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  2. usually it's a strong wind that will move the FPP and in NAV you can toggle cage/uncage to verify in NAV you may choose caged or uncaged mode. Give it a try. have you checked if there was any INS advisory/warning?
  3. The problem is going around in circles about something that "never was" and that some people believed was something else. We are talking about a product that has been "closed/locked" since it was launched on 2012.
  4. Howdy, @noamkrief The FA18C Hornet is the acft I fly the most. I have a Warthog with Hornet Stick and I have modded the throttle with a TDC upgrade. I'm satisfied, but I had a chance to try a Winwings that my squad mate uses, and it's good. If I was buying a HOTAS now, I would buy the Winwing. IMO it has more bang for the buck. Thrustmaster or Winwing I usually don't use the "labeled" switches for what they were designed. Since I don't like to use the keyboard and sometimes going for the mouse click is not the better choice, I usually config what I use the most on the HOTAS. For instance, I have plenty of time to use my mouse to toggle an APU, Crank my eng, turn my radar on etc... To rearm a laser for a second drop or to extend my probe when refueling, I consider it more practical to have those on my HOTAS.
  5. Its fixed. Now avalaible as version 2. Its fixed. Now available as version 2
  6. Any update on a solution to this? Several months later and I have the exact same issue with the Crystal Super. I just received my Super. When I launch Pimax Play, I keep getting messages about Replugging USB 3.0. When I do that, I can see the galaxy image in the headset for about 1 second before it disapears. PP says that the device isn't being tracked and the Base Tracking icon of the headset it flashing green. I've tried every USB 3 port I have. I've tried using a powered USB 3 hub. I'm out of ideas. Please help!
  7. That certainly gave my hype a +1
  8. It might be, really, but I remember it gained some popularity (or maybe even re-introduction) not all that long ago. Definitely in the DCS 2.x era. It's just confusing all around.
  9. I can relate to the wish, but I'm afraid the mish-mash of nomenclature is tied to the very core of what DCS is.
  10. I'm fairly sure that even if any sort of deity exists, they are perfectly puzzled as to what exactly Combined Arms is supposed to be. You know, it's fun to dream sometimes. A lot of people throw the word 'functional' around easily here, you know. But really, thanks for the laugh.
  11. Thats right but there was a time when "Mission start" trigger didn't work. And it didn't work for almost a year so I used the "Once" with the timer. So I don't know whats the situation now because I didn't touched the game for a long time already.
  12. Actually, that is the "Trigger Type": The difference between ONCE and MISSION START is that ONCE can only run after you have entered the aircraft cockpit and are seated on the aircraft, while MISSION START can run the moment the mission starts, for example it can run while you are still on the Slot Selection screen choosing which client aircraft to use.
  13. Awesome!
  14. Today
  15. Well, there is a trigger in the triggers menu which is called something like "On mission start" (The left section of the triggers menu). But it is not always working so I prefer to choose the "Happens once" trigger and then you choose the condition in the middle section. Something like "Do after" and you set an amount of seconds which will pass until the trigger will be triggered. You can set it to 10 for example then after 10 seconds when mission starts the trigger will be triggered. Then in the right section you need to choose "Set flag". You can set the number of the flag and it can be any number you want. But I prefer to set the flag number which will be meaningfull so 29 is respects to a MiG-29 for example, but it can be any number 129, 229, 341 or whatewer else you like, it dosen't matter its just a name of the flag. And you need to set the value of the flag. The zero value is false but any value which is not zero is true. So if you are willing to do mathematical operations on this flag than you need to create another trigger which will check if this flag is less than zero, than set it back to zero. You need to choose the "Happen repetedly" on the right section for the reset trigger and then in the middle section "Flag less than", then choose the name of the flag you want to check 29, 129.... and set the value to 0 (So you wil check if this flag is less than zero). On the right section you choose "Set flag" and use the same number of the flag 29, 129... or whatewer you choosed to name it, and set it's value to 0.
  16. Blackwood

    MFD

    Ich habe mir die Seite Angeschaut. Na Australische US Dollar. Da kommen dann ja noch Zoll Gebühren und da wird es Sicher nicht mehr Kostengünstig.
  17. How about the combined arms?
  18. We're trying to make mid October. That might slip to November. I'll be shocked if its any later than that.
  19. if we want to talk about a Herc with a silly nose... even has a little hat too..
  20. Well, as @FierceLV mentioned, DCS is loading stuffs (either signed or unsigned mods) in the background (unless disable background loading) after logging in. Due to the "better" hardware, it may not need 5 to 10 mins.
  21. Blackwood

    MFD

    Cool danke. Ja von Winwing habe ich das ICP.
  22. Nice apocalypse therapy session. You’ve invented a new genre: meta-simulated ennui—DCS isn’t a sim, it’s a bug-hunt simulator. Cute. Reality check: some people indeed love the fiddly joy of installing mods and fixing LUA scripts; others actually enjoy flying and shooting stuff. Both camps exist. Want a polished “DCS 3.x” miracle boxed up with 2025 graphics, flawless AI, perfect carriers, and a worship-free forum? Great wishlist — drop it in Santa’s mailbox next to “unlimited development resources” and “instant QA for all third-party modules.” If you want change that isn’t a rant-shaped prayer: Pick three realistic, measurable improvements and push them with reproducible bug reports and community proposals. Stop asking for “everything” in one release; prioritize. Engage unpaid modders with concrete incentives (docs, tool access, communication channel), not broad insults. And while you’re at it, fix “its” vs “it's”—syntax matters when you want devs to take you seriously. We’re not doomed. We’re just dramatic, and drama doesn’t compile into features.
  23. How does the DLSS ghosting/blurring look with these settings?
  24. My guess based on previous ED releases They said release likely end of summer. (After previous revision from June) This by ED standards means no earlier then September 22. (The absolute last day of summer is still summer ) Typically things get held up by about a week which puts it at September 29, but you don't release on a Monday so likey September 30th to October 2nd depending on issues. This lines up with the pre-order discount on steam which is September 30th
  25. Now on 1.14.2, with QVC and TM favourite settings. Performance on 1.14.2 is back up to solid 90fps and the sharpening in PP is really great (I cap it at 70 anyway and leave headset Hz at 90), still some stuttering when looking towards 3/9 o'clock near the ground where theres lots of objects but screenshots below i'm getting a very faint white box in the centre of the FOV After further flying the white boxes are not so much white, but more like brighter very noticeable when looking at darker stuff like water or bottom of the cockpit. I've made some screenshots and edited them to show the effect but something is telling me its the more focused area being different to the peripheral. If I could just sort this id be square) Pimax play sharpening at 0.6, Upscaling off, smart smoothing off, pp quadviews off. thanks 5090 MSI Suprim soc DDR5 6200 19-14900K
  26. Incoming fire expected, but I'm starting to think that we have it all wrong. I think that DCS was neither meant to be a flight simulator nor a combat simulator. DCS is a Flight/Combat Simulator Simulator The fun isn't actually flying/combatting, the "fun" is actually getting the simulator to function properly; the software IS the game. User mods are just extra "quests" to complete to get/keep the game running. Every now and then ED will throw in maps or EA modules that just barely work -- just to keep everyone playing the actual game of getting the software running properly -- again. Think that indie hacker game where you actually had to code in a console to play the game... Thank you. I'm off the soapbox now. TLDR: There is more activity in these forums about how to fix, enhance, modify and overcome faults than there is actually FLYING and using the sim for it's purpose of digital combat flight simulation. If ED doesn't see the previous sentence as the WHOLE issue here, then we're all doomed. DOOMED, I tell you. ...For the forum topic: I wish that ED would release a "DCS 3.x", that has 2025 graphics capabilities, functional AI, functional FM, functional weapons, populated maps, updated legacy maps, improved ATC and Carrier ops, more static templates, fully-functional modules and maps BEFORE release, EA < 1yr, DCE, updated ME and scripting engine, involve (not alienate) UNPAID module builders, implement all the promised changes for the past 10 years, AND finally, reign in the evangelists long term members on the forums. All in one package. I would even pay for such a new and improved DCS -> but only when it hit v3.5.
  27. Yep. Three times this week within a campaign in Caucasus; Sudden nose down during flight. Rocket at the flare when landing.
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