a flight sim discussion if someone wasn't diving for the fainting couch.
  23. Would it be possible to have a little official clarification on whether not the 'HAWK Clause' does or does not apply to any Razbam-made modules? Or is in general applicable or not?
  24. Well, you definitely sparked curiosity! Personally, I can't help you, since I'm not an actual aviator or anything related - but as a consumer, I will certainly keep an eye open for any progress of your project. Good Luck!
  25. This works for me, it simply isn't in the Auto start anymore so you do it yourself when auto start is complete, thanks for this, I would have never spotted the switch there!
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