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  2. this issue is reported already and I have replied to your other thread on the subject. thank you
  3. Ah, there's the catch. It only works for the regular static cargo, not dynamic spawned ones. Yeah. that's the feature I'd really like to see. Ability to constrict Dynamic cargo to at least have the correct weight regarding the stuff we put in the container. Maybe it can be a toggle option somewhere in the current Dynamic cargo GUI or even better, a toggle in the Mission Settings, same as we have enforceable settings for dots, map view, turbulence... If the checkbox is checked then the cargo weight = container + (whatHaveIAdded * quantity). If not, just the container weight is taken into account and you can put the whole warehouse inside for all I care.
  4. Hi, I will bump the issue with the team, but can not make any promises about priorities, that is up to the project managers I get the frustration, but I would suggest keeping it civil, we have rules here and they apply to everyone the same. thank you
  5. DCS 2.9.19.13478 - 13.08.2025 With yesterdays DCS patch, the following changes or updates came into to the campaign: Mission 07 - "CAS Banak" Removed debug messages for Target 2 & 3. Added missing BRA for a Darkstar subtitle. Mission 10 - "Finland CAS" Adjusted AAA & manpad threats in AO
  6. Yes, regular cargo in ME - static objects/cargo - set contents of crate and manually set the weight. Hopefully this will happen for dynamic cargos also in the future, and of course as you mention scripts like CTLD can also do this.
  7. @BIGNEWY @NineLine @MotorEAST STILL no fix chaps? Come on, please?!!! Every update I keep hoping, hoping and hoping and this is still not addressed. Basically it makes all three of these WW2 planes (Thunderbolt, Mustang and Mosquito) completely impossible to check after missions, instant actions etc. etc. It also renders them useless for promotional videos for skins etc or even just advertising your product. I am doing my best to remain civil and reasonable but my patience can only last for a year or so... This image is from the 'replay' (Track) files, which is our ONLY way of checking our skill (or lack of it!) after attempting a Mission etc in-game. NONE of these problems are apparent in real-time, only in watching back. This image shows: 1) The front wheel being subterranean and the rear wheel being skewed to a right angle after taxiing to the runway (and straightening out!)... 2)The undercarriage warning light being good and showing NO warning after T/O while... 3)The undercarriage has failed to retract. It's NOT a good look... Rap
  8. @BIGNEWY @NineLine @MotorEAST STILL no fix chaps? Come on, please?!!! Every update I keep hoping, hoping and hoping and this is still not addressed. Basically it makes all three of these WW2 planes (Thunderbolt, Mustang and Mosquito) completely impossible to check after missions, instant actions etc. etc. It also renders them useless for promotional videos for skins etc or even just advertising your product. I am doing my best to remain civil and reasonable but my patience can only last for a year or so... This image is from the 'replay' (Track) files, which is our ONLY way of checking our skill (or lack of it!) after attempting a Mission etc in-game. NONE of these problems are apparent in real-time, only in watching back. This image shows: 1) The front wheel being subterranean and the rear wheel being skewed to a right angle after taxiing to the runway (and straightening out!)... 2)The undercarriage warning light being good and showing NO warning after T/O while... 3)The undercarriage has failed to retract. It's NOT a good look... Rap
  9. Not only the normal Ballistic Trajectory but also this
  10. You sir! You are indeed a GENIUS!!! THX for all that effort you put into that ambitious project!
  11. This update really excellent, thank you very much for it. May I ask if your next update to your mod will also including the current M270 in the mod with the new in DCS core rocket & Missile like GMRLS and ATACMS ?
  12. That would be HTCC and Leap Motion. The HTCC website has details about using the Leap Motion Controller with HTCC: Home | HTCC Hardware: Leap Motion Controller 2 or Leap Motion Controller 1 Software as per the HTCC website instructions: Ultraleap | HTCC
  13. Mission creator can enforce this? That is a part I wasn't aware of. Can you please show me is this explained somewhere? Checked the Cargo System Guide but I haven't found anything there, only that each player can pack a dynamic cargo by himself (and there's no limitations there). If this is mission enforceable, or mission maker can create a set of cargos (dynamically via scripts would be golden), then yeah, I agree that there's no need to make it fully strict and 100% realistic as that will limit the creativity a bit.
  14. Hi, the CDU work is in progress, it wont be patched until it is completed, and I do not currently know when that will be. I will ask the team about the work and how it is going however but please remember this is early access. thank you
  15. Hi, we still have some work to do for logistics and cargo, and the dynamic spawned cargo will get more refinement. However I will say that setting the contents of the cargo should be left to the mission creators choice. They may want scenarios where cargo does deliver more than it could in reality. But also if they wish to they can set realistic values and cargos contents. We have to be careful not to restrict it to much and leave the choice up to the mission creator. thanks
  16. What method did you use to extract the ufc and mfd screen?
  17. Aviation monuments in western Poland (during cold war) 1. MiG-17PF at Świdwin (https://maps.app.goo.gl/mYXTwKBcCzmteryJ6) (Since 1976, a MiG-19 has stood as a monument, but after some time it was severely damaged by a storm. A MiG-17PF was erected in its place...) (There is also a Ts-11 Iskra monument in Świdwin, but it was built in 2013) 2. MiG-15 at Łobez (https://maps.app.goo.gl/mjCC3bAGmQsqQ8oX7) (In the early 2000s, the monument was destroyed and the plane was transferred to the 21st BLT in Świdwin.) (lamusy z Łobza, Świdwin górą) 3. MiG-17PF at Mirosławiec Górny (https://maps.app.goo.gl/fLSWj4DNwj3Ra5yi8) (currently in Mirosławiec there is also a monument to Su-22um3k, but it was made around 2010/11) 4. MiG-17PF at Czaplinek (https://maps.app.goo.gl/eLbHM1VZfhY4rsSB6) 5. MiG-15 at Piła (https://maps.app.goo.gl/gwaSwK4AopGzZy4N7) 6. Lim-6Bis at Babimost (https://maps.app.goo.gl/64v2B5cGjbkKn6dP6) 7. MiG-21F at Szprotawa (https://maps.app.goo.gl/9epDTg4fZxkBG91S9)
  18. Yes, ideally it would be like that in every fixed wing module, as that’s how it works IRL: there’s a lot more positive pitch travel than negative pitch - for pretty obvious reasons. Depends on your setup. Mine accounts for that, as it’s one of the things that gives added value to using a FFB stick.
  19. Yes, I already figured it out, I should have boarded the Su-27 first, then the Mig-31
  20. Time lord technology
  21. I also have problems after this update. The engine stops after approx. 3-5 minutes, even under different conditions (taxiing with take-off on airfield, in flight, and on landing after approx. 5 min. flight) and this while maintaining the specifications. That's why no track file helps, I think.
  22. @BIGNEWY Now that we have dynamic cargo for all helos, are there plans (hopefully for the near future) for cargo to have at least semi realistic values? Meaning, one ammo crate transportable by Huey can't realistically fit 100 AMRAAMs inside nor should the weight be the same if we transport 1 missile or 100, but that's what we have right now. If it could be adjusted, that would be really welcome change. Main reason I'm asking is C-130 that's coming soon:tm: will have that capability, so is this something you are collaborating on and if not, could you? For the gameplay purposes it ofc doesn't have to be 100% realistic, but at least adjusting the transported cargo weight to account for what are we actually transporting would be a huge change and will bring the whole cargo gameplay loop closer to the sense of reality.
  23. Is this while you are actually DOING the Mission or when you watch it back afterwards?
  24. Hello everyone, Tracks are attached. Same scenario - 24 launched BGM-109 from 4 ships coming towards SA-22/SA-15. SA-22 does look like it can't track them properly and basically switching from one to another. SA-15 is capable to shoot 4 missiles simultaneously. SA-22 according to official public sources must do the same. But it rarely shoot 2 at the same time. Another problem - should skill level affect automated systems like SA-15/-22? There is a difference between amount of time between launches and amount of targets attacked. E.g., "average" Tor-M2 managed to launch only 3 missiles simultaneously. Can you please check this? Kind regards. sa22__excellent_4thts.trk torm2__excellent_4thts.trk
  25. Today
  26. Screen recordings with Quadviews have a fundamental problem. The recorded image can only come from the peripheral, i.e., low-resolution view. How did you manage to record good quality before?
  27. After the update yesterday I wanted to sit in the Corsair after a quite some time again and it was impossible for me to taxi to the runway in that Mission where you have to transfer two corairs from Nellis. In no way this behavior can be acurate. First I thougt, I would be doing something terribly wrong but after checking this thread I´m glad to hear that I´m not the problem. But when I think twice it would be easier to avoid a mistake than dealing with a broken module. Quite dissapointing. Is it confirmed by M3 that it is a bug and they are working on it?
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